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@@ -102,10 +102,8 @@ module BABYLON {
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private _w: number = 0.0;
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private _minimum: Vector3 = Tmp.Vector3[0];
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private _maximum: Vector3 = Tmp.Vector3[1];
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- private _vertexWorld: Vector3 = Tmp.Vector3[2];
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-
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-
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+
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/**
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* Creates a SPS (Solid Particle System) object.
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* @param name the SPS name, this will be the underlying mesh name
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