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@@ -7,10 +7,23 @@
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- New DebugLayer. [Doc](TODO) - ([temechon](https://github.com/temechon))
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- New DebugLayer. [Doc](TODO) - ([temechon](https://github.com/temechon))
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- New `VideoTexture.CreateFromWebCam` to generate video texture using WebRTC. [Demo](https://www.babylonjs-playground.com#1R77YT#2) - (Sebastien Vandenberghe)(https://github.com/sebavanmicrosoft) / ([deltakosh](https://github.com/deltakosh))
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- New `VideoTexture.CreateFromWebCam` to generate video texture using WebRTC. [Demo](https://www.babylonjs-playground.com#1R77YT#2) - (Sebastien Vandenberghe)(https://github.com/sebavanmicrosoft) / ([deltakosh](https://github.com/deltakosh))
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- New `HolographicCamera` to support rendering on Windows Holographic. - ([sebavan](https://github.com/sebavan))
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- New `HolographicCamera` to support rendering on Windows Holographic. - ([sebavan](https://github.com/sebavan))
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+ - babylon.fontTexture.ts was moved from babylon.js to canvas2D ([nockawa](https://github.com/nockawa))
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### Updates
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### Updates
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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+### Canvas2D
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+
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+#### Major Updates
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+ - Support of [Scale9Sprite](http://doc.babylonjs.com/overviews/Canvas2D_Sprite2D#scale9sprite-feature) feature in Sprite2D ([nockawa](https://github.com/nockawa))
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+ - Support of [AtlasPicture](http://doc.babylonjs.com/overviews/Canvas2D_AtlasPicture) to store many pictures into a bit one, with the possibility to create one/many Sprite2D out of it. ([nockawa](https://github.com/nockawa))
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+ - Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
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+
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+#### Minor Updates
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+ - Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
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+ - Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
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+
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+
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### Exporters
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### Exporters
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### API doc
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### API doc
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