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@@ -23,15 +23,6 @@
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- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))
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-
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-### Bug fixes
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- - Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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- - Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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- - Fixed SPS particle initial status when used with a `positionFunction` in `addShape()` and set as `updatable` ([jerome](https://github.com/jbousquie))
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- - Fixed SPS particle access indexes when used with `setParticles(start, end)` ([jerome](https://github.com/jbousquie))
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-
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-### Breaking changes
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-
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### Canvas2D
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@@ -55,3 +46,8 @@
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### API doc
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+### Bug fixes
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+ - Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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+ - Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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+
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+### Breaking changes
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