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@@ -3875,7 +3875,6 @@
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return;
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return;
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}
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}
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this._currentEffect = null;
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this._currentEffect = null;
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- this._unpackFlipYCached = null;
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this._viewportCached.x = 0;
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this._viewportCached.x = 0;
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this._viewportCached.y = 0;
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this._viewportCached.y = 0;
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this._viewportCached.z = 0;
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this._viewportCached.z = 0;
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@@ -3889,6 +3888,8 @@
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this._depthCullingState.reset();
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this._depthCullingState.reset();
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this.setDepthFunctionToLessOrEqual();
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this.setDepthFunctionToLessOrEqual();
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this._alphaState.reset();
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this._alphaState.reset();
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+
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+ this._unpackFlipYCached = null;
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}
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}
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this._resetVertexBufferBinding();
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this._resetVertexBufferBinding();
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