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@@ -140,7 +140,7 @@ export class ProceduralTexture extends Texture {
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this._fallbackTexture = fallbackTexture;
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if (isCube) {
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- this._texture = this._fullEngine.createRenderTargetCubeTexture(size as number, { generateMipMaps: generateMipMaps, generateDepthBuffer: false, generateStencilBuffer: false });
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+ this._texture = this._fullEngine.createRenderTargetCubeTexture(size as number, { generateMipMaps: generateMipMaps, generateDepthBuffer: false, generateStencilBuffer: false, type: textureType });
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this.setFloat("face", 0);
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}
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else {
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