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@@ -89,6 +89,7 @@
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- Cannon and Ammo forceUpdate will no longer cause an unexpected exception ([TrevorDev](https://github.com/TrevorDev))
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- Cannon and Ammo forceUpdate will no longer cause an unexpected exception ([TrevorDev](https://github.com/TrevorDev))
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- Loading the same multi-material twice and disposing one should not impact the other ([TrevorDev](https://github.com/TrevorDev))
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- Loading the same multi-material twice and disposing one should not impact the other ([TrevorDev](https://github.com/TrevorDev))
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- GLTF loader should now preserve the texture naming ([Drigax](https://github.com/Drigax))
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- GLTF loader should now preserve the texture naming ([Drigax](https://github.com/Drigax))
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+- Avoid exception when disposing of Ammo cloth physics ([TrevorDev](https://github.com/TrevorDev))
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## Breaking changes
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## Breaking changes
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- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))
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- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))
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