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@@ -325,6 +325,7 @@ export class TextureCanvasManager {
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public async updateTexture() {
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public async updateTexture() {
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+ if (this._mipLevel !== 0) await this._setMipLevel(0);
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this._didEdit = true;
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this._didEdit = true;
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const element = this._editing3D ? this._3DCanvas : this._2DCanvas;
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const element = this._editing3D ? this._3DCanvas : this._2DCanvas;
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if (this._editing3D) {
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if (this._editing3D) {
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