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@@ -955,7 +955,7 @@
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export class OBJExport {
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//Exports the geometry of a Mesh in .OBJ file format (text)
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- public static OBJ(mesh:Mesh, materials?:boolean):string {
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+ public static OBJ(mesh:Mesh, materials?:boolean, matlibname?:string):string {
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var output = [];
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var g = mesh.geometry;
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var trunkVerts = g.getVerticesData('position');
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@@ -963,7 +963,10 @@
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var trunkUV = g.getVerticesData('uv');
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var trunkFaces = g.getIndices();
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if (materials) {
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- output.push("mtllib mat.mtl");
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+ if (!matlibname) {
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+ matlibname = 'mat';
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+ }
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+ output.push("mtllib "+matlibname+".mtl");
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}
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for (var i = 0; i < trunkVerts.length; i += 3) {
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output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
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@@ -974,6 +977,10 @@
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for (i = 0; i < trunkUV.length; i += 2) {
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output.push("vt " + trunkUV[i] + " " + trunkUV[i + 1]);
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}
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+
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+ //TODO: submeshes (groups)
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+ //TODO: smoothing groups (s 1, s off)
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+
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output.push("g gr1");
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if (materials) {
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output.push("usemtl mat1");
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@@ -992,19 +999,56 @@
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//Exports the material(s) of a mesh in .MTL file format (text)
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public static MTL(mesh:Mesh):string {
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var output = [];
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+ var m = <StandardMaterial>mesh.material;
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+ console.log(m);
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output.push("newmtl mat1");
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- output.push(" Ns 10.0000");
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+ output.push(" Ns "+m.specularPower.toFixed(4));
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output.push(" Ni 1.5000");
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- output.push(" d 1.0000");
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+ output.push(" d "+m.alpha.toFixed(4));
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output.push(" Tr 0.0000");
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output.push(" Tf 1.0000 1.0000 1.0000");
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output.push(" illum 2");
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- output.push(" Ka 0.0000 0.0000 0.0000");
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- output.push(" Kd 1.0000 1.0000 1.0000");
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- output.push(" Ks 1.0000 1.0000 1.0000");
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- output.push(" Ke 0.0000 0.0000 0.0000");
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- //output.push(" map_Ka cube.png");
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- //output.push(" map_Kd cube.png");
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+ output.push(" Ka "+m.ambientColor.r.toFixed(4)+" "+m.ambientColor.g.toFixed(4)+" "+m.ambientColor.b.toFixed(4));
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+ output.push(" Kd "+m.diffuseColor.r.toFixed(4)+" "+m.diffuseColor.g.toFixed(4)+" "+m.diffuseColor.b.toFixed(4));
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+ output.push(" Ks "+m.specularColor.r.toFixed(4)+" "+m.specularColor.g.toFixed(4)+" "+m.specularColor.b.toFixed(4));
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+ output.push(" Ke "+m.emissiveColor.r.toFixed(4)+" "+m.emissiveColor.g.toFixed(4)+" "+m.emissiveColor.b.toFixed(4));
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+
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+ //TODO: uv scale, offset, wrap
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+ //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?
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+ var uvscale = "";
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+
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+ if (m.ambientTexture) {
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+ output.push(" map_Ka "+uvscale+m.ambientTexture.name);
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+ }
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+
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+ if (m.diffuseTexture) {
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+ output.push(" map_Kd "+uvscale+m.diffuseTexture.name);
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+ //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)
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+ }
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+
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+ if (m.specularTexture) {
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+ output.push(" map_Ks "+uvscale+m.specularTexture.name);
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+ /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)
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+ if (m.useGlossinessFromSpecularMapAlpha) {
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+ output.push(" map_Ns "+uvscale + m.specularTexture.name);
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+ }
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+ */
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+ }
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+
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+ /* TODO: emissive texture not in .MAT format (???)
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+ if (m.emissiveTexture) {
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+ output.push(" map_d "+uvscale+m.emissiveTexture.name);
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+ }
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+ */
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+
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+ if (m.bumpTexture) {
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+ output.push(" map_bump -imfchan z "+uvscale+m.bumpTexture.name);
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+ }
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+
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+ if (m.opacityTexture) {
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+ output.push(" map_d "+uvscale+m.opacityTexture.name);
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+ }
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+
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var text = output.join("\n");
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return(text);
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}
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