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style fix in readme for pt

Etienne Margraff il y a 8 ans
Parent
commit
846f02adba
1 fichiers modifiés avec 20 ajouts et 20 suppressions
  1. 20 20
      proceduralTexturesLibrary/readme.md

+ 20 - 20
proceduralTexturesLibrary/readme.md

@@ -46,26 +46,26 @@ To test your procedural texture, you can use the /test/index.html file by adding
 
 ```
 gui.add(options, 'texture', ['default', 'fire', 'wood', 'cloud', 'grass', 'road', 'brick', 'marble', '[YOURTEXTURE]', 'starfield']).onFinishChange(function () {
-					resetPTOptions();
-					switch (options.texture) {
-						case "fire":
-							currentTexture = firePT;
-							addPToptions(firePT, ['time', 'alphaThreshold', 'speed', ]);
-							break;
-						
-            //.......................
-
-            //YOURTEXTURE
-
-						case "none":
-						default:
-							currentTexture = diffuseTexture;
-							break;
-					}
-
-					std.diffuseTexture = currentTexture;
-					window.enableTexture(options.texture);
-				});
+  resetPTOptions();
+  switch (options.texture) {
+    case "fire":
+      currentTexture = firePT;
+      addPToptions(firePT, ['time', 'alphaThreshold', 'speed', ]);
+      break;
+    
+    //.......................
+
+    //YOURTEXTURE
+
+    case "none":
+    default:
+      currentTexture = diffuseTexture;
+      break;
+  }
+
+  std.diffuseTexture = currentTexture;
+  window.enableTexture(options.texture);
+});
 ```
 
 This page allows you to test your code with animated meshes, shadows, various kinds of lights and fog. Just use the UI on the right to turn features on and off.