浏览代码

revert previous breaking change

Trevor Baron 7 年之前
父节点
当前提交
846197e683
共有 2 个文件被更改,包括 590 次插入17 次删除
  1. 586 0
      src/Loading/Plugins/babylon.babylonFileLoader.ts
  2. 4 17
      src/Loading/babylon.sceneLoader.ts

+ 586 - 0
src/Loading/Plugins/babylon.babylonFileLoader.ts

@@ -38,6 +38,592 @@
 
             return false;
         },
+        importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
+            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
+            // when SceneLoader.debugLogging = true (default), or exception encountered.
+            // Everything stored in var log instead of writing separate lines to support only writing in exception,
+            // and avoid problems with multiple concurrent .babylon loads.
+            var log = "importMesh has failed JSON parse";
+            try {
+                var parsedData = JSON.parse(data);
+                log = "";
+                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
+                if (!meshesNames) {
+                    meshesNames = null;
+                } else if (!Array.isArray(meshesNames)) {
+                    meshesNames = [meshesNames];
+                }
+
+                var hierarchyIds = new Array<number>();
+                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
+                    var loadedSkeletonsIds = [];
+                    var loadedMaterialsIds = [];
+                    var index: number;
+                    var cache: number;
+                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
+                        var parsedMesh = parsedData.meshes[index];
+
+                        if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
+                            if (meshesNames !== null) {
+                                // Remove found mesh name from list.
+                                delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
+                            }
+
+                            //Geometry?
+                            if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
+                                //does the file contain geometries?
+                                if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
+                                    //find the correct geometry and add it to the scene
+                                    var found: boolean = false;
+                                    ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
+                                        if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
+                                            return;
+                                        } else {
+                                            parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
+                                                if (parsedGeometryData.id === parsedMesh.geometryId) {
+                                                    switch (geometryType) {
+                                                        case "boxes":
+                                                            Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "spheres":
+                                                            Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "cylinders":
+                                                            Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "toruses":
+                                                            Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "grounds":
+                                                            Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "planes":
+                                                            Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "torusKnots":
+                                                            Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
+                                                            break;
+                                                        case "vertexData":
+                                                            Geometry.Parse(parsedGeometryData, scene, rootUrl);
+                                                            break;
+                                                    }
+                                                    found = true;
+                                                }
+                                            });
+
+                                        }
+                                    });
+                                    if (found === false) {
+                                        Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
+                                    }
+                                }
+                            }
+
+                            // Material ?
+                            if (parsedMesh.materialId) {
+                                var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
+                                if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
+                                    for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
+                                        var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
+                                        if (parsedMultiMaterial.id === parsedMesh.materialId) {
+                                            for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
+                                                var subMatId = parsedMultiMaterial.materials[matIndex];
+                                                loadedMaterialsIds.push(subMatId);
+                                                var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
+                                                log += "\n\tMaterial " + mat.toString(fullDetails);
+                                            }
+                                            loadedMaterialsIds.push(parsedMultiMaterial.id);
+                                            var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
+                                            materialFound = true;
+                                            log += "\n\tMulti-Material " + mmat.toString(fullDetails);
+                                            break;
+                                        }
+                                    }
+                                }
+
+                                if (materialFound === false) {
+                                    loadedMaterialsIds.push(parsedMesh.materialId);
+                                    var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
+                                    if (!mat) {
+                                        Tools.Warn("Material not found for mesh " + parsedMesh.id);
+                                    } else {
+                                        log += "\n\tMaterial " + mat.toString(fullDetails);
+                                    }
+                                }
+                            }
+
+                            // Skeleton ?
+                            if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
+                                var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
+                                if (skeletonAlreadyLoaded === false) {
+                                    for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
+                                        var parsedSkeleton = parsedData.skeletons[skeletonIndex];
+                                        if (parsedSkeleton.id === parsedMesh.skeletonId) {
+                                            var skeleton = Skeleton.Parse(parsedSkeleton, scene);
+                                            skeletons.push(skeleton);
+                                            loadedSkeletonsIds.push(parsedSkeleton.id);
+                                            log += "\n\tSkeleton " + skeleton.toString(fullDetails);
+                                        }
+                                    }
+                                }
+                            }
+
+                            var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
+                            meshes.push(mesh);
+                            log += "\n\tMesh " + mesh.toString(fullDetails);
+                        }
+                    }
+
+                    // Connecting parents
+                    var currentMesh: AbstractMesh;
+                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                        currentMesh = scene.meshes[index];
+                        if (currentMesh._waitingParentId) {
+                            currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
+                            currentMesh._waitingParentId = null;
+                        }
+                    }
+
+                    // freeze and compute world matrix application
+                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                        currentMesh = scene.meshes[index];
+                        if (currentMesh._waitingFreezeWorldMatrix) {
+                            currentMesh.freezeWorldMatrix();
+                            currentMesh._waitingFreezeWorldMatrix = null;
+                        } else {
+                            currentMesh.computeWorldMatrix(true);
+                        }
+                    }
+                }
+
+                // Particles
+                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
+                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
+                        var parsedParticleSystem = parsedData.particleSystems[index];
+                        if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
+                            particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
+                        }
+                    }
+                }
+
+                return true;
+
+            } catch (err) {
+                let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
+                if (onError) {
+                    onError(msg, err);
+                } else {
+                    Tools.Log(msg);
+                    throw err;
+                }
+            } finally {
+                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
+                    Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
+                }
+            }
+
+            return false;
+        },
+        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
+            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
+            // when SceneLoader.debugLogging = true (default), or exception encountered.
+            // Everything stored in var log instead of writing separate lines to support only writing in exception,
+            // and avoid problems with multiple concurrent .babylon loads.
+            var log = "importScene has failed JSON parse";
+            try {
+                var parsedData = JSON.parse(data);
+                log = "";
+                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
+
+                // Scene
+                if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
+                    scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
+                }
+                if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
+                    scene.autoClear = parsedData.autoClear;
+                }
+                if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
+                    scene.clearColor = Color4.FromArray(parsedData.clearColor);
+                }
+                if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
+                    scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
+                }
+                if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
+                    scene.gravity = Vector3.FromArray(parsedData.gravity);
+                }
+
+                // Fog
+                if (parsedData.fogMode && parsedData.fogMode !== 0) {
+                    scene.fogMode = parsedData.fogMode;
+                    scene.fogColor = Color3.FromArray(parsedData.fogColor);
+                    scene.fogStart = parsedData.fogStart;
+                    scene.fogEnd = parsedData.fogEnd;
+                    scene.fogDensity = parsedData.fogDensity;
+                    log += "\tFog mode for scene:  ";
+                    switch (scene.fogMode) {
+                        // getters not compiling, so using hardcoded
+                        case 1: log += "exp\n"; break;
+                        case 2: log += "exp2\n"; break;
+                        case 3: log += "linear\n"; break;
+                    }
+                }
+
+                //Physics
+                if (parsedData.physicsEnabled) {
+                    var physicsPlugin;
+                    if (parsedData.physicsEngine === "cannon") {
+                        physicsPlugin = new CannonJSPlugin();
+                    } else if (parsedData.physicsEngine === "oimo") {
+                        physicsPlugin = new OimoJSPlugin();
+                    }
+                    log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
+                    //else - default engine, which is currently oimo
+                    var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
+                    scene.enablePhysics(physicsGravity, physicsPlugin);
+                }
+
+                // Metadata
+                if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
+                    scene.metadata = parsedData.metadata;
+                }
+
+                //collisions, if defined. otherwise, default is true
+                if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
+                    scene.collisionsEnabled = parsedData.collisionsEnabled;
+                }
+                scene.workerCollisions = !!parsedData.workerCollisions;
+
+                var index: number;
+                var cache: number;
+                // Lights
+                if (parsedData.lights !== undefined && parsedData.lights !== null) {
+                    for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
+                        var parsedLight = parsedData.lights[index];
+                        var light = Light.Parse(parsedLight, scene);
+                        if (light) {
+                            log += (index === 0 ? "\n\tLights:" : "");
+                            log += "\n\t\t" + light.toString(fullDetails);
+                        }
+                    }
+                }
+
+                // Animations
+                if (parsedData.animations !== undefined && parsedData.animations !== null) {
+                    for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
+                        var parsedAnimation = parsedData.animations[index];
+                        var animation = Animation.Parse(parsedAnimation);
+                        scene.animations.push(animation);
+                        log += (index === 0 ? "\n\tAnimations:" : "");
+                        log += "\n\t\t" + animation.toString(fullDetails);
+                    }
+                }
+
+                if (parsedData.autoAnimate) {
+                    scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
+                }
+
+                // Materials
+                if (parsedData.materials !== undefined && parsedData.materials !== null) {
+                    for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
+                        var parsedMaterial = parsedData.materials[index];
+                        var mat = Material.Parse(parsedMaterial, scene, rootUrl);
+                        log += (index === 0 ? "\n\tMaterials:" : "");
+                        log += "\n\t\t" + mat.toString(fullDetails);
+                    }
+                }
+
+                if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
+                    for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
+                        var parsedMultiMaterial = parsedData.multiMaterials[index];
+                        var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
+                        log += (index === 0 ? "\n\tMultiMaterials:" : "");
+                        log += "\n\t\t" + mmat.toString(fullDetails);
+                    }
+                }
+
+                // Morph targets
+                if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
+                    for (var managerData of parsedData.morphTargetManagers) {
+                        MorphTargetManager.Parse(managerData, scene);
+                    }
+                }
+
+                // Skeletons
+                if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
+                    for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
+                        var parsedSkeleton = parsedData.skeletons[index];
+                        var skeleton = Skeleton.Parse(parsedSkeleton, scene);
+                        log += (index === 0 ? "\n\tSkeletons:" : "");
+                        log += "\n\t\t" + skeleton.toString(fullDetails);
+                    }
+                }
+
+                // Geometries
+                var geometries = parsedData.geometries;
+                if (geometries !== undefined && geometries !== null) {
+                    // Boxes
+                    var boxes = geometries.boxes;
+                    if (boxes !== undefined && boxes !== null) {
+                        for (index = 0, cache = boxes.length; index < cache; index++) {
+                            var parsedBox = boxes[index];
+                            Geometry.Primitives.Box.Parse(parsedBox, scene);
+                        }
+                    }
+
+                    // Spheres
+                    var spheres = geometries.spheres;
+                    if (spheres !== undefined && spheres !== null) {
+                        for (index = 0, cache = spheres.length; index < cache; index++) {
+                            var parsedSphere = spheres[index];
+                            Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
+                        }
+                    }
+
+                    // Cylinders
+                    var cylinders = geometries.cylinders;
+                    if (cylinders !== undefined && cylinders !== null) {
+                        for (index = 0, cache = cylinders.length; index < cache; index++) {
+                            var parsedCylinder = cylinders[index];
+                            Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
+                        }
+                    }
+
+                    // Toruses
+                    var toruses = geometries.toruses;
+                    if (toruses !== undefined && toruses !== null) {
+                        for (index = 0, cache = toruses.length; index < cache; index++) {
+                            var parsedTorus = toruses[index];
+                            Geometry.Primitives.Torus.Parse(parsedTorus, scene);
+                        }
+                    }
+
+                    // Grounds
+                    var grounds = geometries.grounds;
+                    if (grounds !== undefined && grounds !== null) {
+                        for (index = 0, cache = grounds.length; index < cache; index++) {
+                            var parsedGround = grounds[index];
+                            Geometry.Primitives.Ground.Parse(parsedGround, scene);
+                        }
+                    }
+
+                    // Planes
+                    var planes = geometries.planes;
+                    if (planes !== undefined && planes !== null) {
+                        for (index = 0, cache = planes.length; index < cache; index++) {
+                            var parsedPlane = planes[index];
+                            Geometry.Primitives.Plane.Parse(parsedPlane, scene);
+                        }
+                    }
+
+                    // TorusKnots
+                    var torusKnots = geometries.torusKnots;
+                    if (torusKnots !== undefined && torusKnots !== null) {
+                        for (index = 0, cache = torusKnots.length; index < cache; index++) {
+                            var parsedTorusKnot = torusKnots[index];
+                            Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
+                        }
+                    }
+
+                    // VertexData
+                    var vertexData = geometries.vertexData;
+                    if (vertexData !== undefined && vertexData !== null) {
+                        for (index = 0, cache = vertexData.length; index < cache; index++) {
+                            var parsedVertexData = vertexData[index];
+                            Geometry.Parse(parsedVertexData, scene, rootUrl);
+                        }
+                    }
+                }
+
+                // Transform nodes
+                if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
+                    for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
+                        var parsedTransformNode = parsedData.transformNodes[index];
+                        TransformNode.Parse(parsedTransformNode, scene, rootUrl);
+                    }
+                }
+
+                // Meshes
+                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
+                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
+                        var parsedMesh = parsedData.meshes[index];
+                        var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
+                        log += (index === 0 ? "\n\tMeshes:" : "");
+                        log += "\n\t\t" + mesh.toString(fullDetails);
+                    }
+                }
+
+                // Cameras
+                if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
+                    for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
+                        var parsedCamera = parsedData.cameras[index];
+                        var camera = Camera.Parse(parsedCamera, scene);
+                        log += (index === 0 ? "\n\tCameras:" : "");
+                        log += "\n\t\t" + camera.toString(fullDetails);
+                    }
+                }
+                if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
+                    scene.setActiveCameraByID(parsedData.activeCameraID);
+                }
+
+                // Browsing all the graph to connect the dots
+                for (index = 0, cache = scene.cameras.length; index < cache; index++) {
+                    var camera = scene.cameras[index];
+                    if (camera._waitingParentId) {
+                        camera.parent = scene.getLastEntryByID(camera._waitingParentId);
+                        camera._waitingParentId = null;
+                    }
+                }
+
+                for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                    let light = scene.lights[index];
+                    if (light && light._waitingParentId) {
+                        light.parent = scene.getLastEntryByID(light._waitingParentId);
+                        light._waitingParentId = null;
+                    }
+                }
+
+                // Sounds
+                var loadedSounds: Sound[] = [];
+                var loadedSound: Sound;
+                if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
+                    for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
+                        var parsedSound = parsedData.sounds[index];
+                        if (Engine.audioEngine.canUseWebAudio) {
+                            if (!parsedSound.url) parsedSound.url = parsedSound.name;
+                            if (!loadedSounds[parsedSound.url]) {
+                                loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
+                                loadedSounds[parsedSound.url] = loadedSound;
+                            }
+                            else {
+                                Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
+                            }
+                        } else {
+                            new Sound(parsedSound.name, null, scene);
+                        }
+                    }
+                }
+
+                loadedSounds = [];
+
+                // Connect parents & children and parse actions
+                for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
+                    var transformNode = scene.transformNodes[index];
+                    if (transformNode._waitingParentId) {
+                        transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
+                        transformNode._waitingParentId = null;
+                    }
+                }
+                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                    var mesh = scene.meshes[index];
+                    if (mesh._waitingParentId) {
+                        mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
+                        mesh._waitingParentId = null;
+                    }
+                    if (mesh._waitingActions) {
+                        ActionManager.Parse(mesh._waitingActions, mesh, scene);
+                        mesh._waitingActions = null;
+                    }
+                }
+
+                // freeze world matrix application
+                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                    var currentMesh = scene.meshes[index];
+                    if (currentMesh._waitingFreezeWorldMatrix) {
+                        currentMesh.freezeWorldMatrix();
+                        currentMesh._waitingFreezeWorldMatrix = null;
+                    } else {
+                        currentMesh.computeWorldMatrix(true);
+                    }
+                }
+
+                // Particles Systems
+                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
+                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
+                        var parsedParticleSystem = parsedData.particleSystems[index];
+                        ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
+                    }
+                }
+
+                // Environment texture
+                if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
+                    scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
+                    if (parsedData.createDefaultSkybox === true) {
+                        var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
+                        var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
+                        scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
+                    }
+                }
+
+                // Lens flares
+                if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
+                    for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
+                        var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
+                        LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
+                    }
+                }
+
+                // Shadows
+                if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
+                    for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
+                        var parsedShadowGenerator = parsedData.shadowGenerators[index];
+                        ShadowGenerator.Parse(parsedShadowGenerator, scene);
+                    }
+                }
+
+                // Lights exclusions / inclusions
+                for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                    let light = scene.lights[index];
+                    // Excluded check
+                    if (light._excludedMeshesIds.length > 0) {
+                        for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
+                            var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
+
+                            if (excludedMesh) {
+                                light.excludedMeshes.push(excludedMesh);
+                            }
+                        }
+
+                        light._excludedMeshesIds = [];
+                    }
+
+                    // Included check
+                    if (light._includedOnlyMeshesIds.length > 0) {
+                        for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
+                            var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
+
+                            if (includedOnlyMesh) {
+                                light.includedOnlyMeshes.push(includedOnlyMesh);
+                            }
+                        }
+
+                        light._includedOnlyMeshesIds = [];
+                    }
+                }
+
+                // Actions (scene)
+                if (parsedData.actions !== undefined && parsedData.actions !== null) {
+                    ActionManager.Parse(parsedData.actions, null, scene);
+                }
+
+                // Finish
+                return true;
+
+            } catch (err) {
+                let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
+                if (onError) {
+                    onError(msg, err);
+                } else {
+                    Tools.Log(msg);
+                    throw err;
+                }
+            } finally {
+                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
+                    Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
+                }
+            }
+
+            return false;
+        },
         loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): SceneAssetContainer =>{
             var container = new SceneAssetContainer(scene);
             // TODO

+ 4 - 17
src/Loading/babylon.sceneLoader.ts

@@ -23,6 +23,8 @@
     export interface ISceneLoaderPlugin {
         name: string;
         extensions: string | ISceneLoaderPluginExtensions;
+        importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void) => boolean;
+        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
         canDirectLoad?: (data: string) => boolean;
         rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
         loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => SceneAssetContainer;
@@ -339,22 +341,9 @@
                     var particleSystems = new Array<ParticleSystem>();
                     var skeletons = new Array<Skeleton>();
 
-                    var container = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler)
-                    if (!container) {
+                    if (!syncedPlugin.importMesh(meshNames, scene, data, rootUrl, meshes, particleSystems, skeletons, errorHandler)) {
                         return;
                     }
-                    container.meshes.forEach((mesh, index)=>{
-                        meshes.push(mesh)
-                        scene.addMesh(mesh)
-                    })
-                    container.particleSystems.forEach((particleSystem, index)=>{
-                        particleSystems.push(particleSystem)
-                        scene.particleSystems.push(particleSystem)
-                    })
-                    container.skeletons.forEach((skeleton, index)=>{
-                        skeletons.push(skeleton)
-                        scene.skeletons.push(skeleton)
-                    })
 
                     scene.loadingPluginName = plugin.name;
                     successHandler(meshes, particleSystems, skeletons);
@@ -446,11 +435,9 @@
             return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
                 if ((<any>plugin).load) {
                     var syncedPlugin = <ISceneLoaderPlugin>plugin;
-                    var container = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler)
-                    if (!container) {
+                    if (!syncedPlugin.load(scene, data, rootUrl, errorHandler)) {
                         return;
                     }
-                    container.addAllToScene();
 
                     scene.loadingPluginName = plugin.name;
                     successHandler();