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@@ -38,6 +38,592 @@
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return false;
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},
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+ importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
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+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
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+ // when SceneLoader.debugLogging = true (default), or exception encountered.
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+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
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+ // and avoid problems with multiple concurrent .babylon loads.
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+ var log = "importMesh has failed JSON parse";
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+ try {
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+ var parsedData = JSON.parse(data);
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+ log = "";
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+ var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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+ if (!meshesNames) {
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+ meshesNames = null;
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+ } else if (!Array.isArray(meshesNames)) {
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+ meshesNames = [meshesNames];
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+ }
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+
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+ var hierarchyIds = new Array<number>();
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+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
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+ var loadedSkeletonsIds = [];
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+ var loadedMaterialsIds = [];
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+ var index: number;
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+ var cache: number;
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+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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+ var parsedMesh = parsedData.meshes[index];
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+
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+ if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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+ if (meshesNames !== null) {
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+ // Remove found mesh name from list.
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+ delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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+ }
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+
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+ //Geometry?
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+ if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
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+ //does the file contain geometries?
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+ if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
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+ //find the correct geometry and add it to the scene
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+ var found: boolean = false;
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+ ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
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+ if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
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+ return;
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+ } else {
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+ parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
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+ if (parsedGeometryData.id === parsedMesh.geometryId) {
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+ switch (geometryType) {
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+ case "boxes":
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+ Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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+ break;
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+ case "spheres":
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+ Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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+ break;
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+ case "cylinders":
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+ Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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+ break;
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+ case "toruses":
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+ Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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+ break;
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+ case "grounds":
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+ Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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+ break;
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+ case "planes":
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+ Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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+ break;
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+ case "torusKnots":
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+ Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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+ break;
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+ case "vertexData":
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+ Geometry.Parse(parsedGeometryData, scene, rootUrl);
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+ break;
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+ }
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+ found = true;
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+ }
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+ });
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+
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+ }
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+ });
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+ if (found === false) {
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+ Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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+ }
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+ }
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+ }
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+
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+ // Material ?
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+ if (parsedMesh.materialId) {
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+ var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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+ if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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+ if (parsedMultiMaterial.id === parsedMesh.materialId) {
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+ for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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+ var subMatId = parsedMultiMaterial.materials[matIndex];
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+ loadedMaterialsIds.push(subMatId);
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+ var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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+ loadedMaterialsIds.push(parsedMultiMaterial.id);
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+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ materialFound = true;
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+ log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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+ break;
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+ }
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+ }
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+ }
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+
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+ if (materialFound === false) {
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+ loadedMaterialsIds.push(parsedMesh.materialId);
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+ var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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+ if (!mat) {
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+ Tools.Warn("Material not found for mesh " + parsedMesh.id);
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+ } else {
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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+ }
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+ }
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+
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+ // Skeleton ?
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+ if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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+ if (skeletonAlreadyLoaded === false) {
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+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
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+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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+ skeletons.push(skeleton);
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+ loadedSkeletonsIds.push(parsedSkeleton.id);
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+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+ }
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+ }
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+ }
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+ }
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+
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+ var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
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+ meshes.push(mesh);
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+ log += "\n\tMesh " + mesh.toString(fullDetails);
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+ }
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+ }
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+
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+ // Connecting parents
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+ var currentMesh: AbstractMesh;
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingParentId) {
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+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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+ currentMesh._waitingParentId = null;
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+ }
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+ }
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+
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+ // freeze and compute world matrix application
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingFreezeWorldMatrix) {
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+ currentMesh.freezeWorldMatrix();
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+ currentMesh._waitingFreezeWorldMatrix = null;
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+ } else {
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+ currentMesh.computeWorldMatrix(true);
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+ }
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+ }
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+ }
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+
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+ // Particles
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+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
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+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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+ var parsedParticleSystem = parsedData.particleSystems[index];
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+ if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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+ particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
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+ }
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+ }
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+ }
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+
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+ return true;
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+
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+ } catch (err) {
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+ let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
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+ if (onError) {
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+ onError(msg, err);
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+ } else {
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+ Tools.Log(msg);
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+ throw err;
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+ }
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+ } finally {
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+ if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
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+ Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
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+ }
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+ }
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+
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+ return false;
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+ },
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+ load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
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+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
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+ // when SceneLoader.debugLogging = true (default), or exception encountered.
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+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
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+ // and avoid problems with multiple concurrent .babylon loads.
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+ var log = "importScene has failed JSON parse";
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+ try {
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+ var parsedData = JSON.parse(data);
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+ log = "";
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+ var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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+
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+ // Scene
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+ if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
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+ scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
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+ }
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+ if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
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+ scene.autoClear = parsedData.autoClear;
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+ }
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+ if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
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+ scene.clearColor = Color4.FromArray(parsedData.clearColor);
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+ }
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+ if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
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+ scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
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+ }
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+ if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
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+ scene.gravity = Vector3.FromArray(parsedData.gravity);
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+ }
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+
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+ // Fog
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+ if (parsedData.fogMode && parsedData.fogMode !== 0) {
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+ scene.fogMode = parsedData.fogMode;
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+ scene.fogColor = Color3.FromArray(parsedData.fogColor);
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+ scene.fogStart = parsedData.fogStart;
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+ scene.fogEnd = parsedData.fogEnd;
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+ scene.fogDensity = parsedData.fogDensity;
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+ log += "\tFog mode for scene: ";
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+ switch (scene.fogMode) {
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+ // getters not compiling, so using hardcoded
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+ case 1: log += "exp\n"; break;
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+ case 2: log += "exp2\n"; break;
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+ case 3: log += "linear\n"; break;
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+ }
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+ }
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+
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+ //Physics
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+ if (parsedData.physicsEnabled) {
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+ var physicsPlugin;
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+ if (parsedData.physicsEngine === "cannon") {
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+ physicsPlugin = new CannonJSPlugin();
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+ } else if (parsedData.physicsEngine === "oimo") {
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+ physicsPlugin = new OimoJSPlugin();
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+ }
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+ log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
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+ //else - default engine, which is currently oimo
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+ var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
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+ scene.enablePhysics(physicsGravity, physicsPlugin);
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+ }
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+
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+ // Metadata
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+ if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
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+ scene.metadata = parsedData.metadata;
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+ }
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+
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+ //collisions, if defined. otherwise, default is true
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+ if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
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+ scene.collisionsEnabled = parsedData.collisionsEnabled;
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+ }
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+ scene.workerCollisions = !!parsedData.workerCollisions;
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+
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+ var index: number;
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+ var cache: number;
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+ // Lights
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+ if (parsedData.lights !== undefined && parsedData.lights !== null) {
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+ for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
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+ var parsedLight = parsedData.lights[index];
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+ var light = Light.Parse(parsedLight, scene);
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+ if (light) {
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+ log += (index === 0 ? "\n\tLights:" : "");
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+ log += "\n\t\t" + light.toString(fullDetails);
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+ }
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+ }
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+ }
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+
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+ // Animations
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+ if (parsedData.animations !== undefined && parsedData.animations !== null) {
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+ for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
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+ var parsedAnimation = parsedData.animations[index];
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+ var animation = Animation.Parse(parsedAnimation);
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+ scene.animations.push(animation);
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+ log += (index === 0 ? "\n\tAnimations:" : "");
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+ log += "\n\t\t" + animation.toString(fullDetails);
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+ }
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+ }
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+
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+ if (parsedData.autoAnimate) {
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+ scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
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+ }
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+
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+ // Materials
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+ if (parsedData.materials !== undefined && parsedData.materials !== null) {
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+ for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
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+ var parsedMaterial = parsedData.materials[index];
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+ var mat = Material.Parse(parsedMaterial, scene, rootUrl);
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+ log += (index === 0 ? "\n\tMaterials:" : "");
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+ log += "\n\t\t" + mat.toString(fullDetails);
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+ }
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+ }
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+
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+ if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[index];
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+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ log += (index === 0 ? "\n\tMultiMaterials:" : "");
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+ log += "\n\t\t" + mmat.toString(fullDetails);
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+ }
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+ }
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+
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+ // Morph targets
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+ if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
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+ for (var managerData of parsedData.morphTargetManagers) {
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+ MorphTargetManager.Parse(managerData, scene);
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+ }
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+ }
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+
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+ // Skeletons
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+ if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
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+ var parsedSkeleton = parsedData.skeletons[index];
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+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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+ log += (index === 0 ? "\n\tSkeletons:" : "");
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+ log += "\n\t\t" + skeleton.toString(fullDetails);
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+ }
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+ }
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+
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+ // Geometries
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+ var geometries = parsedData.geometries;
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+ if (geometries !== undefined && geometries !== null) {
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+ // Boxes
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+ var boxes = geometries.boxes;
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+ if (boxes !== undefined && boxes !== null) {
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+ for (index = 0, cache = boxes.length; index < cache; index++) {
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+ var parsedBox = boxes[index];
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+ Geometry.Primitives.Box.Parse(parsedBox, scene);
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+ }
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+ }
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+
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+ // Spheres
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+ var spheres = geometries.spheres;
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+ if (spheres !== undefined && spheres !== null) {
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+ for (index = 0, cache = spheres.length; index < cache; index++) {
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+ var parsedSphere = spheres[index];
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+ Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
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+ }
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+ }
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+
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+ // Cylinders
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+ var cylinders = geometries.cylinders;
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+ if (cylinders !== undefined && cylinders !== null) {
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+ for (index = 0, cache = cylinders.length; index < cache; index++) {
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+ var parsedCylinder = cylinders[index];
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+ Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
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+ }
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+ }
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+
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+ // Toruses
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+ var toruses = geometries.toruses;
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+ if (toruses !== undefined && toruses !== null) {
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+ for (index = 0, cache = toruses.length; index < cache; index++) {
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+ var parsedTorus = toruses[index];
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+ Geometry.Primitives.Torus.Parse(parsedTorus, scene);
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+ }
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+ }
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+
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+ // Grounds
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+ var grounds = geometries.grounds;
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+ if (grounds !== undefined && grounds !== null) {
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+ for (index = 0, cache = grounds.length; index < cache; index++) {
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+ var parsedGround = grounds[index];
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+ Geometry.Primitives.Ground.Parse(parsedGround, scene);
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+ }
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+ }
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+
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+ // Planes
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+ var planes = geometries.planes;
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+ if (planes !== undefined && planes !== null) {
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+ for (index = 0, cache = planes.length; index < cache; index++) {
|
|
|
+ var parsedPlane = planes[index];
|
|
|
+ Geometry.Primitives.Plane.Parse(parsedPlane, scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // TorusKnots
|
|
|
+ var torusKnots = geometries.torusKnots;
|
|
|
+ if (torusKnots !== undefined && torusKnots !== null) {
|
|
|
+ for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
|
+ var parsedTorusKnot = torusKnots[index];
|
|
|
+ Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // VertexData
|
|
|
+ var vertexData = geometries.vertexData;
|
|
|
+ if (vertexData !== undefined && vertexData !== null) {
|
|
|
+ for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
|
+ var parsedVertexData = vertexData[index];
|
|
|
+ Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Transform nodes
|
|
|
+ if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
|
|
|
+ for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
|
|
|
+ var parsedTransformNode = parsedData.transformNodes[index];
|
|
|
+ TransformNode.Parse(parsedTransformNode, scene, rootUrl);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Meshes
|
|
|
+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
|
|
|
+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
+ var parsedMesh = parsedData.meshes[index];
|
|
|
+ var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
+ log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
+ log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Cameras
|
|
|
+ if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
|
|
|
+ for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
+ var parsedCamera = parsedData.cameras[index];
|
|
|
+ var camera = Camera.Parse(parsedCamera, scene);
|
|
|
+ log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
+ log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
|
|
|
+ scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Browsing all the graph to connect the dots
|
|
|
+ for (index = 0, cache = scene.cameras.length; index < cache; index++) {
|
|
|
+ var camera = scene.cameras[index];
|
|
|
+ if (camera._waitingParentId) {
|
|
|
+ camera.parent = scene.getLastEntryByID(camera._waitingParentId);
|
|
|
+ camera._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
+ let light = scene.lights[index];
|
|
|
+ if (light && light._waitingParentId) {
|
|
|
+ light.parent = scene.getLastEntryByID(light._waitingParentId);
|
|
|
+ light._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Sounds
|
|
|
+ var loadedSounds: Sound[] = [];
|
|
|
+ var loadedSound: Sound;
|
|
|
+ if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
|
|
|
+ for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
+ var parsedSound = parsedData.sounds[index];
|
|
|
+ if (Engine.audioEngine.canUseWebAudio) {
|
|
|
+ if (!parsedSound.url) parsedSound.url = parsedSound.name;
|
|
|
+ if (!loadedSounds[parsedSound.url]) {
|
|
|
+ loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
|
|
|
+ loadedSounds[parsedSound.url] = loadedSound;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ new Sound(parsedSound.name, null, scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ loadedSounds = [];
|
|
|
+
|
|
|
+ // Connect parents & children and parse actions
|
|
|
+ for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
|
|
|
+ var transformNode = scene.transformNodes[index];
|
|
|
+ if (transformNode._waitingParentId) {
|
|
|
+ transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
|
|
|
+ transformNode._waitingParentId = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
+ var mesh = scene.meshes[index];
|
|
|
+ if (mesh._waitingParentId) {
|
|
|
+ mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
|
|
|
+ mesh._waitingParentId = null;
|
|
|
+ }
|
|
|
+ if (mesh._waitingActions) {
|
|
|
+ ActionManager.Parse(mesh._waitingActions, mesh, scene);
|
|
|
+ mesh._waitingActions = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // freeze world matrix application
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
+ var currentMesh = scene.meshes[index];
|
|
|
+ if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
+ currentMesh.freezeWorldMatrix();
|
|
|
+ currentMesh._waitingFreezeWorldMatrix = null;
|
|
|
+ } else {
|
|
|
+ currentMesh.computeWorldMatrix(true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Particles Systems
|
|
|
+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
+ var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
+ ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Environment texture
|
|
|
+ if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
|
|
|
+ scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
|
|
|
+ if (parsedData.createDefaultSkybox === true) {
|
|
|
+ var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
|
|
|
+ var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
|
|
|
+ scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lens flares
|
|
|
+ if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
|
|
|
+ for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
+ var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
+ LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Shadows
|
|
|
+ if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
|
|
|
+ for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
+ var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
+ ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lights exclusions / inclusions
|
|
|
+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
+ let light = scene.lights[index];
|
|
|
+ // Excluded check
|
|
|
+ if (light._excludedMeshesIds.length > 0) {
|
|
|
+ for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
|
|
|
+ var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
|
|
|
+
|
|
|
+ if (excludedMesh) {
|
|
|
+ light.excludedMeshes.push(excludedMesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ light._excludedMeshesIds = [];
|
|
|
+ }
|
|
|
+
|
|
|
+ // Included check
|
|
|
+ if (light._includedOnlyMeshesIds.length > 0) {
|
|
|
+ for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
|
|
|
+ var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
|
|
|
+
|
|
|
+ if (includedOnlyMesh) {
|
|
|
+ light.includedOnlyMeshes.push(includedOnlyMesh);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ light._includedOnlyMeshesIds = [];
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Actions (scene)
|
|
|
+ if (parsedData.actions !== undefined && parsedData.actions !== null) {
|
|
|
+ ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Finish
|
|
|
+ return true;
|
|
|
+
|
|
|
+ } catch (err) {
|
|
|
+ let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
|
|
|
+ if (onError) {
|
|
|
+ onError(msg, err);
|
|
|
+ } else {
|
|
|
+ Tools.Log(msg);
|
|
|
+ throw err;
|
|
|
+ }
|
|
|
+ } finally {
|
|
|
+ if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
|
|
|
+ Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ },
|
|
|
loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): SceneAssetContainer =>{
|
|
|
var container = new SceneAssetContainer(scene);
|
|
|
// TODO
|