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Merge pull request #2408 from julien-moreau/master

FIxing standard rendering pipeline when getting geometry buffer rende…
David Catuhe 8 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts

+ 2 - 2
src/PostProcess/RenderPipeline/Pipelines/babylon.standardRenderingPipeline.ts

@@ -180,7 +180,7 @@
 
             if (enabled) {
                 var geometry = this._scene.enableGeometryBufferRenderer();
-                if (!geometry.isSupported) {
+                if (!geometry) {
                     Tools.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline");
                     return;
                 }
@@ -721,7 +721,7 @@
 
         private _getDepthTexture(): Texture {
             var geometry = this._scene.enableGeometryBufferRenderer();
-            if (geometry.isSupported) {
+            if (geometry) {
                 return geometry.getGBuffer().textures[0];
             }