@@ -7959,6 +7959,7 @@ var BABYLON;
texture.isReady = true;
}, files);
}
+ this._loadedTexturesCache.push(texture);
return texture;
};
Engine.prototype.updateTextureSize = function (texture, width, height) {
@@ -3,6 +3,7 @@
### Major updates
### Updates
+- Cube textures are now cached by texture cache ([deltakosh](https://github.com/deltakosh))
- Added onAnimationEnd callback for `sprite.playAnimation` ([deltakosh](https://github.com/deltakosh))
- Added support for non square textures for sprites ([deltakosh](https://github.com/deltakosh))
- Added support for texture arrays ([deltakosh](https://github.com/deltakosh))
@@ -1903,6 +1903,7 @@ var BABYLON;
@@ -2314,6 +2314,8 @@
+