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@@ -519,9 +519,9 @@ export class PBRMaterial extends PBRBaseMaterial {
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/**
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* Let user defines the brdf lookup texture used for IBL.
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* A default 8bit version is embedded but you could point at :
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- * * Default texture: https://assets.babylonjs.com/environments/correlatedMSBRDF.png
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+ * * Default texture: https://assets.babylonjs.com/environments/correlatedMSBRDF_RGBD.png
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* * Default 16bit pixel depth texture: https://assets.babylonjs.com/environments/correlatedMSBRDF.dds
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- * * LEGACY Default None correlated https://assets.babylonjs.com/environments/uncorrelatedBRDF.png
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+ * * LEGACY Default None correlated https://assets.babylonjs.com/environments/uncorrelatedBRDF_RGBD.png
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* * LEGACY Default None correlated 16bit pixel depth https://assets.babylonjs.com/environments/uncorrelatedBRDF.dds
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*/
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@serializeAsTexture()
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