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Add more control over piepline compilation

David Catuhe 8 년 전
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80cf2eb219

+ 244 - 244
dist/preview release/babylon.d.ts

@@ -3339,249 +3339,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class Collider {
-        radius: Vector3;
-        retry: number;
-        velocity: Vector3;
-        basePoint: Vector3;
-        epsilon: number;
-        collisionFound: boolean;
-        velocityWorldLength: number;
-        basePointWorld: Vector3;
-        velocityWorld: Vector3;
-        normalizedVelocity: Vector3;
-        initialVelocity: Vector3;
-        initialPosition: Vector3;
-        nearestDistance: number;
-        intersectionPoint: Vector3;
-        collidedMesh: AbstractMesh;
-        private _collisionPoint;
-        private _planeIntersectionPoint;
-        private _tempVector;
-        private _tempVector2;
-        private _tempVector3;
-        private _tempVector4;
-        private _edge;
-        private _baseToVertex;
-        private _destinationPoint;
-        private _slidePlaneNormal;
-        private _displacementVector;
-        private _collisionMask;
-        collisionMask: number;
-        _initialize(source: Vector3, dir: Vector3, e: number): void;
-        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
-        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
-        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
-        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
-        _getResponse(pos: Vector3, vel: Vector3): void;
-    }
-}
-
-declare module BABYLON {
-    var CollisionWorker: string;
-    interface ICollisionCoordinator {
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): any;
-        onMeshUpdated(mesh: AbstractMesh): any;
-        onMeshRemoved(mesh: AbstractMesh): any;
-        onGeometryAdded(geometry: Geometry): any;
-        onGeometryUpdated(geometry: Geometry): any;
-        onGeometryDeleted(geometry: Geometry): any;
-    }
-    interface SerializedMesh {
-        id: string;
-        name: string;
-        uniqueId: number;
-        geometryId: string;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-        worldMatrixFromCache: any;
-        subMeshes: Array<SerializedSubMesh>;
-        checkCollisions: boolean;
-    }
-    interface SerializedSubMesh {
-        position: number;
-        verticesStart: number;
-        verticesCount: number;
-        indexStart: number;
-        indexCount: number;
-        hasMaterial: boolean;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-    }
-    interface SerializedGeometry {
-        id: string;
-        positions: Float32Array;
-        indices: Uint32Array;
-        normals: Float32Array;
-    }
-    interface BabylonMessage {
-        taskType: WorkerTaskType;
-        payload: InitPayload | CollidePayload | UpdatePayload;
-    }
-    interface SerializedColliderToWorker {
-        position: Array<number>;
-        velocity: Array<number>;
-        radius: Array<number>;
-    }
-    enum WorkerTaskType {
-        INIT = 0,
-        UPDATE = 1,
-        COLLIDE = 2,
-    }
-    interface WorkerReply {
-        error: WorkerReplyType;
-        taskType: WorkerTaskType;
-        payload?: any;
-    }
-    interface CollisionReplyPayload {
-        newPosition: Array<number>;
-        collisionId: number;
-        collidedMeshUniqueId: number;
-    }
-    interface InitPayload {
-    }
-    interface CollidePayload {
-        collisionId: number;
-        collider: SerializedColliderToWorker;
-        maximumRetry: number;
-        excludedMeshUniqueId?: number;
-    }
-    interface UpdatePayload {
-        updatedMeshes: {
-            [n: number]: SerializedMesh;
-        };
-        updatedGeometries: {
-            [s: string]: SerializedGeometry;
-        };
-        removedMeshes: Array<number>;
-        removedGeometries: Array<string>;
-    }
-    enum WorkerReplyType {
-        SUCCESS = 0,
-        UNKNOWN_ERROR = 1,
-    }
-    class CollisionCoordinatorWorker implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _collisionsCallbackArray;
-        private _init;
-        private _runningUpdated;
-        private _runningCollisionTask;
-        private _worker;
-        private _addUpdateMeshesList;
-        private _addUpdateGeometriesList;
-        private _toRemoveMeshesArray;
-        private _toRemoveGeometryArray;
-        constructor();
-        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
-        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated: (mesh: AbstractMesh) => void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated: (geometry: Geometry) => void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _afterRender;
-        private _onMessageFromWorker;
-    }
-    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _finalPosition;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated(mesh: AbstractMesh): void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated(geometry: Geometry): void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
-    }
-}
-
-declare module BABYLON {
-    var WorkerIncluded: boolean;
-    class CollisionCache {
-        private _meshes;
-        private _geometries;
-        getMeshes(): {
-            [n: number]: SerializedMesh;
-        };
-        getGeometries(): {
-            [s: number]: SerializedGeometry;
-        };
-        getMesh(id: any): SerializedMesh;
-        addMesh(mesh: SerializedMesh): void;
-        removeMesh(uniqueId: number): void;
-        getGeometry(id: string): SerializedGeometry;
-        addGeometry(geometry: SerializedGeometry): void;
-        removeGeometry(id: string): void;
-    }
-    class CollideWorker {
-        collider: Collider;
-        private _collisionCache;
-        private finalPosition;
-        private collisionsScalingMatrix;
-        private collisionTranformationMatrix;
-        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
-        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
-        private checkCollision(mesh);
-        private processCollisionsForSubMeshes(transformMatrix, mesh);
-        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
-        private checkSubmeshCollision(subMesh);
-    }
-    interface ICollisionDetector {
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-    class CollisionDetectorTransferable implements ICollisionDetector {
-        private _collisionCache;
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-}
-
-declare module BABYLON {
-    class IntersectionInfo {
-        bu: number;
-        bv: number;
-        distance: number;
-        faceId: number;
-        subMeshId: number;
-        constructor(bu: number, bv: number, distance: number);
-    }
-    class PickingInfo {
-        hit: boolean;
-        distance: number;
-        pickedPoint: Vector3;
-        pickedMesh: AbstractMesh;
-        bu: number;
-        bv: number;
-        faceId: number;
-        subMeshId: number;
-        pickedSprite: Sprite;
-        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
-        getTextureCoordinates(): Vector2;
-    }
-}
-
-declare module BABYLON {
     class ArcRotateCamera extends TargetCamera {
         alpha: number;
         beta: number;
@@ -4051,6 +3808,249 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class Collider {
+        radius: Vector3;
+        retry: number;
+        velocity: Vector3;
+        basePoint: Vector3;
+        epsilon: number;
+        collisionFound: boolean;
+        velocityWorldLength: number;
+        basePointWorld: Vector3;
+        velocityWorld: Vector3;
+        normalizedVelocity: Vector3;
+        initialVelocity: Vector3;
+        initialPosition: Vector3;
+        nearestDistance: number;
+        intersectionPoint: Vector3;
+        collidedMesh: AbstractMesh;
+        private _collisionPoint;
+        private _planeIntersectionPoint;
+        private _tempVector;
+        private _tempVector2;
+        private _tempVector3;
+        private _tempVector4;
+        private _edge;
+        private _baseToVertex;
+        private _destinationPoint;
+        private _slidePlaneNormal;
+        private _displacementVector;
+        private _collisionMask;
+        collisionMask: number;
+        _initialize(source: Vector3, dir: Vector3, e: number): void;
+        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
+        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
+        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
+        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
+        _getResponse(pos: Vector3, vel: Vector3): void;
+    }
+}
+
+declare module BABYLON {
+    var CollisionWorker: string;
+    interface ICollisionCoordinator {
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): any;
+        onMeshUpdated(mesh: AbstractMesh): any;
+        onMeshRemoved(mesh: AbstractMesh): any;
+        onGeometryAdded(geometry: Geometry): any;
+        onGeometryUpdated(geometry: Geometry): any;
+        onGeometryDeleted(geometry: Geometry): any;
+    }
+    interface SerializedMesh {
+        id: string;
+        name: string;
+        uniqueId: number;
+        geometryId: string;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+        worldMatrixFromCache: any;
+        subMeshes: Array<SerializedSubMesh>;
+        checkCollisions: boolean;
+    }
+    interface SerializedSubMesh {
+        position: number;
+        verticesStart: number;
+        verticesCount: number;
+        indexStart: number;
+        indexCount: number;
+        hasMaterial: boolean;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+    }
+    interface SerializedGeometry {
+        id: string;
+        positions: Float32Array;
+        indices: Uint32Array;
+        normals: Float32Array;
+    }
+    interface BabylonMessage {
+        taskType: WorkerTaskType;
+        payload: InitPayload | CollidePayload | UpdatePayload;
+    }
+    interface SerializedColliderToWorker {
+        position: Array<number>;
+        velocity: Array<number>;
+        radius: Array<number>;
+    }
+    enum WorkerTaskType {
+        INIT = 0,
+        UPDATE = 1,
+        COLLIDE = 2,
+    }
+    interface WorkerReply {
+        error: WorkerReplyType;
+        taskType: WorkerTaskType;
+        payload?: any;
+    }
+    interface CollisionReplyPayload {
+        newPosition: Array<number>;
+        collisionId: number;
+        collidedMeshUniqueId: number;
+    }
+    interface InitPayload {
+    }
+    interface CollidePayload {
+        collisionId: number;
+        collider: SerializedColliderToWorker;
+        maximumRetry: number;
+        excludedMeshUniqueId?: number;
+    }
+    interface UpdatePayload {
+        updatedMeshes: {
+            [n: number]: SerializedMesh;
+        };
+        updatedGeometries: {
+            [s: string]: SerializedGeometry;
+        };
+        removedMeshes: Array<number>;
+        removedGeometries: Array<string>;
+    }
+    enum WorkerReplyType {
+        SUCCESS = 0,
+        UNKNOWN_ERROR = 1,
+    }
+    class CollisionCoordinatorWorker implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _collisionsCallbackArray;
+        private _init;
+        private _runningUpdated;
+        private _runningCollisionTask;
+        private _worker;
+        private _addUpdateMeshesList;
+        private _addUpdateGeometriesList;
+        private _toRemoveMeshesArray;
+        private _toRemoveGeometryArray;
+        constructor();
+        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
+        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated: (mesh: AbstractMesh) => void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated: (geometry: Geometry) => void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _afterRender;
+        private _onMessageFromWorker;
+    }
+    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _finalPosition;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated(mesh: AbstractMesh): void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated(geometry: Geometry): void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
+    }
+}
+
+declare module BABYLON {
+    var WorkerIncluded: boolean;
+    class CollisionCache {
+        private _meshes;
+        private _geometries;
+        getMeshes(): {
+            [n: number]: SerializedMesh;
+        };
+        getGeometries(): {
+            [s: number]: SerializedGeometry;
+        };
+        getMesh(id: any): SerializedMesh;
+        addMesh(mesh: SerializedMesh): void;
+        removeMesh(uniqueId: number): void;
+        getGeometry(id: string): SerializedGeometry;
+        addGeometry(geometry: SerializedGeometry): void;
+        removeGeometry(id: string): void;
+    }
+    class CollideWorker {
+        collider: Collider;
+        private _collisionCache;
+        private finalPosition;
+        private collisionsScalingMatrix;
+        private collisionTranformationMatrix;
+        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
+        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
+        private checkCollision(mesh);
+        private processCollisionsForSubMeshes(transformMatrix, mesh);
+        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
+        private checkSubmeshCollision(subMesh);
+    }
+    interface ICollisionDetector {
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+    class CollisionDetectorTransferable implements ICollisionDetector {
+        private _collisionCache;
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+}
+
+declare module BABYLON {
+    class IntersectionInfo {
+        bu: number;
+        bv: number;
+        distance: number;
+        faceId: number;
+        subMeshId: number;
+        constructor(bu: number, bv: number, distance: number);
+    }
+    class PickingInfo {
+        hit: boolean;
+        distance: number;
+        pickedPoint: Vector3;
+        pickedMesh: AbstractMesh;
+        bu: number;
+        bv: number;
+        faceId: number;
+        subMeshId: number;
+        pickedSprite: Sprite;
+        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
+        getTextureCoordinates(): Vector2;
+    }
+}
+
+declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
         maximum: Vector3;
@@ -13225,7 +13225,7 @@ declare module BABYLON {
          * Attaches a new image processing configuration to the PBR Material.
          * @param configuration
          */
-        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void;
+        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration, doNotBuild?: boolean): void;
         /**
          * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .
          */

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 3 - 3
dist/preview release/babylon.js


+ 6 - 4
dist/preview release/babylon.max.js

@@ -54069,9 +54069,8 @@ var BABYLON;
                 EXPOSURE: false,
             };
             // Setup the default processing configuration to the scene.
-            _this._attachImageProcessingConfiguration(null);
+            _this._attachImageProcessingConfiguration(null, true);
             _this.imageProcessingConfiguration.applyByPostProcess = true;
-            _this._updateParameters();
             _this.onApply = function (effect) {
                 _this.imageProcessingConfiguration.bind(effect, _this.aspectRatio);
             };
@@ -54099,8 +54098,9 @@ var BABYLON;
          * Attaches a new image processing configuration to the PBR Material.
          * @param configuration
          */
-        ImageProcessingPostProcess.prototype._attachImageProcessingConfiguration = function (configuration) {
+        ImageProcessingPostProcess.prototype._attachImageProcessingConfiguration = function (configuration, doNotBuild) {
             var _this = this;
+            if (doNotBuild === void 0) { doNotBuild = false; }
             if (configuration === this._imageProcessingConfiguration) {
                 return;
             }
@@ -54122,7 +54122,9 @@ var BABYLON;
                 _this._updateParameters();
             });
             // Ensure the effect will be rebuilt.
-            this._updateParameters();
+            if (!doNotBuild) {
+                this._updateParameters();
+            }
         };
         Object.defineProperty(ImageProcessingPostProcess.prototype, "colorCurves", {
             /**

+ 244 - 244
dist/preview release/babylon.module.d.ts

@@ -3339,249 +3339,6 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
-    class Collider {
-        radius: Vector3;
-        retry: number;
-        velocity: Vector3;
-        basePoint: Vector3;
-        epsilon: number;
-        collisionFound: boolean;
-        velocityWorldLength: number;
-        basePointWorld: Vector3;
-        velocityWorld: Vector3;
-        normalizedVelocity: Vector3;
-        initialVelocity: Vector3;
-        initialPosition: Vector3;
-        nearestDistance: number;
-        intersectionPoint: Vector3;
-        collidedMesh: AbstractMesh;
-        private _collisionPoint;
-        private _planeIntersectionPoint;
-        private _tempVector;
-        private _tempVector2;
-        private _tempVector3;
-        private _tempVector4;
-        private _edge;
-        private _baseToVertex;
-        private _destinationPoint;
-        private _slidePlaneNormal;
-        private _displacementVector;
-        private _collisionMask;
-        collisionMask: number;
-        _initialize(source: Vector3, dir: Vector3, e: number): void;
-        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
-        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
-        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
-        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
-        _getResponse(pos: Vector3, vel: Vector3): void;
-    }
-}
-
-declare module BABYLON {
-    var CollisionWorker: string;
-    interface ICollisionCoordinator {
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): any;
-        onMeshUpdated(mesh: AbstractMesh): any;
-        onMeshRemoved(mesh: AbstractMesh): any;
-        onGeometryAdded(geometry: Geometry): any;
-        onGeometryUpdated(geometry: Geometry): any;
-        onGeometryDeleted(geometry: Geometry): any;
-    }
-    interface SerializedMesh {
-        id: string;
-        name: string;
-        uniqueId: number;
-        geometryId: string;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-        worldMatrixFromCache: any;
-        subMeshes: Array<SerializedSubMesh>;
-        checkCollisions: boolean;
-    }
-    interface SerializedSubMesh {
-        position: number;
-        verticesStart: number;
-        verticesCount: number;
-        indexStart: number;
-        indexCount: number;
-        hasMaterial: boolean;
-        sphereCenter: Array<number>;
-        sphereRadius: number;
-        boxMinimum: Array<number>;
-        boxMaximum: Array<number>;
-    }
-    interface SerializedGeometry {
-        id: string;
-        positions: Float32Array;
-        indices: Uint32Array;
-        normals: Float32Array;
-    }
-    interface BabylonMessage {
-        taskType: WorkerTaskType;
-        payload: InitPayload | CollidePayload | UpdatePayload;
-    }
-    interface SerializedColliderToWorker {
-        position: Array<number>;
-        velocity: Array<number>;
-        radius: Array<number>;
-    }
-    enum WorkerTaskType {
-        INIT = 0,
-        UPDATE = 1,
-        COLLIDE = 2,
-    }
-    interface WorkerReply {
-        error: WorkerReplyType;
-        taskType: WorkerTaskType;
-        payload?: any;
-    }
-    interface CollisionReplyPayload {
-        newPosition: Array<number>;
-        collisionId: number;
-        collidedMeshUniqueId: number;
-    }
-    interface InitPayload {
-    }
-    interface CollidePayload {
-        collisionId: number;
-        collider: SerializedColliderToWorker;
-        maximumRetry: number;
-        excludedMeshUniqueId?: number;
-    }
-    interface UpdatePayload {
-        updatedMeshes: {
-            [n: number]: SerializedMesh;
-        };
-        updatedGeometries: {
-            [s: string]: SerializedGeometry;
-        };
-        removedMeshes: Array<number>;
-        removedGeometries: Array<string>;
-    }
-    enum WorkerReplyType {
-        SUCCESS = 0,
-        UNKNOWN_ERROR = 1,
-    }
-    class CollisionCoordinatorWorker implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _collisionsCallbackArray;
-        private _init;
-        private _runningUpdated;
-        private _runningCollisionTask;
-        private _worker;
-        private _addUpdateMeshesList;
-        private _addUpdateGeometriesList;
-        private _toRemoveMeshesArray;
-        private _toRemoveGeometryArray;
-        constructor();
-        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
-        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated: (mesh: AbstractMesh) => void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated: (geometry: Geometry) => void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _afterRender;
-        private _onMessageFromWorker;
-    }
-    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
-        private _scene;
-        private _scaledPosition;
-        private _scaledVelocity;
-        private _finalPosition;
-        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
-        init(scene: Scene): void;
-        destroy(): void;
-        onMeshAdded(mesh: AbstractMesh): void;
-        onMeshUpdated(mesh: AbstractMesh): void;
-        onMeshRemoved(mesh: AbstractMesh): void;
-        onGeometryAdded(geometry: Geometry): void;
-        onGeometryUpdated(geometry: Geometry): void;
-        onGeometryDeleted(geometry: Geometry): void;
-        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
-    }
-}
-
-declare module BABYLON {
-    var WorkerIncluded: boolean;
-    class CollisionCache {
-        private _meshes;
-        private _geometries;
-        getMeshes(): {
-            [n: number]: SerializedMesh;
-        };
-        getGeometries(): {
-            [s: number]: SerializedGeometry;
-        };
-        getMesh(id: any): SerializedMesh;
-        addMesh(mesh: SerializedMesh): void;
-        removeMesh(uniqueId: number): void;
-        getGeometry(id: string): SerializedGeometry;
-        addGeometry(geometry: SerializedGeometry): void;
-        removeGeometry(id: string): void;
-    }
-    class CollideWorker {
-        collider: Collider;
-        private _collisionCache;
-        private finalPosition;
-        private collisionsScalingMatrix;
-        private collisionTranformationMatrix;
-        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
-        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
-        private checkCollision(mesh);
-        private processCollisionsForSubMeshes(transformMatrix, mesh);
-        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
-        private checkSubmeshCollision(subMesh);
-    }
-    interface ICollisionDetector {
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-    class CollisionDetectorTransferable implements ICollisionDetector {
-        private _collisionCache;
-        onInit(payload: InitPayload): void;
-        onUpdate(payload: UpdatePayload): void;
-        onCollision(payload: CollidePayload): void;
-    }
-}
-
-declare module BABYLON {
-    class IntersectionInfo {
-        bu: number;
-        bv: number;
-        distance: number;
-        faceId: number;
-        subMeshId: number;
-        constructor(bu: number, bv: number, distance: number);
-    }
-    class PickingInfo {
-        hit: boolean;
-        distance: number;
-        pickedPoint: Vector3;
-        pickedMesh: AbstractMesh;
-        bu: number;
-        bv: number;
-        faceId: number;
-        subMeshId: number;
-        pickedSprite: Sprite;
-        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
-        getTextureCoordinates(): Vector2;
-    }
-}
-
-declare module BABYLON {
     class ArcRotateCamera extends TargetCamera {
         alpha: number;
         beta: number;
@@ -4051,6 +3808,249 @@ declare module BABYLON {
 }
 
 declare module BABYLON {
+    class Collider {
+        radius: Vector3;
+        retry: number;
+        velocity: Vector3;
+        basePoint: Vector3;
+        epsilon: number;
+        collisionFound: boolean;
+        velocityWorldLength: number;
+        basePointWorld: Vector3;
+        velocityWorld: Vector3;
+        normalizedVelocity: Vector3;
+        initialVelocity: Vector3;
+        initialPosition: Vector3;
+        nearestDistance: number;
+        intersectionPoint: Vector3;
+        collidedMesh: AbstractMesh;
+        private _collisionPoint;
+        private _planeIntersectionPoint;
+        private _tempVector;
+        private _tempVector2;
+        private _tempVector3;
+        private _tempVector4;
+        private _edge;
+        private _baseToVertex;
+        private _destinationPoint;
+        private _slidePlaneNormal;
+        private _displacementVector;
+        private _collisionMask;
+        collisionMask: number;
+        _initialize(source: Vector3, dir: Vector3, e: number): void;
+        _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
+        _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
+        _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
+        _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
+        _getResponse(pos: Vector3, vel: Vector3): void;
+    }
+}
+
+declare module BABYLON {
+    var CollisionWorker: string;
+    interface ICollisionCoordinator {
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): any;
+        onMeshUpdated(mesh: AbstractMesh): any;
+        onMeshRemoved(mesh: AbstractMesh): any;
+        onGeometryAdded(geometry: Geometry): any;
+        onGeometryUpdated(geometry: Geometry): any;
+        onGeometryDeleted(geometry: Geometry): any;
+    }
+    interface SerializedMesh {
+        id: string;
+        name: string;
+        uniqueId: number;
+        geometryId: string;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+        worldMatrixFromCache: any;
+        subMeshes: Array<SerializedSubMesh>;
+        checkCollisions: boolean;
+    }
+    interface SerializedSubMesh {
+        position: number;
+        verticesStart: number;
+        verticesCount: number;
+        indexStart: number;
+        indexCount: number;
+        hasMaterial: boolean;
+        sphereCenter: Array<number>;
+        sphereRadius: number;
+        boxMinimum: Array<number>;
+        boxMaximum: Array<number>;
+    }
+    interface SerializedGeometry {
+        id: string;
+        positions: Float32Array;
+        indices: Uint32Array;
+        normals: Float32Array;
+    }
+    interface BabylonMessage {
+        taskType: WorkerTaskType;
+        payload: InitPayload | CollidePayload | UpdatePayload;
+    }
+    interface SerializedColliderToWorker {
+        position: Array<number>;
+        velocity: Array<number>;
+        radius: Array<number>;
+    }
+    enum WorkerTaskType {
+        INIT = 0,
+        UPDATE = 1,
+        COLLIDE = 2,
+    }
+    interface WorkerReply {
+        error: WorkerReplyType;
+        taskType: WorkerTaskType;
+        payload?: any;
+    }
+    interface CollisionReplyPayload {
+        newPosition: Array<number>;
+        collisionId: number;
+        collidedMeshUniqueId: number;
+    }
+    interface InitPayload {
+    }
+    interface CollidePayload {
+        collisionId: number;
+        collider: SerializedColliderToWorker;
+        maximumRetry: number;
+        excludedMeshUniqueId?: number;
+    }
+    interface UpdatePayload {
+        updatedMeshes: {
+            [n: number]: SerializedMesh;
+        };
+        updatedGeometries: {
+            [s: string]: SerializedGeometry;
+        };
+        removedMeshes: Array<number>;
+        removedGeometries: Array<string>;
+    }
+    enum WorkerReplyType {
+        SUCCESS = 0,
+        UNKNOWN_ERROR = 1,
+    }
+    class CollisionCoordinatorWorker implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _collisionsCallbackArray;
+        private _init;
+        private _runningUpdated;
+        private _runningCollisionTask;
+        private _worker;
+        private _addUpdateMeshesList;
+        private _addUpdateGeometriesList;
+        private _toRemoveMeshesArray;
+        private _toRemoveGeometryArray;
+        constructor();
+        static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
+        static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated: (mesh: AbstractMesh) => void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated: (geometry: Geometry) => void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _afterRender;
+        private _onMessageFromWorker;
+    }
+    class CollisionCoordinatorLegacy implements ICollisionCoordinator {
+        private _scene;
+        private _scaledPosition;
+        private _scaledVelocity;
+        private _finalPosition;
+        getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
+        init(scene: Scene): void;
+        destroy(): void;
+        onMeshAdded(mesh: AbstractMesh): void;
+        onMeshUpdated(mesh: AbstractMesh): void;
+        onMeshRemoved(mesh: AbstractMesh): void;
+        onGeometryAdded(geometry: Geometry): void;
+        onGeometryUpdated(geometry: Geometry): void;
+        onGeometryDeleted(geometry: Geometry): void;
+        private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
+    }
+}
+
+declare module BABYLON {
+    var WorkerIncluded: boolean;
+    class CollisionCache {
+        private _meshes;
+        private _geometries;
+        getMeshes(): {
+            [n: number]: SerializedMesh;
+        };
+        getGeometries(): {
+            [s: number]: SerializedGeometry;
+        };
+        getMesh(id: any): SerializedMesh;
+        addMesh(mesh: SerializedMesh): void;
+        removeMesh(uniqueId: number): void;
+        getGeometry(id: string): SerializedGeometry;
+        addGeometry(geometry: SerializedGeometry): void;
+        removeGeometry(id: string): void;
+    }
+    class CollideWorker {
+        collider: Collider;
+        private _collisionCache;
+        private finalPosition;
+        private collisionsScalingMatrix;
+        private collisionTranformationMatrix;
+        constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
+        collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
+        private checkCollision(mesh);
+        private processCollisionsForSubMeshes(transformMatrix, mesh);
+        private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
+        private checkSubmeshCollision(subMesh);
+    }
+    interface ICollisionDetector {
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+    class CollisionDetectorTransferable implements ICollisionDetector {
+        private _collisionCache;
+        onInit(payload: InitPayload): void;
+        onUpdate(payload: UpdatePayload): void;
+        onCollision(payload: CollidePayload): void;
+    }
+}
+
+declare module BABYLON {
+    class IntersectionInfo {
+        bu: number;
+        bv: number;
+        distance: number;
+        faceId: number;
+        subMeshId: number;
+        constructor(bu: number, bv: number, distance: number);
+    }
+    class PickingInfo {
+        hit: boolean;
+        distance: number;
+        pickedPoint: Vector3;
+        pickedMesh: AbstractMesh;
+        bu: number;
+        bv: number;
+        faceId: number;
+        subMeshId: number;
+        pickedSprite: Sprite;
+        getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
+        getTextureCoordinates(): Vector2;
+    }
+}
+
+declare module BABYLON {
     class BoundingBox implements ICullable {
         minimum: Vector3;
         maximum: Vector3;
@@ -13225,7 +13225,7 @@ declare module BABYLON {
          * Attaches a new image processing configuration to the PBR Material.
          * @param configuration
          */
-        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void;
+        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration, doNotBuild?: boolean): void;
         /**
          * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .
          */

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 3 - 3
dist/preview release/babylon.worker.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 6351 - 6351
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 6 - 4
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -40222,9 +40222,8 @@ var BABYLON;
                 EXPOSURE: false,
             };
             // Setup the default processing configuration to the scene.
-            _this._attachImageProcessingConfiguration(null);
+            _this._attachImageProcessingConfiguration(null, true);
             _this.imageProcessingConfiguration.applyByPostProcess = true;
-            _this._updateParameters();
             _this.onApply = function (effect) {
                 _this.imageProcessingConfiguration.bind(effect, _this.aspectRatio);
             };
@@ -40252,8 +40251,9 @@ var BABYLON;
          * Attaches a new image processing configuration to the PBR Material.
          * @param configuration
          */
-        ImageProcessingPostProcess.prototype._attachImageProcessingConfiguration = function (configuration) {
+        ImageProcessingPostProcess.prototype._attachImageProcessingConfiguration = function (configuration, doNotBuild) {
             var _this = this;
+            if (doNotBuild === void 0) { doNotBuild = false; }
             if (configuration === this._imageProcessingConfiguration) {
                 return;
             }
@@ -40275,7 +40275,9 @@ var BABYLON;
                 _this._updateParameters();
             });
             // Ensure the effect will be rebuilt.
-            this._updateParameters();
+            if (!doNotBuild) {
+                this._updateParameters();
+            }
         };
         Object.defineProperty(ImageProcessingPostProcess.prototype, "colorCurves", {
             /**

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 6351 - 6351
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.module.d.ts


+ 5 - 5
src/PostProcess/babylon.imageProcessingPostProcess.ts

@@ -31,7 +31,7 @@
          * Attaches a new image processing configuration to the PBR Material.
          * @param configuration 
          */
-        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration): void {
+        protected _attachImageProcessingConfiguration(configuration: ImageProcessingConfiguration, doNotBuild = false): void {
             if (configuration === this._imageProcessingConfiguration) {
                 return;
             }
@@ -57,7 +57,9 @@
             });
 
             // Ensure the effect will be rebuilt.
-            this._updateParameters();
+            if (!doNotBuild) {
+                this._updateParameters();
+            }
         }
 
         /**
@@ -301,12 +303,10 @@
                                             null, textureType, "postprocess", null, true);
 
             // Setup the default processing configuration to the scene.
-            this._attachImageProcessingConfiguration(null);
+            this._attachImageProcessingConfiguration(null, true);
 
             this.imageProcessingConfiguration.applyByPostProcess = true;
 
-            this._updateParameters();
-
             this.onApply = (effect: Effect) => {
                 this.imageProcessingConfiguration.bind(effect, this.aspectRatio);
             };