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REstore shadow map shader

David Catuhe 8 jaren geleden
bovenliggende
commit
80817c8398
3 gewijzigde bestanden met toevoegingen van 7733 en 7729 verwijderingen
  1. 3866 3864
      dist/preview release/babylon.d.ts
  2. 3866 3864
      dist/preview release/babylon.module.d.ts
  3. 1 1
      src/Shaders/shadowMap.vertex.fx

File diff suppressed because it is too large
+ 3866 - 3864
dist/preview release/babylon.d.ts


File diff suppressed because it is too large
+ 3866 - 3864
dist/preview release/babylon.module.d.ts


+ 1 - 1
src/Shaders/shadowMap.vertex.fx

@@ -30,7 +30,7 @@ void main(void)
 
 vec4 worldPos = finalWorld * vec4(position, 1.0);
 gl_Position = viewProjection * worldPos;
-vDepthMetric = ((clamp(gl_Position.z / gl_Position.w, -1.0, 1.0) + depthValues.x) / (depthValues.y)) + biasAndScale.x;
+vDepthMetric = ((gl_Position.z + depthValues.x) / (depthValues.y)) + biasAndScale.x;
 
 #ifdef ALPHATEST
 	#ifdef UV1