@@ -1163,7 +1163,7 @@
}
if (this._defines.CAMERACOLORGRADING) {
ColorGradingTexture.PrepareUniformsAndSamplers(uniforms, samplers);
-é }
+ }
MaterialHelper.PrepareUniformsAndSamplersList(<EffectCreationOptions>{
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
@@ -0,0 +1,3 @@
+#ifdef POINTSIZE
+ uniform float pointSize;
+#endif