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Update babylon.engine.ts

Texture size and 'ready' boolean set before the processFunction, in order to access these attributes when the texture 'onload' function is called.
Temechon 10 năm trước cách đây
mục cha
commit
80166c329c
1 tập tin đã thay đổi với 6 bổ sung5 xóa
  1. 6 5
      Babylon/babylon.engine.ts

+ 6 - 5
Babylon/babylon.engine.ts

@@ -310,6 +310,12 @@
         gl.bindTexture(gl.TEXTURE_2D, texture);
         gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
 
+        texture._baseWidth = width;
+        texture._baseHeight = height;
+        texture._width = potWidth;
+        texture._height = potHeight;
+        texture.isReady = true;
+        
         processFunction(potWidth, potHeight);
 
         var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
@@ -324,11 +330,6 @@
         gl.bindTexture(gl.TEXTURE_2D, null);
 
         engine._activeTexturesCache = [];
-        texture._baseWidth = width;
-        texture._baseHeight = height;
-        texture._width = potWidth;
-        texture._height = potHeight;
-        texture.isReady = true;
         texture.samplingMode = samplingMode;
         scene._removePendingData(texture);
     };