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Update babylon.engine.ts

Texture size and 'ready' boolean set before the processFunction, in order to access these attributes when the texture 'onload' function is called.
Temechon 10 роки тому
батько
коміт
80166c329c
1 змінених файлів з 6 додано та 5 видалено
  1. 6 5
      Babylon/babylon.engine.ts

+ 6 - 5
Babylon/babylon.engine.ts

@@ -310,6 +310,12 @@
         gl.bindTexture(gl.TEXTURE_2D, texture);
         gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
 
+        texture._baseWidth = width;
+        texture._baseHeight = height;
+        texture._width = potWidth;
+        texture._height = potHeight;
+        texture.isReady = true;
+        
         processFunction(potWidth, potHeight);
 
         var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
@@ -324,11 +330,6 @@
         gl.bindTexture(gl.TEXTURE_2D, null);
 
         engine._activeTexturesCache = [];
-        texture._baseWidth = width;
-        texture._baseHeight = height;
-        texture._width = potWidth;
-        texture._height = potHeight;
-        texture.isReady = true;
         texture.samplingMode = samplingMode;
         scene._removePendingData(texture);
     };