Pārlūkot izejas kodu

Update babylon.engine.ts

Texture size and 'ready' boolean set before the processFunction, in order to access these attributes when the texture 'onload' function is called.
Temechon 10 gadi atpakaļ
vecāks
revīzija
80166c329c
1 mainītis faili ar 6 papildinājumiem un 5 dzēšanām
  1. 6 5
      Babylon/babylon.engine.ts

+ 6 - 5
Babylon/babylon.engine.ts

@@ -310,6 +310,12 @@
         gl.bindTexture(gl.TEXTURE_2D, texture);
         gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
 
+        texture._baseWidth = width;
+        texture._baseHeight = height;
+        texture._width = potWidth;
+        texture._height = potHeight;
+        texture.isReady = true;
+        
         processFunction(potWidth, potHeight);
 
         var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
@@ -324,11 +330,6 @@
         gl.bindTexture(gl.TEXTURE_2D, null);
 
         engine._activeTexturesCache = [];
-        texture._baseWidth = width;
-        texture._baseHeight = height;
-        texture._width = potWidth;
-        texture._height = potHeight;
-        texture.isReady = true;
         texture.samplingMode = samplingMode;
         scene._removePendingData(texture);
     };