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Update babylon.engine.ts

Texture size and 'ready' boolean set before the processFunction, in order to access these attributes when the texture 'onload' function is called.
Temechon 10 vuotta sitten
vanhempi
commit
80166c329c
1 muutettua tiedostoa jossa 6 lisäystä ja 5 poistoa
  1. 6 5
      Babylon/babylon.engine.ts

+ 6 - 5
Babylon/babylon.engine.ts

@@ -310,6 +310,12 @@
         gl.bindTexture(gl.TEXTURE_2D, texture);
         gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
 
+        texture._baseWidth = width;
+        texture._baseHeight = height;
+        texture._width = potWidth;
+        texture._height = potHeight;
+        texture.isReady = true;
+        
         processFunction(potWidth, potHeight);
 
         var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
@@ -324,11 +330,6 @@
         gl.bindTexture(gl.TEXTURE_2D, null);
 
         engine._activeTexturesCache = [];
-        texture._baseWidth = width;
-        texture._baseHeight = height;
-        texture._width = potWidth;
-        texture._height = potHeight;
-        texture.isReady = true;
         texture.samplingMode = samplingMode;
         scene._removePendingData(texture);
     };