فهرست منبع

Update babylon.engine.ts

Texture size and 'ready' boolean set before the processFunction, in order to access these attributes when the texture 'onload' function is called.
Temechon 10 سال پیش
والد
کامیت
80166c329c
1فایلهای تغییر یافته به همراه6 افزوده شده و 5 حذف شده
  1. 6 5
      Babylon/babylon.engine.ts

+ 6 - 5
Babylon/babylon.engine.ts

@@ -310,6 +310,12 @@
         gl.bindTexture(gl.TEXTURE_2D, texture);
         gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
 
+        texture._baseWidth = width;
+        texture._baseHeight = height;
+        texture._width = potWidth;
+        texture._height = potHeight;
+        texture.isReady = true;
+        
         processFunction(potWidth, potHeight);
 
         var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
@@ -324,11 +330,6 @@
         gl.bindTexture(gl.TEXTURE_2D, null);
 
         engine._activeTexturesCache = [];
-        texture._baseWidth = width;
-        texture._baseHeight = height;
-        texture._width = potWidth;
-        texture._height = potHeight;
-        texture.isReady = true;
         texture.samplingMode = samplingMode;
         scene._removePendingData(texture);
     };