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Merge pull request #8727 from BabylonJS/master

Nightly
mergify[bot] 5 år sedan
förälder
incheckning
7fd5596f1a
67 ändrade filer med 748 tillägg och 619 borttagningar
  1. 1 1
      Playground/src/components/commandBarComponent.tsx
  2. 1 1
      Playground/src/components/hamburgerMenu.tsx
  3. 6 5
      Playground/src/components/rendererComponent.tsx
  4. 2 1
      Playground/src/globalState.ts
  5. 63 52
      dist/preview release/babylon.d.ts
  6. 2 2
      dist/preview release/babylon.js
  7. 87 71
      dist/preview release/babylon.max.js
  8. 1 1
      dist/preview release/babylon.max.js.map
  9. 138 109
      dist/preview release/babylon.module.d.ts
  10. 6 1
      dist/preview release/documentation.d.ts
  11. 1 1
      dist/preview release/glTF2Interface/package.json
  12. 2 2
      dist/preview release/gui/package.json
  13. 7 7
      dist/preview release/inspector/package.json
  14. 3 3
      dist/preview release/loaders/package.json
  15. 6 6
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  16. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  17. 5 5
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  18. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  19. 6 6
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  20. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  21. 6 6
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  23. 6 6
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  25. 6 6
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  27. 6 6
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  28. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  29. 6 6
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  30. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  31. 6 6
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  32. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  33. 6 6
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  35. 6 6
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  36. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  37. 6 6
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  38. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  39. 6 6
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  40. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  41. 6 6
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  42. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  43. 6 6
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  44. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  45. 47 47
      dist/preview release/materialsLibrary/babylonjs.materials.js
  46. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  47. 2 2
      dist/preview release/materialsLibrary/package.json
  48. 2 2
      dist/preview release/nodeEditor/package.json
  49. 1 1
      dist/preview release/package.json
  50. 2 2
      dist/preview release/postProcessesLibrary/package.json
  51. 2 2
      dist/preview release/proceduralTexturesLibrary/package.json
  52. 3 3
      dist/preview release/serializers/package.json
  53. 138 109
      dist/preview release/viewer/babylon.module.d.ts
  54. 12 8
      dist/preview release/viewer/babylon.viewer.js
  55. 1 1
      dist/preview release/viewer/babylon.viewer.max.js
  56. 1 0
      dist/preview release/what's new.md
  57. 1 1
      package.json
  58. 73 0
      src/Engines/Extensions/engine.dynamicBuffer.ts
  59. 1 0
      src/Engines/Extensions/index.ts
  60. 2 63
      src/Engines/engine.ts
  61. 2 2
      src/Engines/thinEngine.ts
  62. 3 0
      src/Gizmos/cameraGizmo.ts
  63. 2 1
      src/LibDeclarations/webxr.d.ts
  64. 2 2
      src/Meshes/buffer.ts
  65. 6 4
      src/Particles/baseParticleSystem.ts
  66. 8 4
      src/Particles/particleSystem.ts
  67. 12 3
      src/XR/features/WebXRHitTest.ts

+ 1 - 1
Playground/src/components/commandBarComponent.tsx

@@ -39,7 +39,7 @@ export class CommandBarComponent extends React.Component<ICommandBarComponentPro
     }
 
     onInspector() {
-        this.props.globalState.onInspectorRequiredObservable.notifyObservers();
+        this.props.globalState.onInspectorRequiredObservable.notifyObservers(!this.props.globalState.inspectorIsOpened);
     }
 
     onExamples() {

+ 1 - 1
Playground/src/components/hamburgerMenu.tsx

@@ -43,7 +43,7 @@ export class HamburgerMenuComponent extends React.Component<IHamburgerMenuCompon
     }
 
     onInspector() {
-        this.props.globalState.onInspectorRequiredObservable.notifyObservers();
+        this.props.globalState.onInspectorRequiredObservable.notifyObservers(!this.props.globalState.inspectorIsOpened);
         this.setState({isExpanded: false});
     }
 

+ 6 - 5
Playground/src/components/rendererComponent.tsx

@@ -41,18 +41,19 @@ export class RenderingComponent extends React.Component<IRenderingComponentProps
             this._downloadManager.download(this._engine);
         });
 
-        this.props.globalState.onInspectorRequiredObservable.add(() => {
+        this.props.globalState.onInspectorRequiredObservable.add((state) => {
             if (!this._scene) {
                 return;
             }
 
-            if (this._scene.debugLayer.isVisible()) {
-                this._scene.debugLayer.hide();
-            } else {
+            if (state) {
                 this._scene.debugLayer.show({
                     embedMode: true,
                 });
+            } else {
+                this._scene.debugLayer.hide();
             }
+            this.props.globalState.inspectorIsOpened = state;
         });
 
         this.props.globalState.onFullcreenRequiredObservable.add(() => {
@@ -240,7 +241,7 @@ export class RenderingComponent extends React.Component<IRenderingComponentProps
             }
 
             if (this._engine.scenes[0] && displayInspector) {
-                this.props.globalState.onInspectorRequiredObservable.notifyObservers();
+                this.props.globalState.onInspectorRequiredObservable.notifyObservers(true);
             }
 
             if (checkCamera && this._engine.scenes[0].activeCamera == null) {

+ 2 - 1
Playground/src/globalState.ts

@@ -28,6 +28,7 @@ export class GlobalState {
     public mobileDefaultMode = EditionMode.RenderingOnly;
 
     public runtimeMode = RuntimeMode.Editor;
+    public inspectorIsOpened = false;
 
     public currentSnippetTitle = "";
     public currentSnippetDescription = "";
@@ -49,7 +50,7 @@ export class GlobalState {
     public onMetadataUpdatedObservable = new Observable<void>();
     public onMetadataWindowHiddenObservable = new Observable<boolean>();
     public onDownloadRequiredObservable = new Observable<void>();
-    public onInspectorRequiredObservable = new Observable<void>();
+    public onInspectorRequiredObservable = new Observable<boolean>();
     public onFormatCodeRequiredObservable = new Observable<void>();
     public onFullcreenRequiredObservable = new Observable<void>();
     public onEditorFullcreenRequiredObservable = new Observable<void>();

+ 63 - 52
dist/preview release/babylon.d.ts

@@ -11578,6 +11578,25 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Update a dynamic index buffer
+             * @param indexBuffer defines the target index buffer
+             * @param indices defines the data to update
+             * @param offset defines the offset in the target index buffer where update should start
+             */
+            updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+            /**
+             * Updates a dynamic vertex buffer.
+             * @param vertexBuffer the vertex buffer to update
+             * @param data the data used to update the vertex buffer
+             * @param byteOffset the byte offset of the data
+             * @param byteLength the byte length of the data
+             */
+            updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+        }
+}
+declare module BABYLON {
         interface AbstractScene {
             /**
              * The list of procedural textures added to the scene
@@ -11975,7 +11994,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * The layer mask we are rendering the particles through.
          */
@@ -12472,6 +12491,41 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Sets alpha constants used by some alpha blending modes
+             * @param r defines the red component
+             * @param g defines the green component
+             * @param b defines the blue component
+             * @param a defines the alpha component
+             */
+            setAlphaConstants(r: number, g: number, b: number, a: number): void;
+            /**
+             * Sets the current alpha mode
+             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
+             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             */
+            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
+            /**
+             * Gets the current alpha mode
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             * @returns the current alpha mode
+             */
+            getAlphaMode(): number;
+            /**
+             * Sets the current alpha equation
+             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
+             */
+            setAlphaEquation(equation: number): void;
+            /**
+             * Gets the current alpha equation.
+             * @returns the current alpha equation
+             */
+            getAlphaEquation(): number;
+        }
+}
+declare module BABYLON {
     /**
      * This represents a particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -12563,6 +12617,8 @@ declare module BABYLON {
         private _useRampGradients;
         /** Gets or sets a matrix to use to compute projection */
         defaultProjectionMatrix: Matrix;
+        /** Gets or sets a matrix to use to compute view */
+        defaultViewMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -37185,41 +37241,6 @@ declare module BABYLON {
 }
 declare module BABYLON {
         interface ThinEngine {
-            /**
-             * Sets alpha constants used by some alpha blending modes
-             * @param r defines the red component
-             * @param g defines the green component
-             * @param b defines the blue component
-             * @param a defines the alpha component
-             */
-            setAlphaConstants(r: number, g: number, b: number, a: number): void;
-            /**
-             * Sets the current alpha mode
-             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
-             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             */
-            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
-            /**
-             * Gets the current alpha mode
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             * @returns the current alpha mode
-             */
-            getAlphaMode(): number;
-            /**
-             * Sets the current alpha equation
-             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
-             */
-            setAlphaEquation(equation: number): void;
-            /**
-             * Gets the current alpha equation.
-             * @returns the current alpha equation
-             */
-            getAlphaEquation(): number;
-        }
-}
-declare module BABYLON {
-        interface ThinEngine {
             /** @hidden */
             _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>): ArrayBufferView;
         }
@@ -37932,14 +37953,6 @@ declare module BABYLON {
          * @returns true if the size was changed
          */
         setSize(width: number, height: number): boolean;
-        /**
-         * Updates a dynamic vertex buffer.
-         * @param vertexBuffer the vertex buffer to update
-         * @param data the data used to update the vertex buffer
-         * @param byteOffset the byte offset of the data
-         * @param byteLength the byte length of the data
-         */
-        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
         _deletePipelineContext(pipelineContext: IPipelineContext): void;
         createShaderProgram(pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
         protected _createShaderProgram(pipelineContext: WebGLPipelineContext, vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
@@ -37968,13 +37981,6 @@ declare module BABYLON {
         /** @hidden */
         _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex?: number, lod?: number): void;
         /**
-         * Update a dynamic index buffer
-         * @param indexBuffer defines the target index buffer
-         * @param indices defines the data to update
-         * @param offset defines the offset in the target index buffer where update should start
-         */
-        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
-        /**
          * Updates the sample count of a render target texture
          * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
          * @param texture defines the texture to update
@@ -74181,6 +74187,10 @@ declare module BABYLON {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -75661,7 +75671,8 @@ declare class XRRay {
 
 declare enum XRHitTestTrackableType {
     "point",
-    "plane"
+    "plane",
+    "mesh"
 }
 
 interface XRHitResult {

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 2 - 2
dist/preview release/babylon.js


+ 87 - 71
dist/preview release/babylon.max.js

@@ -31229,6 +31229,66 @@ _Engines_thinEngine__WEBPACK_IMPORTED_MODULE_1__["ThinEngine"].prototype.createC
 
 /***/ }),
 
+/***/ "./Engines/Extensions/engine.dynamicBuffer.ts":
+/*!****************************************************!*\
+  !*** ./Engines/Extensions/engine.dynamicBuffer.ts ***!
+  \****************************************************/
+/*! no exports provided */
+/***/ (function(module, __webpack_exports__, __webpack_require__) {
+
+"use strict";
+__webpack_require__.r(__webpack_exports__);
+/* harmony import */ var _Engines_thinEngine__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../../Engines/thinEngine */ "./Engines/thinEngine.ts");
+
+_Engines_thinEngine__WEBPACK_IMPORTED_MODULE_0__["ThinEngine"].prototype.updateDynamicIndexBuffer = function (indexBuffer, indices, offset) {
+    if (offset === void 0) { offset = 0; }
+    // Force cache update
+    this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null;
+    this.bindIndexBuffer(indexBuffer);
+    var arrayBuffer;
+    if (indices instanceof Uint16Array || indices instanceof Uint32Array) {
+        arrayBuffer = indices;
+    }
+    else {
+        arrayBuffer = indexBuffer.is32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
+    }
+    this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.DYNAMIC_DRAW);
+    this._resetIndexBufferBinding();
+};
+_Engines_thinEngine__WEBPACK_IMPORTED_MODULE_0__["ThinEngine"].prototype.updateDynamicVertexBuffer = function (vertexBuffer, data, byteOffset, byteLength) {
+    this.bindArrayBuffer(vertexBuffer);
+    if (byteOffset === undefined) {
+        byteOffset = 0;
+    }
+    var dataLength = data.length || data.byteLength;
+    if (byteLength === undefined || byteLength >= dataLength && byteOffset === 0) {
+        if (data instanceof Array) {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, new Float32Array(data));
+        }
+        else {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, data);
+        }
+    }
+    else {
+        if (data instanceof Array) {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(data).subarray(byteOffset, byteOffset + byteLength));
+        }
+        else {
+            if (data instanceof ArrayBuffer) {
+                data = new Uint8Array(data, byteOffset, byteLength);
+            }
+            else {
+                data = new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
+            }
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
+        }
+    }
+    this._resetVertexBufferBinding();
+};
+
+
+/***/ }),
+
 /***/ "./Engines/Extensions/engine.dynamicTexture.ts":
 /*!*****************************************************!*\
   !*** ./Engines/Extensions/engine.dynamicTexture.ts ***!
@@ -33228,11 +33288,12 @@ __webpack_require__.r(__webpack_exports__);
 /* empty/unused harmony star reexport *//* harmony import */ var _engine_renderTargetCube__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./engine.renderTargetCube */ "./Engines/Extensions/engine.renderTargetCube.ts");
 /* empty/unused harmony star reexport *//* harmony import */ var _engine_webVR__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./engine.webVR */ "./Engines/Extensions/engine.webVR.ts");
 /* empty/unused harmony star reexport *//* harmony import */ var _engine_uniformBuffer__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./engine.uniformBuffer */ "./Engines/Extensions/engine.uniformBuffer.ts");
-/* empty/unused harmony star reexport *//* harmony import */ var _engine_views__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./engine.views */ "./Engines/Extensions/engine.views.ts");
-/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EngineView", function() { return _engine_views__WEBPACK_IMPORTED_MODULE_13__["EngineView"]; });
+/* empty/unused harmony star reexport *//* harmony import */ var _engine_dynamicBuffer__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./engine.dynamicBuffer */ "./Engines/Extensions/engine.dynamicBuffer.ts");
+/* empty/unused harmony star reexport *//* harmony import */ var _engine_views__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./engine.views */ "./Engines/Extensions/engine.views.ts");
+/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EngineView", function() { return _engine_views__WEBPACK_IMPORTED_MODULE_14__["EngineView"]; });
 
-/* harmony import */ var _engine_readTexture__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./engine.readTexture */ "./Engines/Extensions/engine.readTexture.ts");
-/* empty/unused harmony star reexport *//* harmony import */ var _engine_textureSelector__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./engine.textureSelector */ "./Engines/Extensions/engine.textureSelector.ts");
+/* harmony import */ var _engine_readTexture__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./engine.readTexture */ "./Engines/Extensions/engine.readTexture.ts");
+/* empty/unused harmony star reexport *//* harmony import */ var _engine_textureSelector__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./engine.textureSelector */ "./Engines/Extensions/engine.textureSelector.ts");
 /* empty/unused harmony star reexport */
 
 
@@ -33248,6 +33309,7 @@ __webpack_require__.r(__webpack_exports__);
 
 
 
+
 // must import first since nothing references the exports
 
 
@@ -35067,6 +35129,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Misc_logger__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ../Misc/logger */ "./Misc/logger.ts");
 /* harmony import */ var _Extensions_engine_alpha__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./Extensions/engine.alpha */ "./Engines/Extensions/engine.alpha.ts");
 /* harmony import */ var _Extensions_engine_readTexture__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./Extensions/engine.readTexture */ "./Engines/Extensions/engine.readTexture.ts");
+/* harmony import */ var _Extensions_engine_dynamicBuffer__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./Extensions/engine.dynamicBuffer */ "./Engines/Extensions/engine.dynamicBuffer.ts");
+
 
 
 
@@ -36011,43 +36075,6 @@ var Engine = /** @class */ (function (_super) {
         }
         return true;
     };
-    /**
-     * Updates a dynamic vertex buffer.
-     * @param vertexBuffer the vertex buffer to update
-     * @param data the data used to update the vertex buffer
-     * @param byteOffset the byte offset of the data
-     * @param byteLength the byte length of the data
-     */
-    Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, data, byteOffset, byteLength) {
-        this.bindArrayBuffer(vertexBuffer);
-        if (byteOffset === undefined) {
-            byteOffset = 0;
-        }
-        var dataLength = data.length || data.byteLength;
-        if (byteLength === undefined || byteLength >= dataLength && byteOffset === 0) {
-            if (data instanceof Array) {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, new Float32Array(data));
-            }
-            else {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, data);
-            }
-        }
-        else {
-            if (data instanceof Array) {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(data).subarray(byteOffset, byteOffset + byteLength));
-            }
-            else {
-                if (data instanceof ArrayBuffer) {
-                    data = new Uint8Array(data, byteOffset, byteLength);
-                }
-                else {
-                    data = new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
-                }
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
-            }
-        }
-        this._resetVertexBufferBinding();
-    };
     Engine.prototype._deletePipelineContext = function (pipelineContext) {
         var webGLPipelineContext = pipelineContext;
         if (webGLPipelineContext && webGLPipelineContext.program) {
@@ -36198,27 +36225,6 @@ var Engine = /** @class */ (function (_super) {
         this._bindTextureDirectly(bindTarget, null, true);
     };
     /**
-     * Update a dynamic index buffer
-     * @param indexBuffer defines the target index buffer
-     * @param indices defines the data to update
-     * @param offset defines the offset in the target index buffer where update should start
-     */
-    Engine.prototype.updateDynamicIndexBuffer = function (indexBuffer, indices, offset) {
-        if (offset === void 0) { offset = 0; }
-        // Force cache update
-        this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null;
-        this.bindIndexBuffer(indexBuffer);
-        var arrayBuffer;
-        if (indices instanceof Uint16Array || indices instanceof Uint32Array) {
-            arrayBuffer = indices;
-        }
-        else {
-            arrayBuffer = indexBuffer.is32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
-        }
-        this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.DYNAMIC_DRAW);
-        this._resetIndexBufferBinding();
-    };
-    /**
      * Updates the sample count of a render target texture
      * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
      * @param texture defines the texture to update
@@ -39331,7 +39337,7 @@ var ThinEngine = /** @class */ (function () {
          */
         // Not mixed with Version for tooling purpose.
         get: function () {
-            return "babylonjs@4.2.0-alpha.31";
+            return "babylonjs@4.2.0-alpha.32";
         },
         enumerable: false,
         configurable: true
@@ -39341,7 +39347,7 @@ var ThinEngine = /** @class */ (function () {
          * Returns the current version of the framework
          */
         get: function () {
-            return "4.2.0-alpha.31";
+            return "4.2.0-alpha.32";
         },
         enumerable: false,
         configurable: true
@@ -47794,12 +47800,15 @@ var CameraGizmo = /** @class */ (function (_super) {
                 var line = _Meshes_Builders_linesBuilder__WEBPACK_IMPORTED_MODULE_9__["LinesBuilder"].CreateLines("lines", { points: [new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1 + x, -1 + y, -1), new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1 + x, -1 + y, 1)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = _Meshes_Builders_linesBuilder__WEBPACK_IMPORTED_MODULE_9__["LinesBuilder"].CreateLines("lines", { points: [new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1, -1 + x, -1 + y), new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](1, -1 + x, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = _Meshes_Builders_linesBuilder__WEBPACK_IMPORTED_MODULE_9__["LinesBuilder"].CreateLines("lines", { points: [new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1 + x, -1, -1 + y), new _Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](-1 + x, 1, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
             }
         }
         return root;
@@ -149918,6 +149927,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Particles_EmitterTypes_index__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../Particles/EmitterTypes/index */ "./Particles/EmitterTypes/index.ts");
 /* harmony import */ var _Engines_constants__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../Engines/constants */ "./Engines/constants.ts");
 /* harmony import */ var _Maths_math_color__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../Maths/math.color */ "./Maths/math.color.ts");
+/* harmony import */ var _Engines_Extensions_engine_dynamicBuffer__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../Engines/Extensions/engine.dynamicBuffer */ "./Engines/Extensions/engine.dynamicBuffer.ts");
+
 
 
 
@@ -152872,6 +152883,8 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _Maths_math_color__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ../Maths/math.color */ "./Maths/math.color.ts");
 /* harmony import */ var _Engines_thinEngine__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ../Engines/thinEngine */ "./Engines/thinEngine.ts");
 /* harmony import */ var _Materials_thinMaterialHelper__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ../Materials/thinMaterialHelper */ "./Materials/thinMaterialHelper.ts");
+/* harmony import */ var _Engines_Extensions_engine_alpha__WEBPACK_IMPORTED_MODULE_21__ = __webpack_require__(/*! ../Engines/Extensions/engine.alpha */ "./Engines/Extensions/engine.alpha.ts");
+
 
 
 
@@ -154455,7 +154468,7 @@ var ParticleSystem = /** @class */ (function (_super) {
         var engine = this._engine;
         // Render
         engine.enableEffect(effect);
-        var viewMatrix = ((_a = this._scene) === null || _a === void 0 ? void 0 : _a.getViewMatrix()) || _Maths_math_vector__WEBPACK_IMPORTED_MODULE_3__["Matrix"].IdentityReadOnly;
+        var viewMatrix = (_a = this.defaultViewMatrix) !== null && _a !== void 0 ? _a : this._scene.getViewMatrix();
         effect.setTexture("diffuseSampler", this.particleTexture);
         effect.setMatrix("view", viewMatrix);
         effect.setMatrix("projection", (_b = this.defaultProjectionMatrix) !== null && _b !== void 0 ? _b : this._scene.getProjectionMatrix());
@@ -154483,9 +154496,8 @@ var ParticleSystem = /** @class */ (function (_super) {
             }
         }
         if (defines.indexOf("#define BILLBOARDMODE_ALL") >= 0) {
-            var invView = viewMatrix.clone();
-            invView.invert();
-            effect.setMatrix("invView", invView);
+            viewMatrix.invertToRef(_Maths_math_vector__WEBPACK_IMPORTED_MODULE_3__["TmpVectors"].Matrix[0]);
+            effect.setMatrix("invView", _Maths_math_vector__WEBPACK_IMPORTED_MODULE_3__["TmpVectors"].Matrix[0]);
         }
         engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);
         // image processing
@@ -186139,15 +186151,18 @@ var WebXRHitTest = /** @class */ (function (_super) {
                 return;
             }
             var offsetRay = new XRRay(_this.options.offsetRay || {});
-            var options = {
+            var hitTestOptions = {
                 space: _this.options.useReferenceSpace ? referenceSpace : _this._xrSessionManager.viewerReferenceSpace,
                 offsetRay: offsetRay,
             };
-            if (!options.space) {
+            if (_this.options.entityTypes) {
+                hitTestOptions.entityTypes = _this.options.entityTypes;
+            }
+            if (!hitTestOptions.space) {
                 _Misc_tools__WEBPACK_IMPORTED_MODULE_5__["Tools"].Warn("waiting for viewer reference space to initialize");
                 return;
             }
-            _this._xrSessionManager.session.requestHitTestSource(options).then(function (hitTestSource) {
+            _this._xrSessionManager.session.requestHitTestSource(hitTestOptions).then(function (hitTestSource) {
                 if (_this._xrHitTestSource) {
                     _this._xrHitTestSource.cancel();
                 }
@@ -186199,6 +186214,7 @@ var WebXRHitTest = /** @class */ (function (_super) {
                 .requestHitTestSourceForTransientInput({
                 profile: "generic-touchscreen",
                 offsetRay: offsetRay,
+                entityTypes: this.options.entityTypes
             })
                 .then(function (hitSource) {
                 _this._transientXrHitTestSource = hitSource;

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/babylon.max.js.map


+ 138 - 109
dist/preview release/babylon.module.d.ts

@@ -11815,6 +11815,29 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
         static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
+declare module "babylonjs/Engines/Extensions/engine.dynamicBuffer" {
+    import { DataBuffer } from "babylonjs/Meshes/dataBuffer";
+    import { IndicesArray, DataArray } from "babylonjs/types";
+    module "babylonjs/Engines/thinEngine" {
+        interface ThinEngine {
+            /**
+             * Update a dynamic index buffer
+             * @param indexBuffer defines the target index buffer
+             * @param indices defines the data to update
+             * @param offset defines the offset in the target index buffer where update should start
+             */
+            updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+            /**
+             * Updates a dynamic vertex buffer.
+             * @param vertexBuffer the vertex buffer to update
+             * @param data the data used to update the vertex buffer
+             * @param byteOffset the byte offset of the data
+             * @param byteLength the byte length of the data
+             */
+            updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+        }
+    }
+}
 declare module "babylonjs/Materials/Textures/Procedurals/proceduralTextureSceneComponent" {
     import { Scene } from "babylonjs/scene";
     import { ISceneComponent } from "babylonjs/sceneComponent";
@@ -12102,15 +12125,16 @@ declare module "babylonjs/Particles/baseParticleSystem" {
     import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
     import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     import { ImageProcessingConfiguration, ImageProcessingConfigurationDefines } from "babylonjs/Materials/imageProcessingConfiguration";
-    import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
-    import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
     import { ColorGradient, FactorGradient, Color3Gradient, IValueGradient } from "babylonjs/Misc/gradients";
     import { BoxParticleEmitter, IParticleEmitterType, PointParticleEmitter, HemisphericParticleEmitter, SphereParticleEmitter, SphereDirectedParticleEmitter, CylinderParticleEmitter, CylinderDirectedParticleEmitter, ConeParticleEmitter } from "babylonjs/Particles/EmitterTypes/index";
-    import { Texture } from "babylonjs/Materials/Textures/texture";
+    import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
     import { Color4 } from "babylonjs/Maths/math.color";
     import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     import { Animation } from "babylonjs/Animations/animation";
     import { Scene } from "babylonjs/scene";
+    import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
+    import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
     /**
      * This represents the base class for particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -12245,7 +12269,7 @@ declare module "babylonjs/Particles/baseParticleSystem" {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * The layer mask we are rendering the particles through.
          */
@@ -12755,6 +12779,43 @@ declare module "babylonjs/Materials/thinMaterialHelper" {
         static BindClipPlane(effect: Effect, holder: IClipPlanesHolder): void;
     }
 }
+declare module "babylonjs/Engines/Extensions/engine.alpha" {
+    module "babylonjs/Engines/thinEngine" {
+        interface ThinEngine {
+            /**
+             * Sets alpha constants used by some alpha blending modes
+             * @param r defines the red component
+             * @param g defines the green component
+             * @param b defines the blue component
+             * @param a defines the alpha component
+             */
+            setAlphaConstants(r: number, g: number, b: number, a: number): void;
+            /**
+             * Sets the current alpha mode
+             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
+             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             */
+            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
+            /**
+             * Gets the current alpha mode
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             * @returns the current alpha mode
+             */
+            getAlphaMode(): number;
+            /**
+             * Sets the current alpha equation
+             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
+             */
+            setAlphaEquation(equation: number): void;
+            /**
+             * Gets the current alpha equation.
+             * @returns the current alpha equation
+             */
+            getAlphaEquation(): number;
+        }
+    }
+}
 declare module "babylonjs/Particles/particleSystem" {
     import { Nullable } from "babylonjs/types";
     import { FactorGradient, Color3Gradient } from "babylonjs/Misc/gradients";
@@ -12771,6 +12832,7 @@ declare module "babylonjs/Particles/particleSystem" {
     import "babylonjs/Shaders/particles.vertex";
     import { Color4, Color3 } from "babylonjs/Maths/math.color";
     import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import "babylonjs/Engines/Extensions/engine.alpha";
     import { Scene } from "babylonjs/scene";
     /**
      * This represents a particle system in Babylon.
@@ -12863,6 +12925,8 @@ declare module "babylonjs/Particles/particleSystem" {
         private _useRampGradients;
         /** Gets or sets a matrix to use to compute projection */
         defaultProjectionMatrix: Matrix;
+        /** Gets or sets a matrix to use to compute view */
+        defaultViewMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -38447,43 +38511,6 @@ declare module "babylonjs/Misc/perfCounter" {
         private _lastSecValueCount;
     }
 }
-declare module "babylonjs/Engines/Extensions/engine.alpha" {
-    module "babylonjs/Engines/thinEngine" {
-        interface ThinEngine {
-            /**
-             * Sets alpha constants used by some alpha blending modes
-             * @param r defines the red component
-             * @param g defines the green component
-             * @param b defines the blue component
-             * @param a defines the alpha component
-             */
-            setAlphaConstants(r: number, g: number, b: number, a: number): void;
-            /**
-             * Sets the current alpha mode
-             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
-             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             */
-            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
-            /**
-             * Gets the current alpha mode
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             * @returns the current alpha mode
-             */
-            getAlphaMode(): number;
-            /**
-             * Sets the current alpha equation
-             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
-             */
-            setAlphaEquation(equation: number): void;
-            /**
-             * Gets the current alpha equation.
-             * @returns the current alpha equation
-             */
-            getAlphaEquation(): number;
-        }
-    }
-}
 declare module "babylonjs/Engines/Extensions/engine.readTexture" {
     import { InternalTexture } from "babylonjs/Materials/Textures/internalTexture";
     import { Nullable } from "babylonjs/types";
@@ -38496,7 +38523,7 @@ declare module "babylonjs/Engines/Extensions/engine.readTexture" {
 }
 declare module "babylonjs/Engines/engine" {
     import { Observable } from "babylonjs/Misc/observable";
-    import { Nullable, IndicesArray, DataArray } from "babylonjs/types";
+    import { Nullable } from "babylonjs/types";
     import { Scene } from "babylonjs/scene";
     import { InternalTexture } from "babylonjs/Materials/Textures/internalTexture";
     import { IAudioEngine } from "babylonjs/Audio/audioEngine";
@@ -38513,6 +38540,7 @@ declare module "babylonjs/Engines/engine" {
     import { PerfCounter } from "babylonjs/Misc/perfCounter";
     import "babylonjs/Engines/Extensions/engine.alpha";
     import "babylonjs/Engines/Extensions/engine.readTexture";
+    import "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     import { Material } from "babylonjs/Materials/material";
     import { PostProcess } from "babylonjs/PostProcesses/postProcess";
     /**
@@ -39222,14 +39250,6 @@ declare module "babylonjs/Engines/engine" {
          * @returns true if the size was changed
          */
         setSize(width: number, height: number): boolean;
-        /**
-         * Updates a dynamic vertex buffer.
-         * @param vertexBuffer the vertex buffer to update
-         * @param data the data used to update the vertex buffer
-         * @param byteOffset the byte offset of the data
-         * @param byteLength the byte length of the data
-         */
-        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
         _deletePipelineContext(pipelineContext: IPipelineContext): void;
         createShaderProgram(pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
         protected _createShaderProgram(pipelineContext: WebGLPipelineContext, vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
@@ -39258,13 +39278,6 @@ declare module "babylonjs/Engines/engine" {
         /** @hidden */
         _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex?: number, lod?: number): void;
         /**
-         * Update a dynamic index buffer
-         * @param indexBuffer defines the target index buffer
-         * @param indices defines the data to update
-         * @param offset defines the offset in the target index buffer where update should start
-         */
-        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
-        /**
          * Updates the sample count of a render target texture
          * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
          * @param texture defines the texture to update
@@ -54366,6 +54379,7 @@ declare module "babylonjs/Engines/Extensions/index" {
     export * from "babylonjs/Engines/Extensions/engine.renderTargetCube";
     export * from "babylonjs/Engines/Extensions/engine.webVR";
     export * from "babylonjs/Engines/Extensions/engine.uniformBuffer";
+    export * from "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     export * from "babylonjs/Engines/Extensions/engine.views";
     export * from "babylonjs/Engines/Extensions/engine.readTexture";
     import "babylonjs/Engines/Extensions/engine.textureSelector";
@@ -78318,6 +78332,10 @@ declare module "babylonjs/XR/features/WebXRHitTest" {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -90833,6 +90851,25 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Update a dynamic index buffer
+             * @param indexBuffer defines the target index buffer
+             * @param indices defines the data to update
+             * @param offset defines the offset in the target index buffer where update should start
+             */
+            updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+            /**
+             * Updates a dynamic vertex buffer.
+             * @param vertexBuffer the vertex buffer to update
+             * @param data the data used to update the vertex buffer
+             * @param byteOffset the byte offset of the data
+             * @param byteLength the byte length of the data
+             */
+            updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+        }
+}
+declare module BABYLON {
         interface AbstractScene {
             /**
              * The list of procedural textures added to the scene
@@ -91230,7 +91267,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * The layer mask we are rendering the particles through.
          */
@@ -91727,6 +91764,41 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Sets alpha constants used by some alpha blending modes
+             * @param r defines the red component
+             * @param g defines the green component
+             * @param b defines the blue component
+             * @param a defines the alpha component
+             */
+            setAlphaConstants(r: number, g: number, b: number, a: number): void;
+            /**
+             * Sets the current alpha mode
+             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
+             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             */
+            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
+            /**
+             * Gets the current alpha mode
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             * @returns the current alpha mode
+             */
+            getAlphaMode(): number;
+            /**
+             * Sets the current alpha equation
+             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
+             */
+            setAlphaEquation(equation: number): void;
+            /**
+             * Gets the current alpha equation.
+             * @returns the current alpha equation
+             */
+            getAlphaEquation(): number;
+        }
+}
+declare module BABYLON {
     /**
      * This represents a particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -91818,6 +91890,8 @@ declare module BABYLON {
         private _useRampGradients;
         /** Gets or sets a matrix to use to compute projection */
         defaultProjectionMatrix: Matrix;
+        /** Gets or sets a matrix to use to compute view */
+        defaultViewMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -116440,41 +116514,6 @@ declare module BABYLON {
 }
 declare module BABYLON {
         interface ThinEngine {
-            /**
-             * Sets alpha constants used by some alpha blending modes
-             * @param r defines the red component
-             * @param g defines the green component
-             * @param b defines the blue component
-             * @param a defines the alpha component
-             */
-            setAlphaConstants(r: number, g: number, b: number, a: number): void;
-            /**
-             * Sets the current alpha mode
-             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
-             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             */
-            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
-            /**
-             * Gets the current alpha mode
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             * @returns the current alpha mode
-             */
-            getAlphaMode(): number;
-            /**
-             * Sets the current alpha equation
-             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
-             */
-            setAlphaEquation(equation: number): void;
-            /**
-             * Gets the current alpha equation.
-             * @returns the current alpha equation
-             */
-            getAlphaEquation(): number;
-        }
-}
-declare module BABYLON {
-        interface ThinEngine {
             /** @hidden */
             _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>): ArrayBufferView;
         }
@@ -117187,14 +117226,6 @@ declare module BABYLON {
          * @returns true if the size was changed
          */
         setSize(width: number, height: number): boolean;
-        /**
-         * Updates a dynamic vertex buffer.
-         * @param vertexBuffer the vertex buffer to update
-         * @param data the data used to update the vertex buffer
-         * @param byteOffset the byte offset of the data
-         * @param byteLength the byte length of the data
-         */
-        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
         _deletePipelineContext(pipelineContext: IPipelineContext): void;
         createShaderProgram(pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
         protected _createShaderProgram(pipelineContext: WebGLPipelineContext, vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
@@ -117223,13 +117254,6 @@ declare module BABYLON {
         /** @hidden */
         _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex?: number, lod?: number): void;
         /**
-         * Update a dynamic index buffer
-         * @param indexBuffer defines the target index buffer
-         * @param indices defines the data to update
-         * @param offset defines the offset in the target index buffer where update should start
-         */
-        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
-        /**
          * Updates the sample count of a render target texture
          * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
          * @param texture defines the texture to update
@@ -153436,6 +153460,10 @@ declare module BABYLON {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -154916,7 +154944,8 @@ declare class XRRay {
 
 declare enum XRHitTestTrackableType {
     "point",
-    "plane"
+    "plane",
+    "mesh"
 }
 
 interface XRHitResult {

+ 6 - 1
dist/preview release/documentation.d.ts

@@ -74181,6 +74181,10 @@ declare module BABYLON {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -75661,7 +75665,8 @@ declare class XRRay {
 
 declare enum XRHitTestTrackableType {
     "point",
-    "plane"
+    "plane",
+    "mesh"
 }
 
 interface XRHitResult {

+ 1 - 1
dist/preview release/glTF2Interface/package.json

@@ -1,7 +1,7 @@
 {
     "name": "babylonjs-gltf2interface",
     "description": "A typescript declaration of babylon's gltf2 inteface.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 2 - 2
dist/preview release/gui/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-gui",
     "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 7 - 7
dist/preview release/inspector/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-inspector",
     "description": "The Babylon.js inspector.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -29,12 +29,12 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31",
-        "babylonjs-gui": "4.2.0-alpha.31",
-        "babylonjs-loaders": "4.2.0-alpha.31",
-        "babylonjs-materials": "4.2.0-alpha.31",
-        "babylonjs-serializers": "4.2.0-alpha.31",
-        "babylonjs-gltf2interface": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32",
+        "babylonjs-gui": "4.2.0-alpha.32",
+        "babylonjs-loaders": "4.2.0-alpha.32",
+        "babylonjs-materials": "4.2.0-alpha.32",
+        "babylonjs-serializers": "4.2.0-alpha.32",
+        "babylonjs-gltf2interface": "4.2.0-alpha.32"
     },
     "peerDependencies": {
         "@types/react": ">=16.7.3",

+ 3 - 3
dist/preview release/loaders/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-loaders",
     "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,8 +28,8 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs-gltf2interface": "4.2.0-alpha.31",
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs-gltf2interface": "4.2.0-alpha.32",
+        "babylonjs": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 6 - 6
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -807,14 +807,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 5 - 5
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -403,7 +403,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -661,7 +661,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -924,14 +924,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -427,7 +427,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -458,7 +458,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -835,14 +835,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -997,14 +997,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -776,14 +776,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -424,7 +424,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -451,7 +451,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -750,14 +750,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -417,7 +417,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -450,7 +450,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -484,7 +484,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -895,14 +895,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -1000,14 +1000,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -840,14 +840,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -478,7 +478,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -512,7 +512,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -757,14 +757,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -798,14 +798,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -472,7 +472,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -499,7 +499,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -830,14 +830,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -928,14 +928,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -447,7 +447,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -852,7 +852,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -885,7 +885,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -908,14 +908,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -482,7 +482,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -518,7 +518,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1219,14 +1219,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 47 - 47
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -791,7 +791,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1049,7 +1049,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1285,7 +1285,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1312,7 +1312,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1343,7 +1343,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1701,7 +1701,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1734,7 +1734,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1768,7 +1768,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2279,7 +2279,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2312,7 +2312,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2346,7 +2346,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2636,7 +2636,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2660,7 +2660,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2687,7 +2687,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -3065,7 +3065,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3098,7 +3098,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3132,7 +3132,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3609,7 +3609,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3642,7 +3642,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3676,7 +3676,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4190,7 +4190,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4223,7 +4223,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4257,7 +4257,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4611,7 +4611,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4643,7 +4643,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4677,7 +4677,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4949,7 +4949,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4982,7 +4982,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5016,7 +5016,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5328,7 +5328,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5354,7 +5354,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5381,7 +5381,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5739,7 +5739,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5772,7 +5772,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5806,7 +5806,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6249,7 +6249,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6654,7 +6654,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6687,7 +6687,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6737,7 +6737,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6773,7 +6773,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6809,7 +6809,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7510,14 +7510,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 2 - 2
dist/preview release/materialsLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-materials",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 2 - 2
dist/preview release/nodeEditor/package.json

@@ -4,14 +4,14 @@
     },
     "name": "babylonjs-node-editor",
     "description": "The Babylon.js node material editor.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
     },
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32"
     },
     "files": [
         "babylon.nodeEditor.max.js.map",

+ 1 - 1
dist/preview release/package.json

@@ -7,7 +7,7 @@
     ],
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 2 - 2
dist/preview release/postProcessesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-post-process",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 2 - 2
dist/preview release/proceduralTexturesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-procedural-textures",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 3 - 3
dist/preview release/serializers/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-serializers",
     "description": "The Babylon.js serializers library is an extension you can use to serialize Babylon scenes.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,8 +28,8 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.31",
-        "babylonjs-gltf2interface": "4.2.0-alpha.31"
+        "babylonjs": "4.2.0-alpha.32",
+        "babylonjs-gltf2interface": "4.2.0-alpha.32"
     },
     "engines": {
         "node": "*"

+ 138 - 109
dist/preview release/viewer/babylon.module.d.ts

@@ -11815,6 +11815,29 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
         static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
+declare module "babylonjs/Engines/Extensions/engine.dynamicBuffer" {
+    import { DataBuffer } from "babylonjs/Meshes/dataBuffer";
+    import { IndicesArray, DataArray } from "babylonjs/types";
+    module "babylonjs/Engines/thinEngine" {
+        interface ThinEngine {
+            /**
+             * Update a dynamic index buffer
+             * @param indexBuffer defines the target index buffer
+             * @param indices defines the data to update
+             * @param offset defines the offset in the target index buffer where update should start
+             */
+            updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+            /**
+             * Updates a dynamic vertex buffer.
+             * @param vertexBuffer the vertex buffer to update
+             * @param data the data used to update the vertex buffer
+             * @param byteOffset the byte offset of the data
+             * @param byteLength the byte length of the data
+             */
+            updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+        }
+    }
+}
 declare module "babylonjs/Materials/Textures/Procedurals/proceduralTextureSceneComponent" {
     import { Scene } from "babylonjs/scene";
     import { ISceneComponent } from "babylonjs/sceneComponent";
@@ -12102,15 +12125,16 @@ declare module "babylonjs/Particles/baseParticleSystem" {
     import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
     import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     import { ImageProcessingConfiguration, ImageProcessingConfigurationDefines } from "babylonjs/Materials/imageProcessingConfiguration";
-    import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
-    import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
     import { ColorGradient, FactorGradient, Color3Gradient, IValueGradient } from "babylonjs/Misc/gradients";
     import { BoxParticleEmitter, IParticleEmitterType, PointParticleEmitter, HemisphericParticleEmitter, SphereParticleEmitter, SphereDirectedParticleEmitter, CylinderParticleEmitter, CylinderDirectedParticleEmitter, ConeParticleEmitter } from "babylonjs/Particles/EmitterTypes/index";
-    import { Texture } from "babylonjs/Materials/Textures/texture";
+    import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
     import { Color4 } from "babylonjs/Maths/math.color";
     import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     import { Animation } from "babylonjs/Animations/animation";
     import { Scene } from "babylonjs/scene";
+    import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
+    import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
     /**
      * This represents the base class for particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -12245,7 +12269,7 @@ declare module "babylonjs/Particles/baseParticleSystem" {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * The layer mask we are rendering the particles through.
          */
@@ -12755,6 +12779,43 @@ declare module "babylonjs/Materials/thinMaterialHelper" {
         static BindClipPlane(effect: Effect, holder: IClipPlanesHolder): void;
     }
 }
+declare module "babylonjs/Engines/Extensions/engine.alpha" {
+    module "babylonjs/Engines/thinEngine" {
+        interface ThinEngine {
+            /**
+             * Sets alpha constants used by some alpha blending modes
+             * @param r defines the red component
+             * @param g defines the green component
+             * @param b defines the blue component
+             * @param a defines the alpha component
+             */
+            setAlphaConstants(r: number, g: number, b: number, a: number): void;
+            /**
+             * Sets the current alpha mode
+             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
+             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             */
+            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
+            /**
+             * Gets the current alpha mode
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             * @returns the current alpha mode
+             */
+            getAlphaMode(): number;
+            /**
+             * Sets the current alpha equation
+             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
+             */
+            setAlphaEquation(equation: number): void;
+            /**
+             * Gets the current alpha equation.
+             * @returns the current alpha equation
+             */
+            getAlphaEquation(): number;
+        }
+    }
+}
 declare module "babylonjs/Particles/particleSystem" {
     import { Nullable } from "babylonjs/types";
     import { FactorGradient, Color3Gradient } from "babylonjs/Misc/gradients";
@@ -12771,6 +12832,7 @@ declare module "babylonjs/Particles/particleSystem" {
     import "babylonjs/Shaders/particles.vertex";
     import { Color4, Color3 } from "babylonjs/Maths/math.color";
     import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import "babylonjs/Engines/Extensions/engine.alpha";
     import { Scene } from "babylonjs/scene";
     /**
      * This represents a particle system in Babylon.
@@ -12863,6 +12925,8 @@ declare module "babylonjs/Particles/particleSystem" {
         private _useRampGradients;
         /** Gets or sets a matrix to use to compute projection */
         defaultProjectionMatrix: Matrix;
+        /** Gets or sets a matrix to use to compute view */
+        defaultViewMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -38447,43 +38511,6 @@ declare module "babylonjs/Misc/perfCounter" {
         private _lastSecValueCount;
     }
 }
-declare module "babylonjs/Engines/Extensions/engine.alpha" {
-    module "babylonjs/Engines/thinEngine" {
-        interface ThinEngine {
-            /**
-             * Sets alpha constants used by some alpha blending modes
-             * @param r defines the red component
-             * @param g defines the green component
-             * @param b defines the blue component
-             * @param a defines the alpha component
-             */
-            setAlphaConstants(r: number, g: number, b: number, a: number): void;
-            /**
-             * Sets the current alpha mode
-             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
-             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             */
-            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
-            /**
-             * Gets the current alpha mode
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             * @returns the current alpha mode
-             */
-            getAlphaMode(): number;
-            /**
-             * Sets the current alpha equation
-             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
-             */
-            setAlphaEquation(equation: number): void;
-            /**
-             * Gets the current alpha equation.
-             * @returns the current alpha equation
-             */
-            getAlphaEquation(): number;
-        }
-    }
-}
 declare module "babylonjs/Engines/Extensions/engine.readTexture" {
     import { InternalTexture } from "babylonjs/Materials/Textures/internalTexture";
     import { Nullable } from "babylonjs/types";
@@ -38496,7 +38523,7 @@ declare module "babylonjs/Engines/Extensions/engine.readTexture" {
 }
 declare module "babylonjs/Engines/engine" {
     import { Observable } from "babylonjs/Misc/observable";
-    import { Nullable, IndicesArray, DataArray } from "babylonjs/types";
+    import { Nullable } from "babylonjs/types";
     import { Scene } from "babylonjs/scene";
     import { InternalTexture } from "babylonjs/Materials/Textures/internalTexture";
     import { IAudioEngine } from "babylonjs/Audio/audioEngine";
@@ -38513,6 +38540,7 @@ declare module "babylonjs/Engines/engine" {
     import { PerfCounter } from "babylonjs/Misc/perfCounter";
     import "babylonjs/Engines/Extensions/engine.alpha";
     import "babylonjs/Engines/Extensions/engine.readTexture";
+    import "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     import { Material } from "babylonjs/Materials/material";
     import { PostProcess } from "babylonjs/PostProcesses/postProcess";
     /**
@@ -39222,14 +39250,6 @@ declare module "babylonjs/Engines/engine" {
          * @returns true if the size was changed
          */
         setSize(width: number, height: number): boolean;
-        /**
-         * Updates a dynamic vertex buffer.
-         * @param vertexBuffer the vertex buffer to update
-         * @param data the data used to update the vertex buffer
-         * @param byteOffset the byte offset of the data
-         * @param byteLength the byte length of the data
-         */
-        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
         _deletePipelineContext(pipelineContext: IPipelineContext): void;
         createShaderProgram(pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
         protected _createShaderProgram(pipelineContext: WebGLPipelineContext, vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
@@ -39258,13 +39278,6 @@ declare module "babylonjs/Engines/engine" {
         /** @hidden */
         _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex?: number, lod?: number): void;
         /**
-         * Update a dynamic index buffer
-         * @param indexBuffer defines the target index buffer
-         * @param indices defines the data to update
-         * @param offset defines the offset in the target index buffer where update should start
-         */
-        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
-        /**
          * Updates the sample count of a render target texture
          * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
          * @param texture defines the texture to update
@@ -54366,6 +54379,7 @@ declare module "babylonjs/Engines/Extensions/index" {
     export * from "babylonjs/Engines/Extensions/engine.renderTargetCube";
     export * from "babylonjs/Engines/Extensions/engine.webVR";
     export * from "babylonjs/Engines/Extensions/engine.uniformBuffer";
+    export * from "babylonjs/Engines/Extensions/engine.dynamicBuffer";
     export * from "babylonjs/Engines/Extensions/engine.views";
     export * from "babylonjs/Engines/Extensions/engine.readTexture";
     import "babylonjs/Engines/Extensions/engine.textureSelector";
@@ -78318,6 +78332,10 @@ declare module "babylonjs/XR/features/WebXRHitTest" {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -90833,6 +90851,25 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Update a dynamic index buffer
+             * @param indexBuffer defines the target index buffer
+             * @param indices defines the data to update
+             * @param offset defines the offset in the target index buffer where update should start
+             */
+            updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+            /**
+             * Updates a dynamic vertex buffer.
+             * @param vertexBuffer the vertex buffer to update
+             * @param data the data used to update the vertex buffer
+             * @param byteOffset the byte offset of the data
+             * @param byteLength the byte length of the data
+             */
+            updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+        }
+}
+declare module BABYLON {
         interface AbstractScene {
             /**
              * The list of procedural textures added to the scene
@@ -91230,7 +91267,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * The layer mask we are rendering the particles through.
          */
@@ -91727,6 +91764,41 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface ThinEngine {
+            /**
+             * Sets alpha constants used by some alpha blending modes
+             * @param r defines the red component
+             * @param g defines the green component
+             * @param b defines the blue component
+             * @param a defines the alpha component
+             */
+            setAlphaConstants(r: number, g: number, b: number, a: number): void;
+            /**
+             * Sets the current alpha mode
+             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
+             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             */
+            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
+            /**
+             * Gets the current alpha mode
+             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
+             * @returns the current alpha mode
+             */
+            getAlphaMode(): number;
+            /**
+             * Sets the current alpha equation
+             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
+             */
+            setAlphaEquation(equation: number): void;
+            /**
+             * Gets the current alpha equation.
+             * @returns the current alpha equation
+             */
+            getAlphaEquation(): number;
+        }
+}
+declare module BABYLON {
     /**
      * This represents a particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -91818,6 +91890,8 @@ declare module BABYLON {
         private _useRampGradients;
         /** Gets or sets a matrix to use to compute projection */
         defaultProjectionMatrix: Matrix;
+        /** Gets or sets a matrix to use to compute view */
+        defaultViewMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -116440,41 +116514,6 @@ declare module BABYLON {
 }
 declare module BABYLON {
         interface ThinEngine {
-            /**
-             * Sets alpha constants used by some alpha blending modes
-             * @param r defines the red component
-             * @param g defines the green component
-             * @param b defines the blue component
-             * @param a defines the alpha component
-             */
-            setAlphaConstants(r: number, g: number, b: number, a: number): void;
-            /**
-             * Sets the current alpha mode
-             * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
-             * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             */
-            setAlphaMode(mode: number, noDepthWriteChange?: boolean): void;
-            /**
-             * Gets the current alpha mode
-             * @see https://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered
-             * @returns the current alpha mode
-             */
-            getAlphaMode(): number;
-            /**
-             * Sets the current alpha equation
-             * @param equation defines the equation to use (one of the Engine.ALPHA_EQUATION_XXX)
-             */
-            setAlphaEquation(equation: number): void;
-            /**
-             * Gets the current alpha equation.
-             * @returns the current alpha equation
-             */
-            getAlphaEquation(): number;
-        }
-}
-declare module BABYLON {
-        interface ThinEngine {
             /** @hidden */
             _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>): ArrayBufferView;
         }
@@ -117187,14 +117226,6 @@ declare module BABYLON {
          * @returns true if the size was changed
          */
         setSize(width: number, height: number): boolean;
-        /**
-         * Updates a dynamic vertex buffer.
-         * @param vertexBuffer the vertex buffer to update
-         * @param data the data used to update the vertex buffer
-         * @param byteOffset the byte offset of the data
-         * @param byteLength the byte length of the data
-         */
-        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
         _deletePipelineContext(pipelineContext: IPipelineContext): void;
         createShaderProgram(pipelineContext: IPipelineContext, vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
         protected _createShaderProgram(pipelineContext: WebGLPipelineContext, vertexShader: WebGLShader, fragmentShader: WebGLShader, context: WebGLRenderingContext, transformFeedbackVaryings?: Nullable<string[]>): WebGLProgram;
@@ -117223,13 +117254,6 @@ declare module BABYLON {
         /** @hidden */
         _uploadImageToTexture(texture: InternalTexture, image: HTMLImageElement | ImageBitmap, faceIndex?: number, lod?: number): void;
         /**
-         * Update a dynamic index buffer
-         * @param indexBuffer defines the target index buffer
-         * @param indices defines the data to update
-         * @param offset defines the offset in the target index buffer where update should start
-         */
-        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
-        /**
          * Updates the sample count of a render target texture
          * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
          * @param texture defines the texture to update
@@ -153436,6 +153460,10 @@ declare module BABYLON {
          * Instead of using viewer space for hit tests, use the reference space defined in the session manager
          */
         useReferenceSpace?: boolean;
+        /**
+         * Override the default entity type(s) of the hit-test result
+         */
+        entityTypes?: XRHitTestTrackableType[];
     }
     /**
      * Interface defining the babylon result of hit-test
@@ -154916,7 +154944,8 @@ declare class XRRay {
 
 declare enum XRHitTestTrackableType {
     "point",
-    "plane"
+    "plane",
+    "mesh"
 }
 
 interface XRHitResult {

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 12 - 8
dist/preview release/viewer/babylon.viewer.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js


+ 1 - 0
dist/preview release/what's new.md

@@ -168,6 +168,7 @@
 - All camera view matrices are now calculated by Babylon to support left and right handed systems ([RaananW](https://github.com/RaananW))
 - WebXR Features Manager now has the ability to check if a feature can be enabled, and set native features optional or required ([RaananW](https://github.com/RaananW))
 - Optional camera gaze mode added to the pointer selection feature ([RaananW](https://github.com/RaananW))
+- WebXR hit test can now define different entity type for the results ([#8687](https://github.com/BabylonJS/Babylon.js/issues/8687)) ([RaananW](https://github.com/RaananW))
 
 ### Collisions
 

+ 1 - 1
package.json

@@ -7,7 +7,7 @@
     ],
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "4.2.0-alpha.31",
+    "version": "4.2.0-alpha.32",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 73 - 0
src/Engines/Extensions/engine.dynamicBuffer.ts

@@ -0,0 +1,73 @@
+import { ThinEngine } from "../../Engines/thinEngine";
+import { DataBuffer } from '../../Meshes/dataBuffer';
+import { IndicesArray, DataArray } from "../../types";
+
+declare module "../../Engines/thinEngine" {
+    export interface ThinEngine {
+        /**
+         * Update a dynamic index buffer
+         * @param indexBuffer defines the target index buffer
+         * @param indices defines the data to update
+         * @param offset defines the offset in the target index buffer where update should start
+         */
+        updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset?: number): void;
+
+        /**
+         * Updates a dynamic vertex buffer.
+         * @param vertexBuffer the vertex buffer to update
+         * @param data the data used to update the vertex buffer
+         * @param byteOffset the byte offset of the data
+         * @param byteLength the byte length of the data
+         */
+        updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
+    }
+}
+
+ThinEngine.prototype.updateDynamicIndexBuffer = function(this: ThinEngine, indexBuffer: DataBuffer, indices: IndicesArray, offset: number = 0): void {
+    // Force cache update
+    this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null;
+    this.bindIndexBuffer(indexBuffer);
+    var arrayBuffer;
+
+    if (indices instanceof Uint16Array || indices instanceof Uint32Array) {
+        arrayBuffer = indices;
+    } else {
+        arrayBuffer = indexBuffer.is32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
+    }
+
+    this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.DYNAMIC_DRAW);
+
+    this._resetIndexBufferBinding();
+};
+
+ThinEngine.prototype.updateDynamicVertexBuffer = function(this: ThinEngine, vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void {
+    this.bindArrayBuffer(vertexBuffer);
+
+    if (byteOffset === undefined) {
+        byteOffset = 0;
+    }
+
+    const dataLength = (data as number[]).length || (data as ArrayBuffer).byteLength;
+
+    if (byteLength === undefined || byteLength >= dataLength && byteOffset === 0) {
+        if (data instanceof Array) {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, new Float32Array(data));
+        } else {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, <ArrayBuffer>data);
+        }
+    } else {
+        if (data instanceof Array) {
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(data).subarray(byteOffset, byteOffset + byteLength));
+        } else {
+            if (data instanceof ArrayBuffer) {
+                data = new Uint8Array(data, byteOffset, byteLength);
+            } else {
+                data = new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
+            }
+
+            this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, <ArrayBuffer>data);
+        }
+    }
+
+    this._resetVertexBufferBinding();
+};

+ 1 - 0
src/Engines/Extensions/index.ts

@@ -11,6 +11,7 @@ export * from "./engine.renderTarget";
 export * from "./engine.renderTargetCube";
 export * from "./engine.webVR";
 export * from "./engine.uniformBuffer";
+export * from "./engine.dynamicBuffer";
 export * from "./engine.views";
 export * from "./engine.readTexture";
 

+ 2 - 63
src/Engines/engine.ts

@@ -1,5 +1,5 @@
 import { Observable } from "../Misc/observable";
-import { Nullable, IndicesArray, DataArray } from "../types";
+import { Nullable } from "../types";
 import { Scene } from "../scene";
 import { InternalTexture } from "../Materials/Textures/internalTexture";
 import { IAudioEngine } from "../Audio/audioEngine";
@@ -23,6 +23,7 @@ import { Logger } from '../Misc/logger';
 
 import "./Extensions/engine.alpha";
 import "./Extensions/engine.readTexture";
+import "./Extensions/engine.dynamicBuffer";
 
 declare type Material = import("../Materials/material").Material;
 declare type PostProcess = import("../PostProcesses/postProcess").PostProcess;
@@ -1342,45 +1343,6 @@ export class Engine extends ThinEngine {
         return true;
     }
 
-    /**
-     * Updates a dynamic vertex buffer.
-     * @param vertexBuffer the vertex buffer to update
-     * @param data the data used to update the vertex buffer
-     * @param byteOffset the byte offset of the data
-     * @param byteLength the byte length of the data
-     */
-    public updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void {
-        this.bindArrayBuffer(vertexBuffer);
-
-        if (byteOffset === undefined) {
-            byteOffset = 0;
-        }
-
-        const dataLength = (data as number[]).length || (data as ArrayBuffer).byteLength;
-
-        if (byteLength === undefined || byteLength >= dataLength && byteOffset === 0) {
-            if (data instanceof Array) {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, new Float32Array(data));
-            } else {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, byteOffset, <ArrayBuffer>data);
-            }
-        } else {
-            if (data instanceof Array) {
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(data).subarray(byteOffset, byteOffset + byteLength));
-            } else {
-                if (data instanceof ArrayBuffer) {
-                    data = new Uint8Array(data, byteOffset, byteLength);
-                } else {
-                    data = new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
-                }
-
-                this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, <ArrayBuffer>data);
-            }
-        }
-
-        this._resetVertexBufferBinding();
-    }
-
     public _deletePipelineContext(pipelineContext: IPipelineContext): void {
         let webGLPipelineContext = pipelineContext as WebGLPipelineContext;
         if (webGLPipelineContext && webGLPipelineContext.program) {
@@ -1563,29 +1525,6 @@ export class Engine extends ThinEngine {
     }
 
     /**
-     * Update a dynamic index buffer
-     * @param indexBuffer defines the target index buffer
-     * @param indices defines the data to update
-     * @param offset defines the offset in the target index buffer where update should start
-     */
-    public updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, offset: number = 0): void {
-        // Force cache update
-        this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null;
-        this.bindIndexBuffer(indexBuffer);
-        var arrayBuffer;
-
-        if (indices instanceof Uint16Array || indices instanceof Uint32Array) {
-            arrayBuffer = indices;
-        } else {
-            arrayBuffer = indexBuffer.is32Bits ? new Uint32Array(indices) : new Uint16Array(indices);
-        }
-
-        this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, arrayBuffer, this._gl.DYNAMIC_DRAW);
-
-        this._resetIndexBufferBinding();
-    }
-
-    /**
      * Updates the sample count of a render target texture
      * @see https://doc.babylonjs.com/features/webgl2#multisample-render-targets
      * @param texture defines the texture to update

+ 2 - 2
src/Engines/thinEngine.ts

@@ -142,14 +142,14 @@ export class ThinEngine {
      */
     // Not mixed with Version for tooling purpose.
     public static get NpmPackage(): string {
-        return "babylonjs@4.2.0-alpha.31";
+        return "babylonjs@4.2.0-alpha.32";
     }
 
     /**
      * Returns the current version of the framework
      */
     public static get Version(): string {
-        return "4.2.0-alpha.31";
+        return "4.2.0-alpha.32";
     }
 
     /**

+ 3 - 0
src/Gizmos/cameraGizmo.ts

@@ -176,12 +176,15 @@ export class CameraGizmo extends Gizmo {
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1 + x, -1 + y, -1), new Vector3(-1 + x, -1 + y, 1)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1, -1 + x, -1 + y), new Vector3(1, -1 + x, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1 + x, -1, -1 + y), new Vector3(-1 + x,  1, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
             }
         }
 

+ 2 - 1
src/LibDeclarations/webxr.d.ts

@@ -185,7 +185,8 @@ declare class XRRay {
 
 declare enum XRHitTestTrackableType {
     "point",
-    "plane"
+    "plane",
+    "mesh"
 }
 
 interface XRHitResult {

+ 2 - 2
src/Meshes/buffer.ts

@@ -1,12 +1,12 @@
 import { Nullable, DataArray } from "../types";
-import { Engine } from "../Engines/engine";
+import { ThinEngine } from "../Engines/thinEngine";
 import { DataBuffer } from './dataBuffer';
 
 /**
  * Class used to store data that will be store in GPU memory
  */
 export class Buffer {
-    private _engine: Engine;
+    private _engine: ThinEngine;
     private _buffer: Nullable<DataBuffer>;
     /** @hidden */
     public _data: Nullable<DataArray>;

+ 6 - 4
src/Particles/baseParticleSystem.ts

@@ -2,17 +2,19 @@ import { Nullable } from "../types";
 import { Vector2, Vector3 } from "../Maths/math.vector";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { ImageProcessingConfiguration, ImageProcessingConfigurationDefines } from "../Materials/imageProcessingConfiguration";
-import { ProceduralTexture } from "../Materials/Textures/Procedurals/proceduralTexture";
-import { RawTexture } from "../Materials/Textures/rawTexture";
 import { ColorGradient, FactorGradient, Color3Gradient, IValueGradient } from "../Misc/gradients";
 import { BoxParticleEmitter, IParticleEmitterType, PointParticleEmitter, HemisphericParticleEmitter, SphereParticleEmitter, SphereDirectedParticleEmitter, CylinderParticleEmitter, CylinderDirectedParticleEmitter, ConeParticleEmitter } from "../Particles/EmitterTypes/index";
 import { Constants } from "../Engines/constants";
-import { Texture } from '../Materials/Textures/texture';
+import { BaseTexture } from '../Materials/Textures/baseTexture';
 import { Color4 } from '../Maths/math.color';
 import { ThinEngine } from '../Engines/thinEngine';
 
+import "../Engines/Extensions/engine.dynamicBuffer";
+
 declare type Animation = import("../Animations/animation").Animation;
 declare type Scene = import("../scene").Scene;
+declare type ProceduralTexture = import("../Materials/Textures/Procedurals/proceduralTexture").ProceduralTexture;
+declare type RawTexture = import("../Materials/Textures/rawTexture").RawTexture;
 
 /**
  * This represents the base class for particle system in Babylon.
@@ -169,7 +171,7 @@ export class BaseParticleSystem {
     /**
      * The texture used to render each particle. (this can be a spritesheet)
      */
-    public particleTexture: Nullable<Texture>;
+    public particleTexture: Nullable<BaseTexture>;
 
     /**
      * The layer mask we are rendering the particles through.

+ 8 - 4
src/Particles/particleSystem.ts

@@ -29,6 +29,8 @@ import { BaseTexture } from '../Materials/Textures/baseTexture';
 import { ThinEngine } from '../Engines/thinEngine';
 import { ThinMaterialHelper } from '../Materials/thinMaterialHelper';
 
+import "../Engines/Extensions/engine.alpha";
+
 declare type AbstractMesh = import("../Meshes/abstractMesh").AbstractMesh;
 declare type ProceduralTexture = import("../Materials/Textures/Procedurals/proceduralTexture").ProceduralTexture;
 declare type Scene = import("../scene").Scene;
@@ -142,6 +144,9 @@ export class ParticleSystem extends BaseParticleSystem implements IDisposable, I
     /** Gets or sets a matrix to use to compute projection */
     public defaultProjectionMatrix: Matrix;
 
+    /** Gets or sets a matrix to use to compute view */
+    public defaultViewMatrix: Matrix;
+
     /** Gets or sets a boolean indicating that ramp gradients must be used
      * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
      */
@@ -1887,7 +1892,7 @@ export class ParticleSystem extends BaseParticleSystem implements IDisposable, I
         // Render
         engine.enableEffect(effect);
 
-        var viewMatrix = this._scene?.getViewMatrix() || Matrix.IdentityReadOnly;
+        var viewMatrix = this.defaultViewMatrix ?? this._scene!.getViewMatrix();
         effect.setTexture("diffuseSampler", this.particleTexture);
         effect.setMatrix("view", viewMatrix);
         effect.setMatrix("projection", this.defaultProjectionMatrix ?? this._scene!.getProjectionMatrix());
@@ -1922,9 +1927,8 @@ export class ParticleSystem extends BaseParticleSystem implements IDisposable, I
         }
 
         if (defines.indexOf("#define BILLBOARDMODE_ALL") >= 0) {
-            var invView = viewMatrix.clone();
-            invView.invert();
-            effect.setMatrix("invView", invView);
+            viewMatrix.invertToRef(TmpVectors.Matrix[0]);
+            effect.setMatrix("invView", TmpVectors.Matrix[0]);
         }
 
         engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);

+ 12 - 3
src/XR/features/WebXRHitTest.ts

@@ -32,6 +32,11 @@ export interface IWebXRHitTestOptions extends IWebXRLegacyHitTestOptions {
      * Instead of using viewer space for hit tests, use the reference space defined in the session manager
      */
     useReferenceSpace?: boolean;
+
+    /**
+     * Override the default entity type(s) of the hit-test result
+     */
+    entityTypes?: XRHitTestTrackableType[];
 }
 
 /**
@@ -80,15 +85,18 @@ export class WebXRHitTest extends WebXRAbstractFeature implements IWebXRHitTestF
             return;
         }
         const offsetRay = new XRRay(this.options.offsetRay || {});
-        const options: XRHitTestOptionsInit = {
+        const hitTestOptions: XRHitTestOptionsInit = {
             space: this.options.useReferenceSpace ? referenceSpace : this._xrSessionManager.viewerReferenceSpace,
             offsetRay: offsetRay,
         };
-        if (!options.space) {
+        if (this.options.entityTypes) {
+            hitTestOptions.entityTypes = this.options.entityTypes;
+        }
+        if (!hitTestOptions.space) {
             Tools.Warn("waiting for viewer reference space to initialize");
             return;
         }
-        this._xrSessionManager.session.requestHitTestSource(options).then((hitTestSource) => {
+        this._xrSessionManager.session.requestHitTestSource(hitTestOptions).then((hitTestSource) => {
             if (this._xrHitTestSource) {
                 this._xrHitTestSource.cancel();
             }
@@ -167,6 +175,7 @@ export class WebXRHitTest extends WebXRAbstractFeature implements IWebXRHitTestF
                 .requestHitTestSourceForTransientInput({
                     profile: "generic-touchscreen",
                     offsetRay,
+                    entityTypes: this.options.entityTypes
                 })
                 .then((hitSource) => {
                     this._transientXrHitTestSource = hitSource;