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@@ -24,6 +24,7 @@
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setFloatArray2(uniform: WebGLUniformLocation, array: Float32Array | number[]): void;
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setFloatArray3(uniform: WebGLUniformLocation, array: Float32Array | number[]): void;
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setFloatArray4(uniform: WebGLUniformLocation, array: Float32Array | number[]): void;
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+ setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void;
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setMatrix3x3(uniform: WebGLUniformLocation, matrix: Float32Array): void;
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setMatrix2x2(uniform: WebGLUniformLocation, matrix: Float32Array): void;
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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@@ -490,7 +491,7 @@
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if (!uniform)
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return;
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- this._interop.setMatrix(uniform, matrices);
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+ this._interop.setMatrices(uniform, matrices);
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}
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public setMatrix3x3(uniform: WebGLUniformLocation, matrix: Float32Array): void {
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