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@@ -16,7 +16,7 @@
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- New `Mesh.CreatePolyhedron()` method ([jerome](https://github.com/jbousquie))
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- New `Mesh.CreatePolyhedron()` method ([jerome](https://github.com/jbousquie))
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- New `Mesh.CreateIcoSphere()` method. [Demo here](http://www.babylonjs-playground.com/#24DUYD) (G'kar)
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- New `Mesh.CreateIcoSphere()` method. [Demo here](http://www.babylonjs-playground.com/#24DUYD) (G'kar)
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- Introducing [babylon.core.js](http://doc.babylonjs.com/generals/Framework_versions) ([deltakosh](https://github.com/deltakosh))
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- Introducing [babylon.core.js](http://doc.babylonjs.com/generals/Framework_versions) ([deltakosh](https://github.com/deltakosh))
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- - **Updates
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+ - **Updates**
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- Added `Animatable.goToFrame()` ([deltakosh](https://github.com/deltakosh))
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- Added `Animatable.goToFrame()` ([deltakosh](https://github.com/deltakosh))
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- Fixed behavior or `Animation.CreateAndStartAnimation` and added `Animation.CreateMergeAndStartAnimation` to reproduce previous behavior ([deltakosh](https://github.com/deltakosh))
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- Fixed behavior or `Animation.CreateAndStartAnimation` and added `Animation.CreateMergeAndStartAnimation` to reproduce previous behavior ([deltakosh](https://github.com/deltakosh))
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- Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)[http://www.babylonjs-playground.com/#2FPUCS#1] ([deltakosh](https://github.com/deltakosh))
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- Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)[http://www.babylonjs-playground.com/#2FPUCS#1] ([deltakosh](https://github.com/deltakosh))
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@@ -44,6 +44,7 @@
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- A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
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- A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
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- AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
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- AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
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- Added scene onPointerMove public callback. [PR](https://github.com/BabylonJS/Babylon.js/pull/810) ([RaananW](https://github.com/RaananW))
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- Added scene onPointerMove public callback. [PR](https://github.com/BabylonJS/Babylon.js/pull/810) ([RaananW](https://github.com/RaananW))
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+ - Added option streaming for BABYLON.Sound [davrous](https://github.com/BabylonJS/Babylon.js/commit/d7b04b53a95cdb946e870b312ef1cf9dc0fadd75)
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- **Bug fixes**
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- **Bug fixes**
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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