Browse Source

Merge pull request #3919 from sebavan/InProgress

nightly
sebavan 7 years ago
parent
commit
7ee935326f

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+ 14978 - 14856
Playground/babylon.d.txt


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+ 15232 - 15232
dist/preview release/babylon.d.ts


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+ 4 - 4
dist/preview release/babylon.js


+ 3 - 3
dist/preview release/babylon.max.js

@@ -15915,10 +15915,10 @@ var BABYLON;
                 this._isReady = false;
                 return;
             }
-            this._isReady = true;
             if (this.onReady) {
                 this.onReady(this);
             }
+            this._isReady = true;
         };
         /**
          * Get an animation by name
@@ -46153,7 +46153,7 @@ var BABYLON;
         function DirectionalLight(name, direction, scene) {
             var _this = _super.call(this, name, scene) || this;
             _this._shadowFrustumSize = 0;
-            _this._shadowOrthoScale = 0.5;
+            _this._shadowOrthoScale = 0.1;
             /**
              * Automatically compute the projection matrix to best fit (including all the casters)
              * on each frame.
@@ -56761,11 +56761,11 @@ var BABYLON;
                     buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
                 });
                 vertexData.applyToMesh(ground, updatable);
-                ground._setReady(true);
                 //execute ready callback, if set
                 if (onReady) {
                     onReady(ground);
                 }
+                ground._setReady(true);
             };
             BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
             return ground;

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+ 4 - 4
dist/preview release/babylon.worker.js


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+ 10874 - 10874
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


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+ 4 - 4
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 3 - 3
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -15915,10 +15915,10 @@ var BABYLON;
                 this._isReady = false;
                 return;
             }
-            this._isReady = true;
             if (this.onReady) {
                 this.onReady(this);
             }
+            this._isReady = true;
         };
         /**
          * Get an animation by name
@@ -46153,7 +46153,7 @@ var BABYLON;
         function DirectionalLight(name, direction, scene) {
             var _this = _super.call(this, name, scene) || this;
             _this._shadowFrustumSize = 0;
-            _this._shadowOrthoScale = 0.5;
+            _this._shadowOrthoScale = 0.1;
             /**
              * Automatically compute the projection matrix to best fit (including all the casters)
              * on each frame.
@@ -56052,11 +56052,11 @@ var BABYLON;
                     buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
                 });
                 vertexData.applyToMesh(ground, updatable);
-                ground._setReady(true);
                 //execute ready callback, if set
                 if (onReady) {
                     onReady(ground);
                 }
+                ground._setReady(true);
             };
             BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
             return ground;

+ 3 - 3
dist/preview release/customConfigurations/minimalGLTFViewer/es6.js

@@ -15888,10 +15888,10 @@ var BABYLON;
                 this._isReady = false;
                 return;
             }
-            this._isReady = true;
             if (this.onReady) {
                 this.onReady(this);
             }
+            this._isReady = true;
         };
         /**
          * Get an animation by name
@@ -46126,7 +46126,7 @@ var BABYLON;
         function DirectionalLight(name, direction, scene) {
             var _this = _super.call(this, name, scene) || this;
             _this._shadowFrustumSize = 0;
-            _this._shadowOrthoScale = 0.5;
+            _this._shadowOrthoScale = 0.1;
             /**
              * Automatically compute the projection matrix to best fit (including all the casters)
              * on each frame.
@@ -56025,11 +56025,11 @@ var BABYLON;
                     buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
                 });
                 vertexData.applyToMesh(ground, updatable);
-                ground._setReady(true);
                 //execute ready callback, if set
                 if (onReady) {
                     onReady(ground);
                 }
+                ground._setReady(true);
             };
             BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
             return ground;

+ 3 - 3
dist/preview release/es6.js

@@ -15888,10 +15888,10 @@ var BABYLON;
                 this._isReady = false;
                 return;
             }
-            this._isReady = true;
             if (this.onReady) {
                 this.onReady(this);
             }
+            this._isReady = true;
         };
         /**
          * Get an animation by name
@@ -46126,7 +46126,7 @@ var BABYLON;
         function DirectionalLight(name, direction, scene) {
             var _this = _super.call(this, name, scene) || this;
             _this._shadowFrustumSize = 0;
-            _this._shadowOrthoScale = 0.5;
+            _this._shadowOrthoScale = 0.1;
             /**
              * Automatically compute the projection matrix to best fit (including all the casters)
              * on each frame.
@@ -56734,11 +56734,11 @@ var BABYLON;
                     buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
                 });
                 vertexData.applyToMesh(ground, updatable);
-                ground._setReady(true);
                 //execute ready callback, if set
                 if (onReady) {
                     onReady(ground);
                 }
+                ground._setReady(true);
             };
             BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
             return ground;

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+ 2 - 2
dist/preview release/inspector/babylon.inspector.bundle.js


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+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.min.js


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+ 3 - 3
dist/preview release/loaders/babylonjs.loaders.min.js


+ 2 - 24
dist/preview release/typedocValidationBaseline.json

@@ -1,7 +1,7 @@
 {
-  "errors": 7179,
+  "errors": 7175,
   "babylon.typedoc.json": {
-    "errors": 7179,
+    "errors": 7175,
     "AnimationKeyInterpolation": {
       "Enumeration": {
         "Comments": {
@@ -12135,28 +12135,6 @@
             }
           }
         },
-        "setTexture": {
-          "Comments": {
-            "MissingText": true
-          },
-          "Parameter": {
-            "channel": {
-              "Comments": {
-                "MissingText": true
-              }
-            },
-            "uniform": {
-              "Comments": {
-                "MissingText": true
-              }
-            },
-            "texture": {
-              "Comments": {
-                "MissingText": true
-              }
-            }
-          }
-        },
         "setTextureArray": {
           "Comments": {
             "MissingText": true

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+ 12 - 12
dist/preview release/viewer/babylon.viewer.js


+ 3 - 3
dist/preview release/viewer/babylon.viewer.max.js

@@ -15998,10 +15998,10 @@ var BABYLON;
                 this._isReady = false;
                 return;
             }
-            this._isReady = true;
             if (this.onReady) {
                 this.onReady(this);
             }
+            this._isReady = true;
         };
         /**
          * Get an animation by name
@@ -46236,7 +46236,7 @@ var BABYLON;
         function DirectionalLight(name, direction, scene) {
             var _this = _super.call(this, name, scene) || this;
             _this._shadowFrustumSize = 0;
-            _this._shadowOrthoScale = 0.5;
+            _this._shadowOrthoScale = 0.1;
             /**
              * Automatically compute the projection matrix to best fit (including all the casters)
              * on each frame.
@@ -56844,11 +56844,11 @@ var BABYLON;
                     buffer: buffer, bufferWidth: bufferWidth, bufferHeight: bufferHeight
                 });
                 vertexData.applyToMesh(ground, updatable);
-                ground._setReady(true);
                 //execute ready callback, if set
                 if (onReady) {
                     onReady(ground);
                 }
+                ground._setReady(true);
             };
             BABYLON.Tools.LoadImage(url, onload, function () { }, scene.database);
             return ground;