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@@ -118,7 +118,7 @@ If you want to contribute, please read our [contribution guidelines](https://git
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- 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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- 3DS Max [exporter](https://github.com/BabylonJS/Exporters/tree/master/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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- Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from 3DS Max
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- Maya [exporter](https://github.com/BabylonJS/Exporters/tree/master/Maya) can be used to generate a .babylon file from 3DS Max
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- Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d
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- Blender [exporter](https://github.com/BabylonJS/Exporters/tree/master/Blender) can be used to generate a .babylon file from Blender 3d
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-- Unity 5 [exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity%205) can be used to export your geometries from Unity 5 scene editor(animations are supported)
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+- Unity 5[ (deprecated) exporter](https://github.com/BabylonJS/Exporters/tree/master/Unity) can be used to export your geometries from Unity 5 scene editor(animations are supported)
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- [glTF Tools](https://github.com/KhronosGroup/glTF#gltf-tools) by KhronosGroup
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- [glTF Tools](https://github.com/KhronosGroup/glTF#gltf-tools) by KhronosGroup
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## Features
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## Features
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