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@@ -1,22 +1,25 @@
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import { IDisposable, Scene } from "../scene";
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import { Nullable } from "../types";
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import { Observable, Observer } from "../Misc/observable";
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+import { Buffer } from "../Meshes/buffer";
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+import { VertexBuffer } from "../Meshes/buffer";
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import { Vector3, TmpVectors } from "../Maths/math.vector";
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import { Sprite } from "./sprite";
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import { SpriteSceneComponent } from "./spriteSceneComponent";
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import { PickingInfo } from "../Collisions/pickingInfo";
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import { Camera } from "../Cameras/camera";
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import { Texture } from "../Materials/Textures/texture";
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+import { Effect } from "../Materials/effect";
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+import { Material } from "../Materials/material";
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import { SceneComponentConstants } from "../sceneComponent";
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+import { Constants } from "../Engines/constants";
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import { Logger } from "../Misc/logger";
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import "../Shaders/sprites.fragment";
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import "../Shaders/sprites.vertex";
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+import { DataBuffer } from '../Meshes/dataBuffer';
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import { Engine } from '../Engines/engine';
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import { WebRequest } from '../Misc/webRequest';
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-import { SpriteRenderer } from './spriteRenderer';
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-import { ThinSprite } from './thinSprite';
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-import { ISize } from '../Maths/math.size';
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declare type Ray = import("../Culling/ray").Ray;
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/**
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@@ -108,14 +111,33 @@ export class SpriteManager implements ISpriteManager {
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public renderingGroupId = 0;
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/** Gets or sets camera layer mask */
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public layerMask: number = 0x0FFFFFFF;
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+ /** Gets or sets a boolean indicating if the manager must consider scene fog when rendering */
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+ public fogEnabled = true;
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/** Gets or sets a boolean indicating if the sprites are pickable */
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public isPickable = false;
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+ /** Defines the default width of a cell in the spritesheet */
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+ public cellWidth: number;
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+ /** Defines the default height of a cell in the spritesheet */
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+ public cellHeight: number;
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+
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+ /** Associative array from JSON sprite data file */
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+ private _cellData: any;
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+ /** Array of sprite names from JSON sprite data file */
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+ private _spriteMap: Array<string>;
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+ /** True when packed cell data from JSON file is ready*/
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+ private _packedAndReady: boolean = false;
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+
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+ private _textureContent: Nullable<Uint8Array>;
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+
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+ private _useInstancing = false;
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/**
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* An event triggered when the manager is disposed.
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*/
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public onDisposeObservable = new Observable<SpriteManager>();
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+ private _onDisposeObserver: Nullable<Observer<SpriteManager>>;
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+
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/**
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* Callback called when the manager is disposed
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*/
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@@ -126,6 +148,23 @@ export class SpriteManager implements ISpriteManager {
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this._onDisposeObserver = this.onDisposeObservable.add(callback);
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}
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+ private _capacity: number;
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+ private _fromPacked: boolean;
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+ private _spriteTexture: Texture;
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+ private _epsilon: number;
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+
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+ private _scene: Scene;
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+
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+ private _vertexData: Float32Array;
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+ private _buffer: Buffer;
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+ private _vertexBuffers: { [key: string]: VertexBuffer } = {};
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+ private _spriteBuffer: Nullable<Buffer>;
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+ private _indexBuffer: DataBuffer;
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+ private _effectBase: Effect;
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+ private _effectFog: Effect;
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+
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+ private _vertexBufferSize: number;
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+
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/**
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* Gets or sets the unique id of the sprite
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*/
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@@ -149,56 +188,32 @@ export class SpriteManager implements ISpriteManager {
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* Gets the capacity of the manager
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*/
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public get capacity() {
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- return this._spriteRenderer.capacity;
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+ return this._capacity;
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}
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/**
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* Gets or sets the spritesheet texture
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*/
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public get texture(): Texture {
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- return this._spriteRenderer.texture as Texture;
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+ return this._spriteTexture;
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}
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+
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public set texture(value: Texture) {
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- value.wrapU = Texture.CLAMP_ADDRESSMODE;
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- value.wrapV = Texture.CLAMP_ADDRESSMODE;
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- this._spriteRenderer.texture = value;
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+ this._spriteTexture = value;
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+ this._spriteTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
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+ this._spriteTexture.wrapV = Texture.CLAMP_ADDRESSMODE;
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this._textureContent = null;
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}
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- /** Defines the default width of a cell in the spritesheet */
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- public get cellWidth(): number {
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- return this._spriteRenderer.cellWidth;
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- }
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- public set cellWidth(value: number) {
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- this._spriteRenderer.cellWidth = value;
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- }
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-
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- /** Defines the default height of a cell in the spritesheet */
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- public get cellHeight(): number {
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- return this._spriteRenderer.cellHeight;
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- }
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- public set cellHeight(value: number) {
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- this._spriteRenderer.cellHeight = value;
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- }
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-
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- /** Gets or sets a boolean indicating if the manager must consider scene fog when rendering */
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- public get fogEnabled(): boolean {
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- return this._spriteRenderer.fogEnabled;
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- }
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- public set fogEnabled(value: boolean) {
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- this._spriteRenderer.fogEnabled = value;
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- }
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-
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+ private _blendMode = Constants.ALPHA_COMBINE;
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/**
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* Blend mode use to render the particle, it can be any of
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* the static Constants.ALPHA_x properties provided in this class.
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* Default value is Constants.ALPHA_COMBINE
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*/
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- public get blendMode() {
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- return this._spriteRenderer.blendMode;
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- }
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+ public get blendMode() { return this._blendMode; }
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public set blendMode(blendMode: number) {
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- this._spriteRenderer.blendMode = blendMode;
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+ this._blendMode = blendMode;
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}
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/** Disables writing to the depth buffer when rendering the sprites.
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@@ -207,18 +222,6 @@ export class SpriteManager implements ISpriteManager {
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*/
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public disableDepthWrite: boolean = false;
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- private _spriteRenderer: SpriteRenderer;
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- /** Associative array from JSON sprite data file */
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- private _cellData: any;
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- /** Array of sprite names from JSON sprite data file */
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- private _spriteMap: Array<string>;
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- /** True when packed cell data from JSON file is ready*/
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- private _packedAndReady: boolean = false;
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- private _textureContent: Nullable<Uint8Array>;
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- private _onDisposeObserver: Nullable<Observer<SpriteManager>>;
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- private _fromPacked: boolean;
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- private _scene: Scene;
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-
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/**
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* Creates a new sprite manager
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* @param name defines the manager's name
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@@ -243,11 +246,14 @@ export class SpriteManager implements ISpriteManager {
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if (!scene._getComponent(SceneComponentConstants.NAME_SPRITE)) {
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scene._addComponent(new SpriteSceneComponent(scene));
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}
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+ this._capacity = capacity;
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this._fromPacked = fromPacked;
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- this._scene = scene;
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- const engine = this._scene.getEngine();
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- this._spriteRenderer = new SpriteRenderer(engine, capacity, epsilon, scene);
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+ if (imgUrl) {
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+ this._spriteTexture = new Texture(imgUrl, scene, true, false, samplingMode);
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+ this._spriteTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
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+ this._spriteTexture.wrapV = Texture.CLAMP_ADDRESSMODE;
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+ }
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if (cellSize.width && cellSize.height) {
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this.cellWidth = cellSize.width;
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@@ -256,17 +262,77 @@ export class SpriteManager implements ISpriteManager {
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this.cellWidth = cellSize;
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this.cellHeight = cellSize;
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} else {
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- this._spriteRenderer = <any>null;
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return;
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}
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+ this._epsilon = epsilon;
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+ this._scene = scene;
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this._scene.spriteManagers.push(this);
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this.uniqueId = this.scene.getUniqueId();
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+ const engine = this._scene.getEngine();
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+ this._useInstancing = engine.getCaps().instancedArrays;
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+
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+ if (!this._useInstancing) {
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+ var indices = [];
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+ var index = 0;
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+ for (var count = 0; count < capacity; count++) {
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+ indices.push(index);
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+ indices.push(index + 1);
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+ indices.push(index + 2);
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+ indices.push(index);
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+ indices.push(index + 2);
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+ indices.push(index + 3);
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+ index += 4;
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+ }
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- if (imgUrl) {
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- this._spriteRenderer.texture = new Texture(imgUrl, scene, true, false, samplingMode);
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+ this._indexBuffer = engine.createIndexBuffer(indices);
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+ } else {
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+ }
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+
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+ // VBO
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+ // 18 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellLeft, cellTop, cellWidth, cellHeight, color r, color g, color b, color a)
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+ // 16 when using instances
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+ this._vertexBufferSize = this._useInstancing ? 16 : 18;
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+ this._vertexData = new Float32Array(capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4));
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+ this._buffer = new Buffer(engine, this._vertexData, true, this._vertexBufferSize);
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+
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+ var positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing);
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+ var options = this._buffer.createVertexBuffer("options", 4, 2, this._vertexBufferSize, this._useInstancing);
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+
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+ let offset = 6;
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+ var offsets: VertexBuffer;
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+
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+ if (this._useInstancing) {
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+ var spriteData = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
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+ this._spriteBuffer = new Buffer(engine, spriteData, false, 2);
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+ offsets = this._spriteBuffer.createVertexBuffer("offsets", 0, 2);
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+ } else {
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+ offsets = this._buffer.createVertexBuffer("offsets", offset, 2, this._vertexBufferSize, this._useInstancing);
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+ offset += 2;
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}
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+ var inverts = this._buffer.createVertexBuffer("inverts", offset, 2, this._vertexBufferSize, this._useInstancing);
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+ var cellInfo = this._buffer.createVertexBuffer("cellInfo", offset + 2, 4, this._vertexBufferSize, this._useInstancing);
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+ var colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, offset + 6, 4, this._vertexBufferSize, this._useInstancing);
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+
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+ this._vertexBuffers[VertexBuffer.PositionKind] = positions;
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+ this._vertexBuffers["options"] = options;
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+ this._vertexBuffers["offsets"] = offsets;
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+ this._vertexBuffers["inverts"] = inverts;
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+ this._vertexBuffers["cellInfo"] = cellInfo;
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+ this._vertexBuffers[VertexBuffer.ColorKind] = colors;
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+
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+ // Effects
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+ this._effectBase = this._scene.getEngine().createEffect("sprites",
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+ [VertexBuffer.PositionKind, "options", "offsets", "inverts", "cellInfo", VertexBuffer.ColorKind],
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+ ["view", "projection", "textureInfos", "alphaTest"],
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+ ["diffuseSampler"], "");
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+
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+ this._effectFog = this._scene.getEngine().createEffect("sprites",
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+ [VertexBuffer.PositionKind, "options", "offsets", "inverts", "cellInfo", VertexBuffer.ColorKind],
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+ ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"],
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+ ["diffuseSampler"], "#define FOG");
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+
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if (this._fromPacked) {
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this._makePacked(imgUrl, spriteJSON);
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}
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@@ -350,15 +416,97 @@ export class SpriteManager implements ISpriteManager {
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}
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}
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+ private _appendSpriteVertex(index: number, sprite: Sprite, offsetX: number, offsetY: number, baseSize: any): void {
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+ var arrayOffset = index * this._vertexBufferSize;
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+
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+ if (offsetX === 0) {
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+ offsetX = this._epsilon;
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+ }
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+ else if (offsetX === 1) {
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+ offsetX = 1 - this._epsilon;
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+ }
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+
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+ if (offsetY === 0) {
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+ offsetY = this._epsilon;
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+ }
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+ else if (offsetY === 1) {
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+ offsetY = 1 - this._epsilon;
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+ }
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+
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+ // Positions
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+ this._vertexData[arrayOffset] = sprite.position.x;
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+ this._vertexData[arrayOffset + 1] = sprite.position.y;
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+ this._vertexData[arrayOffset + 2] = sprite.position.z;
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+ this._vertexData[arrayOffset + 3] = sprite.angle;
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+ // Options
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+ this._vertexData[arrayOffset + 4] = sprite.width;
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+ this._vertexData[arrayOffset + 5] = sprite.height;
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+
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+ if (!this._useInstancing) {
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+ this._vertexData[arrayOffset + 6] = offsetX;
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+ this._vertexData[arrayOffset + 7] = offsetY;
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+ } else {
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+ arrayOffset -= 2;
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+ }
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+
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+ // Inverts according to Right Handed
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+ if (this._scene.useRightHandedSystem) {
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+ this._vertexData[arrayOffset + 8] = sprite.invertU ? 0 : 1;
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+ }
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+ else {
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+ this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;
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+ }
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+
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+ this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;
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+ // CellIfo
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+ if (this._packedAndReady) {
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+ if (!sprite.cellRef) {
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+ sprite.cellIndex = 0;
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+ }
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+ let num = sprite.cellIndex;
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+ if (typeof (num) === "number" && isFinite(num) && Math.floor(num) === num) {
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+ sprite.cellRef = this._spriteMap[sprite.cellIndex];
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+ }
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+ sprite._xOffset = this._cellData[sprite.cellRef].frame.x / baseSize.width;
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+ sprite._yOffset = this._cellData[sprite.cellRef].frame.y / baseSize.height;
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+ sprite._xSize = this._cellData[sprite.cellRef].frame.w;
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+ sprite._ySize = this._cellData[sprite.cellRef].frame.h;
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+ this._vertexData[arrayOffset + 10] = sprite._xOffset;
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+ this._vertexData[arrayOffset + 11] = sprite._yOffset;
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+ this._vertexData[arrayOffset + 12] = sprite._xSize / baseSize.width;
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+ this._vertexData[arrayOffset + 13] = sprite._ySize / baseSize.height;
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+ }
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+ else {
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+ if (!sprite.cellIndex) {
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+ sprite.cellIndex = 0;
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+ }
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+ var rowSize = baseSize.width / this.cellWidth;
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+ var offset = (sprite.cellIndex / rowSize) >> 0;
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+ sprite._xOffset = (sprite.cellIndex - offset * rowSize) * this.cellWidth / baseSize.width;
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+ sprite._yOffset = offset * this.cellHeight / baseSize.height;
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+ sprite._xSize = this.cellWidth;
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+ sprite._ySize = this.cellHeight;
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+ this._vertexData[arrayOffset + 10] = sprite._xOffset;
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+ this._vertexData[arrayOffset + 11] = sprite._yOffset;
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+ this._vertexData[arrayOffset + 12] = this.cellWidth / baseSize.width;
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+ this._vertexData[arrayOffset + 13] = this.cellHeight / baseSize.height;
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+ }
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+ // Color
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+ this._vertexData[arrayOffset + 14] = sprite.color.r;
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+ this._vertexData[arrayOffset + 15] = sprite.color.g;
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+ this._vertexData[arrayOffset + 16] = sprite.color.b;
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+ this._vertexData[arrayOffset + 17] = sprite.color.a;
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+ }
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+
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private _checkTextureAlpha(sprite: Sprite, ray: Ray, distance: number, min: Vector3, max: Vector3) {
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- if (!sprite.useAlphaForPicking || !this.texture) {
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+ if (!sprite.useAlphaForPicking || !this._spriteTexture) {
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return true;
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}
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- let textureSize = this.texture.getSize();
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+ let textureSize = this._spriteTexture.getSize();
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if (!this._textureContent) {
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this._textureContent = new Uint8Array(textureSize.width * textureSize.height * 4);
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- this.texture.readPixels(0, 0, this._textureContent);
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+ this._spriteTexture.readPixels(0, 0, this._textureContent);
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}
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let contactPoint = TmpVectors.Vector3[0];
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@@ -394,7 +542,7 @@ export class SpriteManager implements ISpriteManager {
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* @returns null if no hit or a PickingInfo
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*/
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public intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): Nullable<PickingInfo> {
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- var count = Math.min(this.capacity, this.sprites.length);
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+ var count = Math.min(this._capacity, this.sprites.length);
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var min = Vector3.Zero();
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var max = Vector3.Zero();
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var distance = Number.MAX_VALUE;
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@@ -472,7 +620,7 @@ export class SpriteManager implements ISpriteManager {
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* @returns null if no hit or a PickingInfo array
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*/
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public multiIntersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean): Nullable<PickingInfo[]> {
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- var count = Math.min(this.capacity, this.sprites.length);
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+ var count = Math.min(this._capacity, this.sprites.length);
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var min = Vector3.Zero();
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var max = Vector3.Zero();
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var distance: number;
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@@ -535,41 +683,129 @@ export class SpriteManager implements ISpriteManager {
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*/
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public render(): void {
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// Check
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+ if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture
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+ || !this._spriteTexture.isReady() || !this.sprites.length) {
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+ return;
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+ }
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+
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if (this._fromPacked && (!this._packedAndReady || !this._spriteMap || !this._cellData)) {
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return;
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}
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var engine = this._scene.getEngine();
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+ var baseSize = this._spriteTexture.getBaseSize();
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+
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+ // Sprites
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var deltaTime = engine.getDeltaTime();
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- if (this._packedAndReady) {
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- this._spriteRenderer.render(this.sprites, deltaTime, this._scene.getViewMatrix(), this._scene.getProjectionMatrix(), this._customUpdate);
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+ var max = Math.min(this._capacity, this.sprites.length);
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+
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+ var offset = 0;
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+ let noSprite = true;
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+ for (var index = 0; index < max; index++) {
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+ var sprite = this.sprites[index];
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+ if (!sprite || !sprite.isVisible) {
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+ continue;
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+ }
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+
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+ noSprite = false;
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+ sprite._animate(deltaTime);
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+
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+ this._appendSpriteVertex(offset++, sprite, 0, 0, baseSize);
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+ if (!this._useInstancing) {
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+ this._appendSpriteVertex(offset++, sprite, 1, 0, baseSize);
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+ this._appendSpriteVertex(offset++, sprite, 1, 1, baseSize);
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+ this._appendSpriteVertex(offset++, sprite, 0, 1, baseSize);
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+ }
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}
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- else {
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- this._spriteRenderer.render(this.sprites, deltaTime, this._scene.getViewMatrix(), this._scene.getProjectionMatrix());
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+
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+ if (noSprite) {
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+ return;
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}
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- }
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- private _customUpdate = (sprite: ThinSprite, baseSize: ISize): void => {
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- if (!sprite.cellRef) {
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- sprite.cellIndex = 0;
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+ this._buffer.update(this._vertexData);
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+
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+ // Render
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+ var effect = this._effectBase;
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+
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+ if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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+ effect = this._effectFog;
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+ }
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+
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+ engine.enableEffect(effect);
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+
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+ var viewMatrix = this._scene.getViewMatrix();
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+ effect.setTexture("diffuseSampler", this._spriteTexture);
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+ effect.setMatrix("view", viewMatrix);
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+ effect.setMatrix("projection", this._scene.getProjectionMatrix());
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+
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+ // Fog
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+ if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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+ effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
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+ effect.setColor3("vFogColor", this._scene.fogColor);
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+ }
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+
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+ // VBOs
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+ engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);
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+
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+ // Handle Right Handed
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+ const culling = engine.depthCullingState.cull || true;
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+ const zOffset = engine.depthCullingState.zOffset;
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+ if (this._scene.useRightHandedSystem) {
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+ engine.setState(culling, zOffset, false, false);
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}
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- let num = sprite.cellIndex;
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- if (typeof (num) === "number" && isFinite(num) && Math.floor(num) === num) {
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- sprite.cellRef = this._spriteMap[sprite.cellIndex];
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+
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+ // Draw order
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+ engine.setDepthFunctionToLessOrEqual();
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+ if (!this.disableDepthWrite) {
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+ effect.setBool("alphaTest", true);
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+ engine.setColorWrite(false);
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+ if (this._useInstancing) {
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+ engine.drawArraysType(Constants.MATERIAL_TriangleFanDrawMode, 0, 4, offset);
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+ } else {
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+ engine.drawElementsType(Material.TriangleFillMode, 0, (offset / 4) * 6);
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+ }
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+ engine.setColorWrite(true);
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+ effect.setBool("alphaTest", false);
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+ }
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+
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+ engine.setAlphaMode(this._blendMode);
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+ if (this._useInstancing) {
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+ engine.drawArraysType(Constants.MATERIAL_TriangleFanDrawMode, 0, 4, offset);
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+ } else {
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+ engine.drawElementsType(Material.TriangleFillMode, 0, (offset / 4) * 6);
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+ }
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+ engine.setAlphaMode(Constants.ALPHA_DISABLE);
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+
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+ // Restore Right Handed
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+ if (this._scene.useRightHandedSystem) {
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+ engine.setState(culling, zOffset, false, true);
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}
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- sprite._xOffset = this._cellData[sprite.cellRef].frame.x / baseSize.width;
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- sprite._yOffset = this._cellData[sprite.cellRef].frame.y / baseSize.height;
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- sprite._xSize = this._cellData[sprite.cellRef].frame.w;
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- sprite._ySize = this._cellData[sprite.cellRef].frame.h;
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- };
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+
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+ engine.unbindInstanceAttributes();
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+ }
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/**
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|
|
* Release associated resources
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|
|
*/
|
|
|
public dispose(): void {
|
|
|
- if (this._spriteRenderer) {
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|
|
- this._spriteRenderer.dispose();
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|
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- (<any>this._spriteRenderer) = null;
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+ if (this._buffer) {
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+ this._buffer.dispose();
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+ (<any>this._buffer) = null;
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|
+ }
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+
|
|
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+ if (this._spriteBuffer) {
|
|
|
+ this._spriteBuffer.dispose();
|
|
|
+ (<any>this._spriteBuffer) = null;
|
|
|
+ }
|
|
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+
|
|
|
+ if (this._indexBuffer) {
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|
|
+ this._scene.getEngine()._releaseBuffer(this._indexBuffer);
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|
|
+ (<any>this._indexBuffer) = null;
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|
|
+ }
|
|
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+
|
|
|
+ if (this._spriteTexture) {
|
|
|
+ this._spriteTexture.dispose();
|
|
|
+ (<any>this._spriteTexture) = null;
|
|
|
}
|
|
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|
|
this._textureContent = null;
|