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@@ -4,6 +4,7 @@
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public borderLimit = 300;
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public meshesSelectionPredicate: (mesh: Mesh) => boolean;
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public layerMask: number = 0x0FFFFFFF;
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+ public id: string;
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private _scene: Scene;
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private _emitter: any;
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@@ -20,6 +21,7 @@
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this._scene = scene;
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this._emitter = emitter;
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+ this.id = name;
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scene.lensFlareSystems.push(this);
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this.meshesSelectionPredicate = m => m.material && m.isVisible && m.isEnabled() && m.isBlocker && ((m.layerMask & scene.activeCamera.layerMask) != 0);
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@@ -240,6 +242,9 @@
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var name = parsedLensFlareSystem.name || "lensFlareSystem#" + parsedLensFlareSystem.emitterId;
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var lensFlareSystem = new LensFlareSystem(name, emitter, scene);
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+ if (parsedLensFlareSystem.id) {
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+ lensFlareSystem.id = parsedLensFlareSystem.id;
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+ }
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lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
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for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
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@@ -252,7 +257,8 @@
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public serialize(): any {
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var serializationObject: any = {};
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-
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+
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+ serializationObject.id = this.id;
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serializationObject.name = this.name;
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serializationObject.emitterId = this.getEmitter().id;
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