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Clean Procedural Texture Dist

sebavan 6 년 전
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7dbee31daf
24개의 변경된 파일0개의 추가작업 그리고 325개의 파일을 삭제
  1. 0 28
      dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.d.ts
  2. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.min.js.map
  3. 0 24
      dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.d.ts
  4. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.min.js.map
  5. 0 35
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.d.ts
  6. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.min.js.map
  7. 0 24
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.d.ts
  8. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.min.js.map
  9. 0 28
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.d.ts
  10. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.min.js.map
  11. 0 24
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.d.ts
  12. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.min.js.map
  13. 0 26
      dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.d.ts
  14. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.min.js.map
  15. 0 22
      dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.d.ts
  16. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.min.js.map
  17. 0 42
      dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.d.ts
  18. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.min.js.map
  19. 0 8
      dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.d.ts
  20. 0 28
      dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.js
  21. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.min.js
  22. 0 24
      dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.d.ts
  23. 0 1
      dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.min.js.map
  24. 0 1
      dist/preview release/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js.map

+ 0 - 28
dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.d.ts

@@ -1,28 +0,0 @@
-
-declare module BABYLON {
-    class BrickProceduralTexture extends ProceduralTexture {
-        private _numberOfBricksHeight;
-        private _numberOfBricksWidth;
-        private _jointColor;
-        private _brickColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        numberOfBricksHeight: number;
-        numberOfBricksWidth: number;
-        jointColor: Color3;
-        brickColor: Color3;
-        /**
-         * Serializes this brick procedural texture
-         * @returns a serialized brick procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Brick Procedural Texture from parsed brick procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing brick procedural texture information
-         * @returns a parsed Brick Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.min.js.map


+ 0 - 24
dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.d.ts

@@ -1,24 +0,0 @@
-
-declare module BABYLON {
-    class CloudProceduralTexture extends ProceduralTexture {
-        private _skyColor;
-        private _cloudColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        skyColor: Color4;
-        cloudColor: Color4;
-        /**
-         * Serializes this cloud procedural texture
-         * @returns a serialized cloud procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing cloud procedural texture information
-         * @returns a parsed Cloud Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.min.js.map


+ 0 - 35
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.d.ts

@@ -1,35 +0,0 @@
-
-declare module BABYLON {
-    class FireProceduralTexture extends ProceduralTexture {
-        private _time;
-        private _speed;
-        private _autoGenerateTime;
-        private _fireColors;
-        private _alphaThreshold;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        render(useCameraPostProcess?: boolean): void;
-        static readonly PurpleFireColors: Color3[];
-        static readonly GreenFireColors: Color3[];
-        static readonly RedFireColors: Color3[];
-        static readonly BlueFireColors: Color3[];
-        autoGenerateTime: boolean;
-        fireColors: Color3[];
-        time: number;
-        speed: Vector2;
-        alphaThreshold: number;
-        /**
-         * Serializes this fire procedural texture
-         * @returns a serialized fire procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Fire Procedural Texture from parsed fire procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing fire procedural texture information
-         * @returns a parsed Fire Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.min.js.map


+ 0 - 24
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.d.ts

@@ -1,24 +0,0 @@
-
-declare module BABYLON {
-    class GrassProceduralTexture extends ProceduralTexture {
-        private _grassColors;
-        private _groundColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        grassColors: Color3[];
-        groundColor: Color3;
-        /**
-         * Serializes this grass procedural texture
-         * @returns a serialized grass procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Grass Procedural Texture from parsed grass procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing grass procedural texture information
-         * @returns a parsed Grass Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.min.js.map


+ 0 - 28
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.d.ts

@@ -1,28 +0,0 @@
-
-declare module BABYLON {
-    class MarbleProceduralTexture extends ProceduralTexture {
-        private _numberOfTilesHeight;
-        private _numberOfTilesWidth;
-        private _amplitude;
-        private _jointColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        numberOfTilesHeight: number;
-        amplitude: number;
-        numberOfTilesWidth: number;
-        jointColor: Color3;
-        /**
-         * Serializes this marble procedural texture
-         * @returns a serialized marble procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Marble Procedural Texture from parsed marble procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing marble procedural texture information
-         * @returns a parsed Marble Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.min.js.map


+ 0 - 24
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.d.ts

@@ -1,24 +0,0 @@
-
-declare module BABYLON {
-    class NormalMapProceduralTexture extends ProceduralTexture {
-        private _baseTexture;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        render(useCameraPostProcess?: boolean): void;
-        resize(size: any, generateMipMaps: any): void;
-        baseTexture: Texture;
-        /**
-         * Serializes this normal map procedural texture
-         * @returns a serialized normal map procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing normal map procedural texture information
-         * @returns a parsed Normal Map Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.min.js.map


+ 0 - 26
dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.d.ts

@@ -1,26 +0,0 @@
-
-declare module BABYLON {
-    class PerlinNoiseProceduralTexture extends ProceduralTexture {
-        time: number;
-        timeScale: number;
-        translationSpeed: number;
-        private _currentTranslation;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        render(useCameraPostProcess?: boolean): void;
-        resize(size: any, generateMipMaps: any): void;
-        /**
-         * Serializes this perlin noise procedural texture
-         * @returns a serialized perlin noise procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing perlin noise procedural texture information
-         * @returns a parsed Perlin Noise Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.min.js.map


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dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.d.ts

@@ -1,22 +0,0 @@
-
-declare module BABYLON {
-    class RoadProceduralTexture extends ProceduralTexture {
-        private _roadColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        roadColor: Color3;
-        /**
-         * Serializes this road procedural texture
-         * @returns a serialized road procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Road Procedural Texture from parsed road procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing road procedural texture information
-         * @returns a parsed Road Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.min.js.map


+ 0 - 42
dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.d.ts

@@ -1,42 +0,0 @@
-
-declare module BABYLON {
-    class StarfieldProceduralTexture extends ProceduralTexture {
-        private _time;
-        private _alpha;
-        private _beta;
-        private _zoom;
-        private _formuparam;
-        private _stepsize;
-        private _tile;
-        private _brightness;
-        private _darkmatter;
-        private _distfading;
-        private _saturation;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        time: number;
-        alpha: number;
-        beta: number;
-        formuparam: number;
-        stepsize: number;
-        zoom: number;
-        tile: number;
-        brightness: number;
-        darkmatter: number;
-        distfading: number;
-        saturation: number;
-        /**
-         * Serializes this starfield procedural texture
-         * @returns a serialized starfield procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing startfield procedural texture information
-         * @returns a parsed Starfield Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.min.js.map


+ 0 - 8
dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.d.ts

@@ -1,8 +0,0 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
-declare module BABYLON {
-    class WaterProceduralTexture extends ProceduralTexture {
-        private _time;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        render(useCameraPostProcess?: boolean): void;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 28
dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.js


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.waterProceduralTexture.min.js


+ 0 - 24
dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.d.ts

@@ -1,24 +0,0 @@
-
-declare module BABYLON {
-    class WoodProceduralTexture extends ProceduralTexture {
-        private _ampScale;
-        private _woodColor;
-        constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
-        updateShaderUniforms(): void;
-        ampScale: number;
-        woodColor: Color3;
-        /**
-         * Serializes this wood procedural texture
-         * @returns a serialized wood procedural texture object
-         */
-        serialize(): any;
-        /**
-         * Creates a Wood Procedural Texture from parsed wood procedural texture data
-         * @param parsedTexture defines parsed texture data
-         * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing wood procedural texture information
-         * @returns a parsed Wood Procedural Texture
-         */
-        static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture;
-    }
-}

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.min.js.map


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 0 - 1
dist/preview release/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js.map