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@@ -9,7 +9,6 @@ interface Window {
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WebGLRenderingContext: WebGLRenderingContext;
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MSGesture: MSGesture;
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CANNON: any;
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- SIMD: any;
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AudioContext: AudioContext;
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webkitAudioContext: AudioContext;
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PointerEvent: any;
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@@ -141,26 +140,6 @@ interface Math {
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imul(a: number, b: number): number;
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}
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-interface SIMDglobal {
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- SIMD: SIMD;
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- Math: Math;
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- Uint8Array: Uint8ArrayConstructor;
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- Float32Array: Float32ArrayConstructor;
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-}
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-
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-interface SIMD {
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- Float32x4: SIMD.Float32x4Constructor;
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- Int32x4: SIMD.Int32x4Constructor;
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- Int16x8: SIMD.Int16x8Constructor;
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- Int8x16: SIMD.Int8x16Constructor;
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- Uint32x4: SIMD.Uint32x4Constructor;
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- Uint16x8: SIMD.Uint16x8Constructor;
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- Uint8x16: SIMD.Uint8x16Constructor;
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- Bool32x4: SIMD.Bool32x4Constructor;
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- Bool16x8: SIMD.Bool16x8Constructor;
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- Bool8x16: SIMD.Bool8x16Constructor;
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-}
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-
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interface GamepadPose {
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hasOrientation: boolean;
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hasPosition: boolean;
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@@ -172,411 +151,6 @@ interface GamepadPose {
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angularAcceleration?: Float32Array;
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}
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-declare namespace SIMD {
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- interface Float32x4 {
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- constructor: Float32x4Constructor;
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- valueOf(): Float32x4;
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- toLocaleString(): string;
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- toString(): string;
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- }
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-
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- interface Float32x4Constructor {
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- (s0?: number, s1?: number, s2?: number, s3?: number): Float32x4;
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- prototype: Float32x4;
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- extractLane(simd: SIMD.Float32x4, lane: number): number;
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- swizzle(a: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
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- shuffle(a: SIMD.Float32x4, b: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
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- check(a: SIMD.Float32x4): SIMD.Float32x4;
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- splat(n: number): SIMD.Float32x4;
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- replaceLane(simd: SIMD.Float32x4, lane: number, value: number): SIMD.Float32x4;
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- select(selector: SIMD.Bool32x4, a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- equal(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- notEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- lessThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- lessThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- greaterThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- greaterThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
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- add(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- sub(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- mul(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- div(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- neg(a: SIMD.Float32x4): SIMD.Float32x4;
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- abs(a: SIMD.Float32x4): SIMD.Float32x4;
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- min(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- max(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- minNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- maxNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
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- reciprocalApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
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- reciprocalSqrtApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
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- sqrt(a: SIMD.Float32x4): SIMD.Float32x4;
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- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
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- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
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- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
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- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
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- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
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- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
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- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
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- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
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- fromInt32x4(value: SIMD.Int32x4): SIMD.Float32x4;
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- fromUint32x4(value: SIMD.Uint32x4): SIMD.Float32x4;
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- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Float32x4;
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- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Float32x4;
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- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Float32x4;
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- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Float32x4;
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- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Float32x4;
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- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Float32x4;
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- }
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-
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- interface Int32x4 {
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- constructor: Int32x4Constructor;
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- valueOf(): Int32x4;
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- toLocaleString(): string;
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- toString(): string;
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- }
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-
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- interface Int32x4Constructor {
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- (s0?: number, s1?: number, s2?: number, s3?: number): Int32x4;
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- prototype: Int32x4;
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- extractLane(simd: SIMD.Int32x4, lane: number): number;
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- swizzle(a: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
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- shuffle(a: SIMD.Int32x4, b: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
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- check(a: SIMD.Int32x4): SIMD.Int32x4;
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- splat(n: number): SIMD.Int32x4;
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- replaceLane(simd: SIMD.Int32x4, lane: number, value: number): SIMD.Int32x4;
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- select(selector: SIMD.Bool32x4, a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- equal(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- notEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- lessThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- lessThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- greaterThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- greaterThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
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- and(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- or(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- xor(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- not(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- add(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- sub(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- mul(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
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- neg(a: SIMD.Int32x4): SIMD.Int32x4;
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- shiftLeftByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
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- shiftRightByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
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- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
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- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
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- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
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- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
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- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
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- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
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- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
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- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
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- fromFloat32x4(value: SIMD.Float32x4): SIMD.Int32x4;
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- fromUint32x4(value: SIMD.Uint32x4): SIMD.Int32x4;
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- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int32x4;
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- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int32x4;
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- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int32x4;
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- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int32x4;
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- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int32x4;
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- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int32x4;
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- }
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-
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- interface Int16x8 {
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- constructor: Int16x8Constructor;
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- valueOf(): Int16x8;
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- toLocaleString(): string;
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- toString(): string;
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- }
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-
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- interface Int16x8Constructor {
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- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Int16x8;
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- prototype: Int16x8;
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- extractLane(simd: SIMD.Int16x8, lane: number): number;
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- swizzle(a: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
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- shuffle(a: SIMD.Int16x8, b: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
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- check(a: SIMD.Int16x8): SIMD.Int16x8;
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- splat(n: number): SIMD.Int16x8;
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- replaceLane(simd: SIMD.Int16x8, lane: number, value: number): SIMD.Int16x8;
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- select(selector: SIMD.Bool16x8, a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- equal(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- notEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- lessThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- lessThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- greaterThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- greaterThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
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- and(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- or(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- xor(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- not(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- add(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- sub(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- mul(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- neg(a: SIMD.Int16x8): SIMD.Int16x8;
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- shiftLeftByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
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- shiftRightByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
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- addSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- subSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
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- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int16x8;
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- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int16x8): SIMD.Int16x8;
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- fromUint16x8(value: SIMD.Uint16x8): SIMD.Int16x8;
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- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int16x8;
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- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int16x8;
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- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int16x8;
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- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int16x8;
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- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int16x8;
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- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int16x8;
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- }
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-
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- interface Int8x16 {
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- constructor: Int8x16Constructor;
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- valueOf(): Int8x16;
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- toLocaleString(): string;
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- toString(): string;
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- }
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-
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- interface Int8x16Constructor {
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- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Int8x16;
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- prototype: Int8x16;
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- extractLane(simd: SIMD.Int8x16, lane: number): number;
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- swizzle(a: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
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- shuffle(a: SIMD.Int8x16, b: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
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- check(a: SIMD.Int8x16): SIMD.Int8x16;
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- splat(n: number): SIMD.Int8x16;
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- replaceLane(simd: SIMD.Int8x16, lane: number, value: number): SIMD.Int8x16;
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- select(selector: SIMD.Bool8x16, a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- equal(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- notEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- lessThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- lessThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- greaterThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- greaterThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
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- and(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- or(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- xor(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- not(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- add(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- sub(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- mul(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- neg(a: SIMD.Int8x16): SIMD.Int8x16;
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- shiftLeftByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
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- shiftRightByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
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- addSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- subSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
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- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int8x16;
|
|
|
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int8x16): SIMD.Int8x16;
|
|
|
- fromUint8x16(value: SIMD.Uint8x16): SIMD.Int8x16;
|
|
|
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int8x16;
|
|
|
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int8x16;
|
|
|
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int8x16;
|
|
|
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int8x16;
|
|
|
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int8x16;
|
|
|
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int8x16;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint32x4 {
|
|
|
- constructor: Uint32x4Constructor;
|
|
|
- valueOf(): Uint32x4;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint32x4Constructor {
|
|
|
- (s0?: number, s1?: number, s2?: number, s3?: number): Uint32x4;
|
|
|
- prototype: Uint32x4;
|
|
|
- extractLane(simd: SIMD.Uint32x4, lane: number): number;
|
|
|
- swizzle(a: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
|
|
|
- shuffle(a: SIMD.Uint32x4, b: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
|
|
|
- check(a: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- splat(n: number): SIMD.Uint32x4;
|
|
|
- replaceLane(simd: SIMD.Uint32x4, lane: number, value: number): SIMD.Uint32x4;
|
|
|
- select(selector: SIMD.Bool32x4, a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- equal(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- notEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- lessThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- lessThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- greaterThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- greaterThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
|
|
|
- and(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- or(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- xor(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- not(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- add(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- sub(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- mul(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- shiftLeftByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
|
|
|
- shiftRightByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
|
|
|
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
|
|
|
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
|
|
|
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
|
|
|
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
|
|
|
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
|
|
|
- fromFloat32x4(value: SIMD.Float32x4): SIMD.Uint32x4;
|
|
|
- fromInt32x4(value: SIMD.Int32x4): SIMD.Uint32x4;
|
|
|
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint32x4;
|
|
|
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint32x4;
|
|
|
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint32x4;
|
|
|
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint32x4;
|
|
|
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint32x4;
|
|
|
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint32x4;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint16x8 {
|
|
|
- constructor: Uint16x8Constructor;
|
|
|
- valueOf(): Uint16x8;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint16x8Constructor {
|
|
|
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Uint16x8;
|
|
|
- prototype: Uint16x8;
|
|
|
- extractLane(simd: SIMD.Uint16x8, lane: number): number;
|
|
|
- swizzle(a: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
|
|
|
- shuffle(a: SIMD.Uint16x8, b: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
|
|
|
- check(a: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- splat(n: number): SIMD.Uint16x8;
|
|
|
- replaceLane(simd: SIMD.Uint16x8, lane: number, value: number): SIMD.Uint16x8;
|
|
|
- select(selector: SIMD.Bool16x8, a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- equal(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- notEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- lessThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- lessThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- greaterThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- greaterThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
|
|
|
- and(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- or(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- xor(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- not(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- add(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- sub(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- mul(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- shiftLeftByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
|
|
|
- shiftRightByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
|
|
|
- addSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- subSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint16x8;
|
|
|
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint16x8): SIMD.Uint16x8;
|
|
|
- fromInt16x8(value: SIMD.Int16x8): SIMD.Uint16x8;
|
|
|
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint16x8;
|
|
|
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint16x8;
|
|
|
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint16x8;
|
|
|
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint16x8;
|
|
|
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint16x8;
|
|
|
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint16x8;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint8x16 {
|
|
|
- constructor: Uint8x16Constructor;
|
|
|
- valueOf(): Uint8x16;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Uint8x16Constructor {
|
|
|
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Uint8x16;
|
|
|
- prototype: Uint8x16;
|
|
|
- extractLane(simd: SIMD.Uint8x16, lane: number): number;
|
|
|
- swizzle(a: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
|
|
|
- shuffle(a: SIMD.Uint8x16, b: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
|
|
|
- check(a: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- splat(n: number): SIMD.Uint8x16;
|
|
|
- replaceLane(simd: SIMD.Uint8x16, lane: number, value: number): SIMD.Uint8x16;
|
|
|
- select(selector: SIMD.Bool8x16, a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- equal(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- notEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- lessThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- lessThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- greaterThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- greaterThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
|
|
|
- and(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- or(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- xor(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- not(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- add(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- sub(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- mul(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- shiftLeftByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
|
|
|
- shiftRightByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
|
|
|
- addSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- subSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint8x16;
|
|
|
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint8x16): SIMD.Uint8x16;
|
|
|
- fromInt8x16(value: SIMD.Int8x16): SIMD.Uint8x16;
|
|
|
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint8x16;
|
|
|
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint8x16;
|
|
|
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint8x16;
|
|
|
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint8x16;
|
|
|
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint8x16;
|
|
|
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint8x16;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool32x4 {
|
|
|
- constructor: Bool32x4Constructor;
|
|
|
- valueOf(): Bool32x4;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool32x4Constructor {
|
|
|
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean): Bool32x4;
|
|
|
- prototype: Bool32x4;
|
|
|
- extractLane(simd: SIMD.Bool32x4, lane: number): boolean;
|
|
|
- check(a: SIMD.Bool32x4): SIMD.Bool32x4;
|
|
|
- splat(n: boolean): SIMD.Bool32x4;
|
|
|
- replaceLane(simd: SIMD.Bool32x4, lane: number, value: boolean): SIMD.Bool32x4;
|
|
|
- allTrue(a: SIMD.Bool32x4): boolean;
|
|
|
- anyTrue(a: SIMD.Bool32x4): boolean;
|
|
|
- and(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
|
|
|
- or(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
|
|
|
- xor(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
|
|
|
- not(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool16x8 {
|
|
|
- constructor: Bool16x8Constructor;
|
|
|
- valueOf(): Bool16x8;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool16x8Constructor {
|
|
|
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean): Bool16x8;
|
|
|
- prototype: Bool16x8;
|
|
|
- extractLane(simd: SIMD.Bool16x8, lane: number): boolean;
|
|
|
- check(a: SIMD.Bool16x8): SIMD.Bool16x8;
|
|
|
- splat(n: boolean): SIMD.Bool16x8;
|
|
|
- replaceLane(simd: SIMD.Bool16x8, lane: number, value: boolean): SIMD.Bool16x8;
|
|
|
- allTrue(a: SIMD.Bool16x8): boolean;
|
|
|
- anyTrue(a: SIMD.Bool16x8): boolean;
|
|
|
- and(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
|
|
|
- or(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
|
|
|
- xor(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
|
|
|
- not(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool8x16 {
|
|
|
- constructor: Bool8x16Constructor;
|
|
|
- valueOf(): Bool8x16;
|
|
|
- toLocaleString(): string;
|
|
|
- toString(): string;
|
|
|
- }
|
|
|
-
|
|
|
- interface Bool8x16Constructor {
|
|
|
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean, s8?: boolean, s9?: boolean, s10?: boolean, s11?: boolean, s12?: boolean, s13?: boolean, s14?: boolean, s15?: boolean): Bool8x16;
|
|
|
- prototype: Bool8x16;
|
|
|
- extractLane(simd: SIMD.Bool8x16, lane: number): boolean;
|
|
|
- check(a: SIMD.Bool8x16): SIMD.Bool8x16;
|
|
|
- splat(n: boolean): SIMD.Bool8x16;
|
|
|
- replaceLane(simd: SIMD.Bool8x16, lane: number, value: boolean): SIMD.Bool8x16;
|
|
|
- allTrue(a: SIMD.Bool8x16): boolean;
|
|
|
- anyTrue(a: SIMD.Bool8x16): boolean;
|
|
|
- and(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
|
|
|
- or(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
|
|
|
- xor(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
|
|
|
- not(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
interface EXT_disjoint_timer_query {
|
|
|
QUERY_COUNTER_BITS_EXT: number;
|
|
|
TIME_ELAPSED_EXT: number;
|