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@@ -105,7 +105,6 @@ export interface IPipelineContext {
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* Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
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* Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
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* @param uniformName Name of the variable.
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* @param uniformName Name of the variable.
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* @param array array to be set.
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* @param array array to be set.
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- * @returns this effect.
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*/
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*/
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setArray3(uniformName: string, array: number[]): void;
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setArray3(uniformName: string, array: number[]): void;
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@@ -148,7 +147,6 @@ export interface IPipelineContext {
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* Sets a float on a uniform variable.
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* Sets a float on a uniform variable.
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* @param uniformName Name of the variable.
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* @param uniformName Name of the variable.
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* @param value value to be set.
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* @param value value to be set.
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- * @returns this effect.
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*/
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*/
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setFloat(uniformName: string, value: number): void;
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setFloat(uniformName: string, value: number): void;
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@@ -204,7 +202,6 @@ export interface IPipelineContext {
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* @param y Second float in float4.
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* @param y Second float in float4.
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* @param z Third float in float4.
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* @param z Third float in float4.
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* @param w Fourth float in float4.
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* @param w Fourth float in float4.
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- * @returns this effect.
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*/
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*/
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setFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
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setFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
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