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@@ -100,7 +100,7 @@ module BABYLON.GLTF2 {
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const diffuse = babylonSpecularGlossiness.diffuse;
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const diffuse = babylonSpecularGlossiness.diffuse;
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const opacity = babylonSpecularGlossiness.opacity;
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const opacity = babylonSpecularGlossiness.opacity;
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const specular = babylonSpecularGlossiness.specular;
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const specular = babylonSpecularGlossiness.specular;
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- const glossiness = babylonSpecularGlossiness.glossiness;
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+ const glossiness = BABYLON.Scalar.Clamp(babylonSpecularGlossiness.glossiness);
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const oneMinusSpecularStrength = 1 - Math.max(specular.r, Math.max(specular.g, specular.b));
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const oneMinusSpecularStrength = 1 - Math.max(specular.r, Math.max(specular.g, specular.b));
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const diffusePerceivedBrightness = _GLTFMaterial.PerceivedBrightness(diffuse);
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const diffusePerceivedBrightness = _GLTFMaterial.PerceivedBrightness(diffuse);
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