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@@ -58,7 +58,7 @@ var BABYLON;
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EasingFunction._EASINGMODE_EASEOUT = 1;
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EasingFunction._EASINGMODE_EASEINOUT = 2;
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return EasingFunction;
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- })();
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+ }());
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BABYLON.EasingFunction = EasingFunction;
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var CircleEase = (function (_super) {
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__extends(CircleEase, _super);
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@@ -70,7 +70,7 @@ var BABYLON;
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return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
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};
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return CircleEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.CircleEase = CircleEase;
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var BackEase = (function (_super) {
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__extends(BackEase, _super);
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@@ -84,7 +84,7 @@ var BABYLON;
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return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
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};
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return BackEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.BackEase = BackEase;
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var BounceEase = (function (_super) {
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__extends(BounceEase, _super);
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@@ -116,7 +116,7 @@ var BABYLON;
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return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
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};
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return BounceEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.BounceEase = BounceEase;
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var CubicEase = (function (_super) {
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__extends(CubicEase, _super);
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@@ -127,7 +127,7 @@ var BABYLON;
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return (gradient * gradient * gradient);
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};
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return CubicEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.CubicEase = CubicEase;
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var ElasticEase = (function (_super) {
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__extends(ElasticEase, _super);
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@@ -151,7 +151,7 @@ var BABYLON;
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return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
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};
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return ElasticEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.ElasticEase = ElasticEase;
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var ExponentialEase = (function (_super) {
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__extends(ExponentialEase, _super);
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@@ -167,7 +167,7 @@ var BABYLON;
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return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
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};
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return ExponentialEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.ExponentialEase = ExponentialEase;
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var PowerEase = (function (_super) {
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__extends(PowerEase, _super);
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@@ -181,7 +181,7 @@ var BABYLON;
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return Math.pow(gradient, y);
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};
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return PowerEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.PowerEase = PowerEase;
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var QuadraticEase = (function (_super) {
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__extends(QuadraticEase, _super);
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@@ -192,7 +192,7 @@ var BABYLON;
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return (gradient * gradient);
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};
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return QuadraticEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.QuadraticEase = QuadraticEase;
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var QuarticEase = (function (_super) {
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__extends(QuarticEase, _super);
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@@ -203,7 +203,7 @@ var BABYLON;
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return (gradient * gradient * gradient * gradient);
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};
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return QuarticEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.QuarticEase = QuarticEase;
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var QuinticEase = (function (_super) {
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__extends(QuinticEase, _super);
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@@ -214,7 +214,7 @@ var BABYLON;
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return (gradient * gradient * gradient * gradient * gradient);
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};
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return QuinticEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.QuinticEase = QuinticEase;
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var SineEase = (function (_super) {
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__extends(SineEase, _super);
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@@ -225,7 +225,7 @@ var BABYLON;
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return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
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};
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return SineEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.SineEase = SineEase;
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var BezierCurveEase = (function (_super) {
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__extends(BezierCurveEase, _super);
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@@ -244,6 +244,6 @@ var BABYLON;
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return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
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};
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return BezierCurveEase;
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- })(EasingFunction);
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+ }(EasingFunction));
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BABYLON.BezierCurveEase = BezierCurveEase;
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})(BABYLON || (BABYLON = {}));
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