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constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) {
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super(name, "extractHighlights", ["threshold"], null, options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
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