Fixing particle systems parse function
@@ -1602,11 +1602,6 @@
particleSystem.preventAutoStart = parsedParticleSystem.preventAutoStart;
}
- particleSystem.minEmitBox = Vector3.FromArray(parsedParticleSystem.minEmitBox);
- particleSystem.maxEmitBox = Vector3.FromArray(parsedParticleSystem.maxEmitBox);
- particleSystem.direction1 = Vector3.FromArray(parsedParticleSystem.direction1);
- particleSystem.direction2 = Vector3.FromArray(parsedParticleSystem.direction2);
-
ParticleSystem._Parse(parsedParticleSystem, particleSystem, scene, rootUrl);
particleSystem.textureMask = Color4.FromArray(parsedParticleSystem.textureMask);