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Merge pull request #3896 from TrevorDev/fixValidationTests

add #number to end of all validation playgrounds to avoid breakage if playground…
David Catuhe 7 years ago
parent
commit
7af976dc56
2 changed files with 4 additions and 4 deletions
  1. 1 1
      dist/preview release/what's new.md
  2. 3 3
      tests/validation/config.json

+ 1 - 1
dist/preview release/what's new.md

@@ -14,7 +14,7 @@
 - Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos ([DavidHGillen](https://github.com/DavidHGillen))
 - Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
 - New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) Class and loading methods ([trevordev](https://github.com/trevordev))
-- Added depth of field, MSAA, sharpening, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
+- Added depth of field, sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
 - Particle System SubEmitters- Spawn new Sub emitter when particles dies. Cone/Sphere shapes emitters ([IbraheemOsama](https://github.com/IbraheemOsama))
 
 ## Updates

+ 3 - 3
tests/validation/config.json

@@ -280,13 +280,13 @@
     },
     {
       "title": "Chromatic aberration",
-      "playgroundId": "#NAW8EA",
+      "playgroundId": "#NAW8EA#0",
       "renderCount": 20,
       "referenceImage": "chromaticAberration.png"
     },
     {
       "title": "Kernel Blur",
-      "playgroundId": "#Y0WKT0",
+      "playgroundId": "#Y0WKT0#0",
       "referenceImage": "KernelBlur.png"
     },
     {
@@ -388,7 +388,7 @@
     },
     {
       "title": "Light Projection Texture",
-      "playgroundId": "#CQNGRK",
+      "playgroundId": "#CQNGRK#0",
       "referenceImage": "LightProjectionTexture.png"
     },
     {