浏览代码

and fixing PBR typo :)

David Catuhe 8 年之前
父节点
当前提交
7adf415223

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.core.js


文件差异内容过多而无法显示
+ 2283 - 2283
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.max.js


文件差异内容过多而无法显示
+ 2283 - 2283
dist/preview release/babylon.module.d.ts


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.noworker.js


+ 1 - 1
src/Shaders/ShadersInclude/pbrLightFunctionsCall.fx

@@ -21,7 +21,7 @@
 			#if defined(POINTLIGHT{X})
 				notShadowLevel = computeShadowWithESMCube(vLightData{X}.xyz, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
 			#else
-				notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z;
+				notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
 			#endif
         #else
             #ifdef SHADOWPCF{X}