@@ -21,7 +21,7 @@
#if defined(POINTLIGHT{X})
notShadowLevel = computeShadowWithESMCube(vLightData{X}.xyz, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
#else
- notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z;
+ notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
#endif
#ifdef SHADOWPCF{X}