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and fixing PBR typo :)

David Catuhe 8 years ago
parent
commit
7adf415223

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dist/preview release/babylon.core.js


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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


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dist/preview release/babylon.max.js


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dist/preview release/babylon.module.d.ts


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dist/preview release/babylon.noworker.js


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src/Shaders/ShadersInclude/pbrLightFunctionsCall.fx

@@ -21,7 +21,7 @@
 			#if defined(POINTLIGHT{X})
 				notShadowLevel = computeShadowWithESMCube(vLightData{X}.xyz, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
 			#else
-				notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z;
+				notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
 			#endif
         #else
             #ifdef SHADOWPCF{X}