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@@ -21,7 +21,7 @@
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#if defined(POINTLIGHT{X})
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notShadowLevel = computeShadowWithESMCube(vLightData{X}.xyz, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
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#else
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- notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z;
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+ notShadowLevel = computeShadowWithESM(vPositionFromLight{X}, shadowSampler{X}, shadowsInfo{X}.x, shadowsInfo{X}.z);
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#endif
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#else
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#ifdef SHADOWPCF{X}
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