David Catuhe 5 лет назад
Родитель
Сommit
7ad507a511

+ 5 - 1
Playground/css/index.css

@@ -907,7 +907,7 @@ body {
     top: 80px;
     left: calc(50% - 205px);
     width: 410px;
-    height: 370px;
+    height: 390px;
     padding-top: 15px;
     -webkit-border-radius: 4px;
     -moz-border-radius: 4px;
@@ -920,6 +920,10 @@ body {
     display: none;
 }
 
+#saveFormDescription {
+    height: 80px;
+}
+
 .save-layer .save-form .separator {
     width: 350px;
     border-bottom: 1px solid #999;

Разница между файлами не показана из-за своего большого размера
+ 1 - 1
dist/preview release/babylon.js


Разница между файлами не показана из-за своего большого размера
+ 41 - 24
dist/preview release/babylon.max.js


Разница между файлами не показана из-за своего большого размера
+ 1 - 1
dist/preview release/babylon.max.js.map


Разница между файлами не показана из-за своего большого размера
+ 6 - 6
dist/preview release/viewer/babylon.viewer.js


Разница между файлами не показана из-за своего большого размера
+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js


+ 3 - 3
dist/preview release/what's new.md

@@ -6,13 +6,13 @@
 - WebGPU preliminary support [Doc](https://doc.babylonjs.com/extensions/webgpu) ([Sebavan](https://github.com/sebavan/))
 - Added the "Cascaded Shadow Mapping" (CSM) shadow rendering technique ([Popov72](https://github.com/Popov72) (initiated by [lockphase](https://github.com/lockphase/)))
 - .basis texture file format support [Doc](https://doc.babylonjs.com/resources/multi-platform_compressed_textures#basis-file-format) ([TrevorDev](https://github.com/TrevorDev))
-- Recast navigation mesh and crowd of moving agents [Demo](https://www.babylonjs-playground.com/#AJTRIL) ([CedricGuillemet](https://github.com/CedricGuillemet))
+- Navigation mesh and crowd of moving agents [Doc](https://doc.babylonjs.com/extensions/navigationmesh) ([CedricGuillemet](https://github.com/CedricGuillemet))
 - Added Points Cloud Particle System [Doc](https://doc.babylonjs.com/how_to/point_cloud_particles) ([JohnK](https://github.com/BabylonJSGuide/))
 - Classes decoupling ending up with smaller bundle sizes [Blog](https://medium.com/@babylonjs/size-matters-e0e94dad01a7) ([Deltakosh](https://github.com/deltakosh/))
 - Babylon.js controls [Doc](https://doc.babylonjs.com/features/controls) ([Sebavan](https://github.com/sebavan/) / [Deltakosh](https://github.com/deltakosh/))
 - Massive WebXR updates (See below) ([RaananW](https://github.com/RaananW/) / [TrevorDev](https://github.com/TrevorDev))
-- Added support for Offscreen canvas [Doc](https://doc.babylonjs.com/how_to/using_offscreen_canvas) ([Deltakosh](https://github.com/deltakosh/)
-- Added support for multiple canvases with one engine [Doc](https://doc.babylonjs.com/how_to/multi_canvases) ([Deltakosh](https://github.com/deltakosh/)
+- Added support for Offscreen canvas [Doc](https://doc.babylonjs.com/how_to/using_offscreen_canvas) ([Deltakosh](https://github.com/deltakosh/))
+- Added support for multiple canvases with one engine [Doc](https://doc.babylonjs.com/how_to/multi_canvases) ([Deltakosh](https://github.com/deltakosh/))
 - Added useReverseDepthBuffer to Engine which can provide greater z depth for distant objects without the cost of a logarithmic depth buffer ([BenAdams](https://github.com/benaadams/))
 - Screen space reflections post-process [Doc](https://doc.babylonjs.com/how_to/using_screenspacereflectionspostprocess) ([julien-moreau](https://github.com/julien-moreau))