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@@ -1,22 +0,0 @@
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-# Normal material
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-
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-## No playground example for now
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-
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-## Using the normal material
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-
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-Very simple
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-```
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-var ground = BABYLON.Mesh.CreateGround("ground", 512, 512, 32, scene);
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-var normalMaterial = new BABYLON.NormalMaterial("normal", scene);
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-ground.material = normalMaterial;
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-```
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-
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-## Customize the normal material
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-
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-You can add a diffuse texture to the normal material, because why not?
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-Normal colors will be mixed with texture color.
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-
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-```
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-normalMaterial.diffuseTexture = new BABYLON.Texture("textures/amiga.jpg", scene);
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-```
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-
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