@@ -4662,8 +4662,10 @@
var camera: TargetCamera;
var radius = worldSize.length() * 1.5;
+ // empty scene scenario!
if (!isFinite(radius)) {
radius = 1;
+ worldCenter.copyFromFloats(0, 0, 0);
}
if (createArcRotateCamera) {
var arcRotateCamera = new ArcRotateCamera("default camera", -(Math.PI / 2), Math.PI / 2, radius, worldCenter, this);