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Good setState for geometry renderer (used by SSAO2 and StandardRenderingPipeline)

Julien Moreau-Mathis 7 years ago
parent
commit
79f8b85038
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/Rendering/babylon.geometryBufferRenderer.ts

+ 1 - 1
src/Rendering/babylon.geometryBufferRenderer.ts

@@ -144,7 +144,7 @@ module BABYLON {
                 }
                 }
 
 
                 // Culling
                 // Culling
-                engine.setState(material.backFaceCulling);
+                engine.setState(material.backFaceCulling, 0, false, scene.useRightHandedSystem);
 
 
                 // Managing instances
                 // Managing instances
                 var batch = mesh._getInstancesRenderList(subMesh._id);
                 var batch = mesh._getInstancesRenderList(subMesh._id);