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@@ -144,7 +144,7 @@ module BABYLON {
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}
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}
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// Culling
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// Culling
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- engine.setState(material.backFaceCulling);
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+ engine.setState(material.backFaceCulling, 0, false, scene.useRightHandedSystem);
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// Managing instances
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// Managing instances
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var batch = mesh._getInstancesRenderList(subMesh._id);
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var batch = mesh._getInstancesRenderList(subMesh._id);
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