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@@ -2078,8 +2078,8 @@
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public static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix, fovMode?: number): void {
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var tan = 1.0 / (Math.tan(fov * 0.5));
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- var v_fixed = !fovMode || (fovMode == BABYLON.Camera.FOVMODE_VERTICAL_FIXED);
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- var h_fixed = (fovMode == BABYLON.Camera.FOVMODE_HORIZONTAL_FIXED);
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+ var v_fixed = !fovMode || (fovMode == Camera.FOVMODE_VERTICAL_FIXED);
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+ var h_fixed = (fovMode == Camera.FOVMODE_HORIZONTAL_FIXED);
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if(v_fixed) { result.m[0] = tan / aspect; }
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else if(h_fixed) { result.m[0] = tan; }
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