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@@ -100,7 +100,8 @@
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private _refreshRate = 1;
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private _refreshRate = 1;
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private _textureMatrix: Matrix;
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private _textureMatrix: Matrix;
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- constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_INT, public isCube = false, samplingMode = Texture.TRILINEAR_SAMPLINGMODE) {
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+ constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio: boolean = true, type: number = Engine.TEXTURETYPE_UNSIGNED_INT, public isCube = false, samplingMode = Texture.TRILINEAR_SAMPLINGMODE,
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+ generateDepthBuffer = true, generateStencilBuffer = false) {
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super(null, scene, !generateMipMaps);
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super(null, scene, !generateMipMaps);
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this.name = name;
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this.name = name;
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@@ -115,11 +116,22 @@
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}
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}
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if (isCube) {
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if (isCube) {
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- this._texture = scene.getEngine().createRenderTargetCubeTexture(size, { generateMipMaps: generateMipMaps, samplingMode: samplingMode });
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+ this._texture = scene.getEngine().createRenderTargetCubeTexture(size, {
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+ generateMipMaps: generateMipMaps,
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+ samplingMode: samplingMode,
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+ generateDepthBuffer: generateDepthBuffer,
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+ generateStencilBuffer: generateStencilBuffer
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+ });
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this.coordinatesMode = Texture.INVCUBIC_MODE;
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this.coordinatesMode = Texture.INVCUBIC_MODE;
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this._textureMatrix = Matrix.Identity();
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this._textureMatrix = Matrix.Identity();
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} else {
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} else {
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- this._texture = scene.getEngine().createRenderTargetTexture(size, { generateMipMaps: generateMipMaps, type: type, samplingMode: samplingMode });
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+ this._texture = scene.getEngine().createRenderTargetTexture(size, {
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+ generateMipMaps: generateMipMaps,
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+ type: type,
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+ samplingMode: samplingMode,
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+ generateDepthBuffer: generateDepthBuffer,
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+ generateStencilBuffer: generateStencilBuffer
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+ });
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}
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}
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// Rendering groups
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// Rendering groups
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