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@@ -3223,6 +3223,99 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class Particle {
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+ position: Vector3;
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+ direction: Vector3;
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+ color: Color4;
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+ colorStep: Color4;
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+ lifeTime: number;
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+ age: number;
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+ size: number;
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+ angle: number;
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+ angularSpeed: number;
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+ copyTo(other: Particle): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class ParticleSystem implements IDisposable {
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+ name: string;
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+ static BLENDMODE_ONEONE: number;
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+ static BLENDMODE_STANDARD: number;
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+ id: string;
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+ renderingGroupId: number;
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+ emitter: any;
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+ emitRate: number;
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+ manualEmitCount: number;
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+ updateSpeed: number;
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+ targetStopDuration: number;
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+ disposeOnStop: boolean;
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+ minEmitPower: number;
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+ maxEmitPower: number;
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+ minLifeTime: number;
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+ maxLifeTime: number;
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+ minSize: number;
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+ maxSize: number;
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+ minAngularSpeed: number;
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+ maxAngularSpeed: number;
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+ particleTexture: Texture;
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+ layerMask: number;
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+ onDispose: () => void;
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+ updateFunction: (particles: Particle[]) => void;
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+ blendMode: number;
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+ forceDepthWrite: boolean;
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+ gravity: Vector3;
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+ direction1: Vector3;
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+ direction2: Vector3;
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+ minEmitBox: Vector3;
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+ maxEmitBox: Vector3;
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+ color1: Color4;
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+ color2: Color4;
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+ colorDead: Color4;
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+ textureMask: Color4;
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+ startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
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+ startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
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+ private particles;
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+ private _capacity;
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+ private _scene;
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+ private _vertexDeclaration;
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+ private _vertexStrideSize;
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+ private _stockParticles;
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+ private _newPartsExcess;
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+ private _vertexBuffer;
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+ private _indexBuffer;
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+ private _vertices;
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+ private _effect;
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+ private _customEffect;
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+ private _cachedDefines;
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+ private _scaledColorStep;
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+ private _colorDiff;
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+ private _scaledDirection;
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+ private _scaledGravity;
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+ private _currentRenderId;
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+ private _alive;
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+ private _started;
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+ private _stopped;
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+ private _actualFrame;
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+ private _scaledUpdateSpeed;
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+ constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
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+ recycleParticle(particle: Particle): void;
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+ getCapacity(): number;
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+ isAlive(): boolean;
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+ isStarted(): boolean;
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+ start(): void;
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+ stop(): void;
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+ _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
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+ private _update(newParticles);
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+ private _getEffect();
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+ animate(): void;
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+ render(): number;
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+ dispose(): void;
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+ clone(name: string, newEmitter: any): ParticleSystem;
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+ }
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+}
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+
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+declare module BABYLON {
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class AbstractMesh extends Node implements IDisposable {
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private static _BILLBOARDMODE_NONE;
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private static _BILLBOARDMODE_X;
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@@ -4212,99 +4305,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class Particle {
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- position: Vector3;
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- direction: Vector3;
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- color: Color4;
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- colorStep: Color4;
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- lifeTime: number;
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- age: number;
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- size: number;
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- angle: number;
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- angularSpeed: number;
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- copyTo(other: Particle): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class ParticleSystem implements IDisposable {
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- name: string;
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- static BLENDMODE_ONEONE: number;
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- static BLENDMODE_STANDARD: number;
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- id: string;
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- renderingGroupId: number;
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- emitter: any;
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- emitRate: number;
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- manualEmitCount: number;
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- updateSpeed: number;
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- targetStopDuration: number;
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- disposeOnStop: boolean;
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- minEmitPower: number;
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- maxEmitPower: number;
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- minLifeTime: number;
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- maxLifeTime: number;
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- minSize: number;
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- maxSize: number;
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- minAngularSpeed: number;
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- maxAngularSpeed: number;
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- particleTexture: Texture;
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- layerMask: number;
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- onDispose: () => void;
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- updateFunction: (particles: Particle[]) => void;
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- blendMode: number;
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- forceDepthWrite: boolean;
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- gravity: Vector3;
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- direction1: Vector3;
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- direction2: Vector3;
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- minEmitBox: Vector3;
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- maxEmitBox: Vector3;
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- color1: Color4;
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- color2: Color4;
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- colorDead: Color4;
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- textureMask: Color4;
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- startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
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- startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
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- private particles;
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- private _capacity;
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- private _scene;
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- private _vertexDeclaration;
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- private _vertexStrideSize;
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- private _stockParticles;
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- private _newPartsExcess;
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- private _vertexBuffer;
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- private _indexBuffer;
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- private _vertices;
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- private _effect;
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- private _customEffect;
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- private _cachedDefines;
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- private _scaledColorStep;
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- private _colorDiff;
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- private _scaledDirection;
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- private _scaledGravity;
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- private _currentRenderId;
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- private _alive;
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- private _started;
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- private _stopped;
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- private _actualFrame;
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- private _scaledUpdateSpeed;
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- constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
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- recycleParticle(particle: Particle): void;
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- getCapacity(): number;
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- isAlive(): boolean;
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- isStarted(): boolean;
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- start(): void;
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- stop(): void;
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- _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
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- private _update(newParticles);
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- private _getEffect();
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- animate(): void;
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- render(): number;
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- dispose(): void;
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- clone(name: string, newEmitter: any): ParticleSystem;
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- }
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-}
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-
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-declare module BABYLON {
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interface IPhysicsEnginePlugin {
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initialize(iterations?: number): any;
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setGravity(gravity: Vector3): void;
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