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@@ -7190,6 +7190,8 @@ var BABYLON;
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if (generateDepthBuffer) {
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if (generateDepthBuffer) {
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texture._depthBuffer = depthBuffer;
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texture._depthBuffer = depthBuffer;
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}
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}
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+ texture._baseWidth = width;
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+ texture._baseHeight = height;
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texture._width = width;
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texture._width = width;
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texture._height = height;
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texture._height = height;
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texture.isReady = true;
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texture.isReady = true;
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