@@ -7190,6 +7190,8 @@ var BABYLON;
if (generateDepthBuffer) {
texture._depthBuffer = depthBuffer;
}
+ texture._baseWidth = width;
+ texture._baseHeight = height;
texture._width = width;
texture._height = height;
texture.isReady = true;
@@ -1507,6 +1507,8 @@ var BABYLON;
@@ -1834,6 +1834,8 @@